Patchwork Gnomes

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Patchwork Gnomes

Artifact Creature — Gnome

Discard a card: Regenerate Patchwork Gnomes. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)

Delphen7 on The Technomancer 【Trazyn, the Infinite CEDH】

1 year ago

zAzen7977 Glad you like it :D

In my testing thus far, barring interaction, it usually plays Trazyn t2-t3 and wins the following turn.

  • Between the lines being somewhat unintuitive and being able to win on top of interaction, the deck is hard to interrupt.

In general

  • Interaction before we're set up hurts, but there are so many ramp effects we can usually pay command tax once or twice before getting truly stuck.
  • Counterspells/removal on nonTrazyn cards usually don't matter as it just sets us up better to combo (ie an opponent counters a Mana Vault while we're sitting on a Pili-Pala kind of thing).

That said:

Counterspells

  • These are pretty bad if they're aimed at Trazyn, but between discard, spells that draw counters (like Oppo Agent) and a lack of knowledge about his power, I usually see them deployed on the wrong cards.
  • I play online (and thus against random people), but if you wanted to run this in a dedicated pod, more hand check would probably be good over Rocket Launcher and a couple other duplicate combo pieces to help clear the way for Trazyn once others know what's up.

Stax

  • Stax is an interesting matchup. They can usually shut us out of comboing pretty quickly, but Trazyn is a 4/6 deathtouch, and the deck runs many big critters, so I can usually beat them to death and immediately win at instant speed.
  • If anyone ever kills the stax pieces stopping us Trazyn can combo over anything opponents could do given we have Farmstead Gleaner or Pili-Pala. Even if we don't it's unlikely anyone has multiple piece of removal after removing stax pieces.
  • It is worth noting that Drannith Magistrate and Collector Ouphe completely shut us down, but other common pieces are blank cardboard (like Grafdigger's Cage).

Removal

  • As it's CEDH you don't really see much removal, but Patchwork Gnomes, Welding Jar and multiple haste effects mitigate what little there is
  • If he is removed, it's usually pretty easy to recast Trazyn given how many ramp cards in the deck.

Turbo

  • This is probably the worst matchup. If an opponent goes off before Trazyn is set up, there's nothing we can do about it. I usually hope that another opponent has interaction.
  • Amusingly, Brain Freeze wins us the game if Trazyn is on the field, but Thoracle lines usually end poorly.
  • When using discard to fish out counterspells, I try to target blue black players over other blue players to try and mitigate the risk of dying to Thoracle/Consultation if casting Trazyn goes poorly.

I think of the couple dozen games I've played thus far, my only losses were to a t2 Thoracle/Consultation, Gitrog with Collector Ouphe on the battlefield, a Chisei, Heart of Oceans playing way too many counterspells, and a wild game where no one drew anything until t30ish.

The best comparison for this deck is probably Turbo K'rrik. On average this list is slightly slower than K'rrik, but more resilient and less familiar, which gives us a slightly better game against interactive decks.


This was a lot, but I hope it answers your question!

StopShot on What is the best commander …

3 years ago

1.) The Gitrog Monster

2.) Combo-kill.

3.) The Gitrog Monster has a lot of casual variations, but it gets busted in competitive EDH if you plan to go infinite with Dakmor Salvage and any of the various free repeatable discard outlets such as: Earsplitting Rats, Grotesque Hybrid, Noose Constrictor, Oblivion Crown, Olivia's Dragoon, Oona's Prowler, Patchwork Gnomes, Putrid Imp, Skirge Familiar, Trespasser il-Vec, Tunneler Wurm or Wild Mongrel.

Upon discarding the Dakmor Salvage, The Gitrog Monster allows you to draw a card which you can use to dredge the Dakmor Salvage back. As you can see you have an infinite mill loop, BUT for every land you mill, you also get a draw trigger from The Gitrog Monster. Not only that, but in your deck you have one or more of these grave-shuffle effects: Kozilek, Butcher of Truth, Ulamog, the Infinite Gyre or Gaea's Blessing. Milling any of those cards puts all milled cards back into your library, so you can keep racking up draw triggers until you have your entire deck in your hand.

At this point you can free cast Lotus Petal and/or Dark Ritual and then shuffle them back into your library to draw again by discarding a grave shuffler followed by any number of lands in your hand to draw them back and repeat. You now have infinite mana of any color in your hand along with every card in your library in your hand and the ability to recast any card in your hand as many times as you want. Simplest method of winning is just to cast Walking Ballista for a million mana but really any card that causes a loss of life that can easily be put back in the grave upon use so you can cycle it back will work. Also if your opponents have something like Leyline of Sanctity or any other protection card you can freely cast and recast your Assassin's Trophy and/or Maelstrom Pulse as many times as you want to bypass the issue.

But what if they exile your Dakmor Salvage? Use Riftsweeper to get it back and if that fails use your back-up Mirror of Fate to recur it after you've milled your library thoroughly with some value engine like Mesmeric Orb. You basically have to also exile their recursion cards to remove the land for good or use Praetor's Grasp as a silver bullet.

Why not just use a removal spell or graveyard hate spell/ability while the first dredge trigger is on the stack to interrupt the combo? Well, that could work, but keep in mind if they discard a another land card while its on the stack they can dredge off of that and run through their combo all while removal is on the stack effectively bypassing any number of removal spells equal to the extra lands in their hand. By the time the removal spell as has resolved they will have infinite black mana from Dark Ritual and a Lotus Petal to cast afterward allowing them to just recast whatever was removed or just win by hard-casting the aforementioned Walking Ballista.

If Tormod's Crypt won't work you could use Rest in Peace or Planar Void to stop it, but these decks run so many Naturalize effects because they know that's the only real effective answer you have to stop it.

Oh, and get this. If you can't find a discard outlet you can use your discard step to discard down to hand size to go infinite and win the game that way as the discard step repeats if an ability is triggered due to discarding down to hand size. Which means all you really need is the land which you can find with all the black tutors and green provides its own land tutor effects as well. Given you're also in green playing a turn 2 or 3 The Gitrog Monster is fairly possible which can be the same turn you win on.

The deck is too consistent at winning. People don't play it though, because certain interactions get very complex in rules interactions which means you need a solid understanding of how to pilot it, and those who do know how to pilot it find it boring as winning can be so fast and consistent it doesn't even feel like you're playing Magic anymore. Also the deck can get pretty pricey to acquire all the cards you need. That combination of factors is why it doesn't see much play otherwise it would be banned straight out of existence if sanctioned competitive EDH tournaments were more common in my opinion.

griffstick on Sharkstorm

3 years ago

Maybe some simple free discard outlets to let you churn through your deck rather easily. when you put Curiosity on Brallin, Skyshark Rider, damage the whole table enough times for a win but if not draw your whole deck. Cards like Aquamoeba, Dream Trawler, Land's Edge, Mind Over Matter, Patrol Hound, Prognostic Sphinx, Resilient Wanderer, Thalakos Drifters, Tireless Tribe, Trained Pronghorn, and Patchwork Gnomes all work. Your choice

Khrovax on A Better Teshar, Ancestor's Apostle

4 years ago

DragonLordJippy

Hey thanks for the reply!

Yeah, I know about the cannot regenerate in response to sacrifice thing. No worries there. At the moment I'm busy building a budget version (LGS restricted us to 25 euros) for Teshar and I'm using your list as some sort of guideline. I need to slim down on the budget part and was looking for alternatives. For me Patchwork Gnomes has the added benefit that it can be sacrificed to KCI. Plus it acts as a historic spell which Tireless Tribe does not, unfortunately. And the gnomes are also 20 cents cheaper on Scryfall. Our LGS uses the Scryfall deckbuilder to check pricetags for decks.

I could share my budget list once it's complete. Maybe we could contemplate on it even further?

Khrovax on A Better Teshar, Ancestor's Apostle

4 years ago

Would Patchwork Gnomes make the list?

It's a discard outlet which can be recurred with any engine. Plus it's an artifact which feeds some sac outlets better than Tireless Tribe

Gattison on Cow existence v. 0.1

4 years ago

Boza: Hey sorry for the delay, but I kept getting distracted by "real life" this week. Now that I've got time, I love the idea of using the cow! =D

In my playtesting, I honestly kept getting mana-boned a lot. Adding something like Ichor Wellspring or Faithless Looting, or maybe even Thrill of Possibility could help you draw into landplays.

Also, I felt like the Cow, Grave Scrabbler and Stinkweed Imp needed more ways to get "online." The only card in the deck that can discard other cards is Tortured Existence, and at 4/60th of the deck, if you don't see it, then I feel there should be a backup redundancy for the combo.

These artifacts allow you to discard: Implement of Malice, Necrogen Spellbomb and Patchwork Gnomes.

I was also thinking that Dimir House Guard could even replace Grave Scrabbler and be used to tutor the cow, which might lessen the need for discard outlets.

P.S. I think this deck may be listed as "Standard" because the site told me all my suggestions weren't legal in Standard.

Sleazebag on Teshar, Competetive in Mono White!

5 years ago

AdNauseam12: It was in the deck at one point, it's also why I run cards like Gate to the Afterlife, Hazoret's Monument and Geier Reach Sanitarium. I've also considered Patchwork Gnomes as a free discard outlet (I should probably add it). Maybe I should give it another go.

The deck has actually gone through a few changes the last week so it's not entirely up to date, I've added more draw in the form of eggs to improve card flow and added a few cards like Tangle Wire to slow down other players. So while it's not really faster, it is more consistent.

fangshway on Awaken, My Masters

5 years ago

Some other interesting protection targets, not saying these should all be included but are interesting to consider if you haven't seen them already.

Ovinomancer / Mischievous Poltergeist / Patchwork Gnomes

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