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Countermagic seems pretty essential in this deck, because if they counter your Harmless Offering then you'll die to your own Demonic Pact. I would recommend some number of Mana Leaks and Remands. Probably cut the Vapor Snags because them losing a life isn't too relevant, and it doesn't let you bounce your Pacts when you need to.
July 14, 2017 5:15 p.m.
It's true that you're harder to disrupt after you get infinite mana, but if your opponent has creature removal, they'll kill your orchard before you get infinite mana. Fatal Push, Lightning Bolt, Path to Exile ... and then you've lost two of your combo pieces (the Orchard and the Spellbomb or Zendikon) and then you're likely to lose before you reassemble what you need. But hey, if you already have it built, test it and let me know how it does. I just think that if you've already invested in the manabase and Nobles, you could make a much more competitive deck with your budget.
July 11, 2017 2:41 a.m.
I'm not sure I understand the combo. Is your goal to turn Forbidden Orchard into a creature using Wind Zendikon or Lifespark Spellbomb while Intruder Alarm is in play, then cast your 1-of Walking Ballista to kill your opponent with your infinite mana? I realize you have a lot of tutors, but that's a four card combo that's vulnerable to almost any form of disruption, and you don't have any way to fight the disruption outside of your 1 Pact of Negation.
July 8, 2017 11:12 p.m.
Lich's Tomb, Illusions of Grandeur, and Thought Lash are some of the meanest things to donate. Useless things like Oblivion Ring are also good to give away. Donating tokens usually doesn't work as well because your opponents will just chump block with them, and then you lose your card draw.
July 6, 2017 12:18 p.m.
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