Khorvath Brightflame

Khorvath Brightflame

Legendary Creature — Dragon

Partner with Sylvia Brightspear (When this creature enters the battlefield, target player may put Sylvia into their hand from their library, then shuffle.)

Flying, haste

Knights your team controls have flying and haste.

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (0)

Printings View all

Set Rarity
Battlebond (BBD) Rare

Combos Browse all

Legality

Format Legality
Penny Dreadful Legal
Oathbreaker Legal
Leviathan Legal
Canadian Highlander Legal
Duel Commander Legal
Commander / EDH Legal
Vintage Legal
Magic Duels Legal
1v1 Commander Legal
Casual Legal
Highlander Legal
Tiny Leaders Legal
Legacy Legal
2019-10-04 Legal

Khorvath Brightflame Discussion

Snake_Oil on What commander should I build?

3 months ago

You've got a few blue decks, so why not something G/W or G/B?

While I talk G/B, you could always build around the partners from Battlebond -- Virtus the Veiled and Gorm the Great are my personal favourites, but Sylvia Brightspear and Khorvath Brightflame are an interesting tribal challenge, and you even have two izzet options if you fancy coin flips or planeswalkers!

As for Neheb, maybe consider his R/B version just so you get access to black's reanimator and draw pools and even more minotaurs?

jconeil1988 on Knights Unite

4 months ago

Woah, holy knights.

Okay. So. first thing is first. Obviously, we are going knights tribal. The second thing to think about is what is it's theme. You said you want to go King Arthur. Honestly, King Kenrith makes for a better King Arthur deck. But, we're working with Syr Gwynn, so, we are more focusing on the Knights of King Arthur.

Are you wanting more of a knight heavy creature based deck, or equipment based deck. in my deck Valiant Knights of Eldraine, I focused more on a split of equipment and knights giving me 13 equipment and a total of 11 knights including Syr Gywn and 6 non knight creatures. Now, I've built my deck to try to be as powerful as I possibly can make it. What I'm going to suggest below is more flavor and theme based.

I think a cool direction to take this would be focusing on the Legendary theme, after all King Arthur is the most legendary legend of all time. And there is a perfect card that is knightly and legendary centered and it is, The Circle of Loyalty. For each knight already on the field, it costs one less. And when it is on the the field, for each legendary spell you cast, it creates a knight, and lets you sink some unused mana into making another knight.

Okay, we have our legendary theme. Let's round this out with some legendary weapons (think Excalibur) and legendary knights. Most renderings of King Arthur has anywhere from 12-15 knights at his table. I say we go somewhere in between and pick 13 legendary knights. Looking at the gatherer, I see a total of 31 legendary knights, but only 24 possible in our colors. I'd wittle it down to these 13 knights and 1 dragon. Adriana, Captain of the Guard, Arvad the Cursed, Aryel, Knight of Windgrace, Balan, Wandering Knight, Danitha Capashen, Paragon, Josu Vess, Lich Knight, Kwende, Pride of Femeref, Lena, Selfless Champion, Sylvia Brightspear and her dragon buddy Khorvath Brightflame, Syr Gywn, Hero of Ashvale, Syr Konrad, the Grim, Varchild, Betrayer of Kjeldor, and Vona, Butcher of Magan.

Next, I would put in an equipment for each of the knights. So, 13 equipments. Keeping with the legendary theme, there are 18 legendary equipments. My choices for the 13 to use are Blackblade Reforged, Elbrus, the Binding Blade  Flip, Embercleave, Godsend, Helm of Kaldra, Sword of Kaldra, Shield of Kaldra, Helm of the Host, Konda's Banner, Shadowspear, Sword of the Animist, Tenza, Godo's Maul, and Tatsumasa, the Dragon's Fang.

So far that is a total of 28 legendary cards. You're going to want between 35 and 38 lands in this deck, I'd personally go with 36 bringing the total up to 64 leaving 46 spaces. Out of those 46 spaces, I'd want atleast another 10 ramp spells so, I'd look into Tithe, Weathered Wayfarer, Knight of the White Orchid, Arcane Signet, Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, and Talisman of Indulgence.

With the 36 spaces left, we probably want some card draw and tutors to get our knights equipment. Knights of the Black Rose, Puresteel Paladin, Stoneforge Mystic, Stonehewer Giant, Enlightened Tutor, Open the Armory, Steelshaper's Gift, Scheming Symmetry, Herald's Horn, Icon of Ancestry, and Vanquisher's Banner are all really good here giving us 11 options to dig, leaving us with 25 spots left.

Can't forget removal. I'd personally go with 7 single target and 4 board wipes. Those being Path to Exile, Swords to Plowshares, Crackling Doom, Utter End, Righteous Confluence, Return to Dust, Rakdos Charm, Wrath of God, Single Combat, and Tragic Arrogance.

With the remainder of the 15 spots, I would fill it with some utility and cards to push through for the win. Here I would look into Knights' Charge, Master Warcraft, War Flare, Boros Charm, Unbreakable Formation, Heavenly Blademaster, Knight Exemplar, Leonin Shikari, Silverwing Squadron, Nahiri, Storm of Stone, Gideon, Ally of Zendikar, Sorin, Vengeful Bloodlord, Bloodforged Battle-Axe, Sunforger, and Sigiled Sword of Valeron.

This should be a pretty well rounded and focused deck, or at least a path for you to take if you so choose.

Emearq on Syr Gwyn - charging back into commander

5 months ago

Updated deck with the cards I have so far - swapped out Adriana, Captain of the Guard, Khorvath Brightflame, Order of Midnight, Silverwing Squadron, Valiant Knight, Wintermoor Commander, Nahiri, the Lithomancer, Cathars' Crusade, True Conviction, Blackblade Reforged and Loxodon Warhammer.

Swapped in Solemn Simulacrum, Open the Armory, Sign in Blood, Read the Bones, Divine Reckoning, Utter End, Mortify, Crush Contraband, Despark, Altar's Reap, Talisman of Hierarchy and Embercleave.

Although it moves some way towards the suggestions of more ramp, more removal and more card draw given up a lot of creatures & specifically the bigger ones in return. Might make keeping up in the mid and later stages of a game pretty tough. Feel a bit unsure on changes but will need to see how it plays out.

irish_trunks on Knights

5 months ago

You have a good amount of card draw inherently with your commander so you could probably do with dropping Icon of Ancestry for another good equipment. Phyrexian Crusader would offer another win con/canon fodder for a better knight. Also although it has a higher CMC, could consider Khorvath Brightflame to give those knights evasion to better swarm with. As far as equipments go, you've got great options. I've seen several knights decks running a Sunforger package that could easily be abused, as well asBloodforged Battle-Axe. Definitely a good deck to play around and tinker with! I've loved my Syr Gwyn deck so far.

Azeworai on Syr Gwyn, Hero of Ashvale

6 months ago

As for cordialities, welcome to the format! First decks are always a crucible, so I shall do what I can to aid.

I will abstain from mana-base suggestions, for I don't know the deck's potential budget.

I don't have an equipment deck myself, so I shall do my best. Seeing the commander, rather than a single creature being stacked with everything on it, Syr Gwyn seems to prefer many creatures, perhaps endighted by a single equipment.

Lightning Greaves and Swiftfoot Boots are both phenomenal.

There are some cards I am unsure of.

Masterwork of Ingenuity is dependent on there being equipment on the field, so you may prefer something such as Sculpting Steel.

A card I run in my black decks is Painful Truths, which is fantastic for fastly paced decks.

Having a package of cards for each tutor is always a great plan. Seeing as that you run Open the Armory, granting the tutor utility outside of just equipment seems wise. Darksteel Mutation and Prison Term are favourites of mine, so now the tutor can be a kill spell.

Auriok Steelshaper seems like a given, and Blacklance Paragon is a fine trick. Gideon, Ally of Zendikar propels your militia of knights whilst being a lovely threat after a wrath resolves.

Now, Haakon, Stromgald Scourge is a splendid engine for the deck to have, but this means a graveyard sub-theme would be relevant. Faithless Looting may aid in card draw; Cathartic Reunion fills a same role; Entomb, Dread Return and Unburial Rites are similar to find with entomb; Buried Alive finds Haakon and some fuel for it; Cavalier of Night and Cavalier of Flame may suffice; Corpse Knight is prolific in its affliction; Dauntless Bodyguard has utility for cheap; Hero of Bladehold just gets scary far too quickly, as does Hero of Oxid Ridge; Midnight Reaper is fantastic; Marton Stromgald is selcouth to most and absolutely destructive; and Khorvath Brightflame could be quite the finisher; Worthy Knight can swarm quickly; and Ashenmoor Liege bestows power across the board.

Skullclamp and Grafted Wargear could be a fun package to run. Equip Skullclamp, then Grafted Wargear to the same creature. Attach the Wargear to another creature, the other one will die and you draw two cards, all for one mana.

For the bromidic staples; Swords to Plowshares, Path to Exile, and Despark are all great.

For an aggressive deck, as I'd assume this to be, Tymna the Weaver can draw cards abound. Alesha, Who Smiles at Death, who may not be a knight, is quite the reanimation engine. Buried Ruin to get back equipment could be a worthy inclusion.

As for your decklist, the only cards I would consider ablating are Order of Midnight, Vona, Butcher of Magan, Heirloom Blade, and Helm of the Host. Of these, Order of Midnight has the most utility. It brings something back, then can become an evasive threat to put some junk onto. Heirloom Blade just seems far too slow. Sorin, Vengeful Bloodlord is interesting. I'm not too big of a fan, but the lifelink seems relevant. Vona, Butcher of Magan doesn't actually do all of that much. She gives a deck that is attempting to swarm, equip, and maybe reanimate another hole to jump down. Now, Utter End is (in my humble opinion) an overplayed card. It's four mana to kill something Four. Sure, it's an instant, but it's four mana. I prefer Vindicate

That shall be all from me. My condolences if this sounded blunt, but I had a lot to say and I attempted to be as laconic as possible.

May fortune be with you!

Mortlocke on Syr Gwyn Fights for her Friends

7 months ago

Knights are cool, so +1 on principle. However, your deck description is severely lacking. While yes, I can guess that your deck relies primarily on a voltron approach to play - I have no idea what your notable combos and synergies are. Additionally, I have to guess at what the strategy of the deck is - Does it have anything past voltron equipment? Does it really try and do anything with the Knight sub-theme? You get where i'm going with this. But here's the fun part - how we fix it. So here are some notable articles that helped me flesh out deck descriptions of my own here on tappedout:

In summary, you need to write an introduction to help the user understand what the themes and influences are behind the construction of your deck and if this is a deck they may want to build/base their own off of. Then you go into the notable combos and how they win you the game. The real benefit to writing a combo/synergy section to a deck description however is having to actively walk through and document the logic behind certain card interactions. 1. It confirms that you know what you know, and 2. IF you are wrong - a user can point out the issue and help you correct it

Oh, and I do have actual card suggestions - specifically some equipment I think you could use:

  • Bloodforged Battle-Axe : A little equipment that came out only in Commander 2017 that does something special - it makes token copies of itself whenever equipped creature deals combat damage. The beauty here is that since you are running some sort of knight tribal sub-theme, your Commander 's 2nd ability will give all of those token Axes equip Knight . Therefore after each combat step you could equip a token onto your Commander for free, or onto another knight. Even better, you could combine the token Axes with another equipment already in the deck: Fireshrieker , which will give you two combat damage steps - meaning you will gain two Axes per axe equipped on a knight. Since this card has only been printed in one set, it's a little bit pricey at $7.37 on TCGPlayer. If that's too expensive for your blood, they are selling a Japanese printing at about $4.00.
  • Quietus Spike : A hard hitting equipment that pretty much every opponent at the table will groan at when they read it's 2nd ability: "Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up." Attach this to any creature with evasion - such as Khorvath Brightflame and you become a force to be reckoned with (especially for those pesky lifegain decks). As previously noted cost is obviously a factor here - you can pick up a spike for $1.86 from TCGPlayer - or about $7 if you want foil.

Sorry for writing you a book, but I think your deck is cool, and I want both it and your page to do well. Good luck, and happy brewing friend!

Frd123 on Kaalia Dragon Seeker

8 months ago

I would suggest Khorvath Brightflame and Sylvia Brightspear , they are nice finishers in changelings decks.

Kogarashi on Casting commanders with Partner

8 months ago

"Partner with" in this case refers to two specific, distinct abilities.

First, it allows you to have two commanders as long as they each have the other's name in their "Partner with" text. In this case, using Khorvath Brightflame and Sylvia Brightspear together as your commander.

Second, it is a triggered ability that, when one enters the battlefield, allows you to target a player to find the partner in their library, put it into their hand, and then shuffle. It does not affect the command zone at all.

So if you cast Khorvath and the ability triggers, and Sylvia is still in your command zone, you may do one of the following:

  • Target yourself with the trigger. You would not be able to put Sylvia in your hand this way, but I guess you could use it to shuffle.

  • Target another player with the trigger. Maybe they have Sylvia and could put her into their hand.

Functionally, though, "Partner with" doesn't really get you that trigger benefit in commander unless you're not actually using them both as your commanders.

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