ArchonBlue Deckling

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Said on Esper Control...

#1

Thank you all for the feedback! I made some adjustments and added a sideboard, let me know what you think! :)

May 20, 2018 12:57 p.m.

Said on Help with Esper ......

#2

I have a lot of the cards for this already so I want to mix up my U/W Control build by splashing black. I think this version could have a lot of benefit due to the early disruption black allows with discard and all the token spells. Let me know what you all think! Esper Control

May 20, 2018 12:15 a.m.

Said on BOAB Wu Control ......

#3

Yea if you can save up for Cryptic Command do it, I think you can do without Colonnade and Snappy but Cryptic is essential. Also I would try Glacial Fortress over Irrigated Farmland, you don't want lands coming in tapped.

May 19, 2018 10:35 p.m.

Said on U/W Fog Control...

#4

It looks pretty cool, I'm a little confused as to what Jace Beleren adds to the deck though since you aren't a mill deck.

May 19, 2018 3:49 p.m.

Said on U/W Control...

#5

I've got a few suggestions that shouldn't really raise the cost of the deck.

May 18, 2018 8:42 p.m.

Said on U/W Control...

#6

I've got a few suggestions that shouldn't really raise the cost of the deck.

May 18, 2018 8:39 p.m.

Said on WU Midrange...

#7

I really like the idea of making traditional control more midrangey. I think you could switch out Lyra Dawnbringer for a third Cryptic Command and also one Celestial Colonnade for a Polluted Delta or just a basic Island.

May 16, 2018 9:54 p.m.

Said on Third Jura...

#8

I think three Jura is overkill, his maim ability is his +2 but with so many aggro decks in the current meta that ability is only helpful if you can keep the board relatively clear. I think you can cut Restoration Angel and a Jace but I'd put in 2 Gideon of the Trials instead. He comes down quicker and can apply some pressure. I'd also cut 2 Negate for Spell Snare and Logic Knot. Finally, I think it would be helpful foe you to switch out one Supreme Verdict for Settle the Wreckage so you don't kill all your golems. Your deck really relies on Blade Splicer and Restoration Angel as a wincon since you're budget and not running Celestial Colonnade.

May 16, 2018 12:20 a.m.

Said on UW Control (Modern)...

#9

Baneslayer Angel seems like an odd choice for this deck, I'd cut him for a third Cryptic Command and Logic Knot. I would also switch out one Settle the Wreckage for one Wrath of God to mess up Meddling Mage. I can't imagine you always have a target for that many Spell Snares, I would cut 2 for different early game interaction like Mana Leak, Remand, Condemn, or Blessed Alliance.

May 13, 2018 5:39 p.m.

Yea, early game is the issue. What do you think about running Blessed Alliance? That could be a good option against aggro, and it gets better late game not worse because then you can get the lifegain.

May 13, 2018 3:51 p.m.

Remand I could try again, I like having something a little more final and not just a tempo build. I also thought about running 3 or 4 Mana Leak but its just so often dead late game I'd have to have some way to get rid of it, like a 3rd Search for Azcanta  Flip.

Porphyry Nodes is for aggro, but I might not need them if I were to run more early game counterspells. Another option I suppose is to just run a bunch of boardwipes and use Vapor Snag to bounce stuff until I have enough mana to play one. Rest in Peace really shuts down a lot of decks so it would be nice to have three in the sideboard.

May 13, 2018 2:15 p.m.

Jace is too slow, but I may try a playset of Telling Time and Terminus.

May 12, 2018 6:52 p.m.

Or maybe Telling Time would be better.

May 12, 2018 6:27 p.m.

I feel like Terminus could be amazing in the right shell, but is Scry 1 really enough to fire it off? Wouldn't something like Anticipate be better in conjunction with it?

May 12, 2018 6:24 p.m.

Hi All,

I've been wondering how to adapt my U/W Control deck, and the whole build more generally, for a metagame that is insanely fast and often closes the game by turn 4. Decks like Affinity, Humans, and Hollow One are hard for me to deal with. I generally do ok against Burn, other Control builds, Death's Shadow, and Jund. I've noticed some builds now foregoing Spreading Seas for 4 copies of Opt to make the deck faster and I've also noticed other decks go more creature heavy with things that that are persistent blockers like Kitchen Finks and Wall of Omens and more threats such as Dragonlord Ojutai and Restoration Angel. I've also noticed some decks mainboarding 4 boardwipes, but that is only helpful if you can get to turn 4. I'd like to know what you all think! Here is my deck, I did modify it slightly for the aforementioned builds.

Gideon U/W Control

May 12, 2018 4:47 p.m.

Death's Shadow is a bit of an odd choice in this deck, I'd cut both for two more copies of Creeping Tar Pit. You should also have boardwipes in the mainboard, I'd cut Terminate and Electrolyze for two copies of Damnation. Lastly, splashing red just to run Lightning Bolt doesn't seem worth it, especially since you stated you have trouble with your life total. I'd recommend going Esper Control (blue, black, and white) or just straight black and blue.

May 7, 2018 11:07 a.m.

Said on Ramunap Red...

#17

Ok smart guy, you win.

May 6, 2018 5:05 p.m.

Said on Ramunap Red...

#18

If you actually pay attention to the link I posted, you would notice that Bomat Courier has been run in multiple Mono Red builds that have all done well in competitive Modern leagues.

May 6, 2018 4:30 p.m.

Said on Ramunap Red...

#19

I get what you guys are saying about Vexing Devil though, I'll probably take him out.

May 6, 2018 3:28 p.m.

Said on Ramunap Red...

#20

https://www.mtggoldfish.com/archetype/modern-r-49698#paper

May 6, 2018 3:28 p.m.

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