Scrambleverse

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Rare

Combos Browse all

Scrambleverse

Sorcery

For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which he or she was chosen. Untap those permanents.

Price & Acquistion Set Price Alerts

M12

Ebay

Recent Decks

Scrambleverse Discussion

Postmortal_Pop on How mean is "too mean" ...

4 weeks ago

My go to choice when people say I cant destroy land is to play Mycosynth Lattice and either Scrap Mastery or March of the Machines. "I never destroyed your land, I moved them or let them die on their own accord."

As for "too mean," I feel it's relative to the game at hand, and as a now strictly mono red Daretti player, I would say this was not a fair match. Red is absolutely the worst mono color in EDH, and land destruction helps balance the game in matches where you drop turn 5 Avacyn.

That said, I would heavily suggest making a copy of your deck that plays chaos effects. After a match where you've spent the whole game playing things like Scrambleverse, Omen Machine, And Warp World Players are a lot more likely to hear you out about land destruction.

Ziembski on In the Lab of the Mad Scientists

1 month ago

Rabid_Wombat of course there are other.

Hitting Eternal Dominion and Decree of Annihilation is probably win since You are picking value of opponents libraries while everyone else have nothing.

Soul Conduit + Treasonous Ogre mean You can pay almost your whole life and switch it with someone elses.

Scrambleverse/Thieves' Auction + Brand often makes everyone else scoop.

Warp World + Gather Specimens is also crazy good and often end games.

Other simple cards that win games late are Insurrection and Disrupt Decorum.

This deck doesn't really aim straight to win, more just to make fun games. You can also win with long painful games making everyone into topdeck mode while killing everyone slowly with Creeping Dread and Gibbering Descent.

Once, I "won" using Head Games and Worst Fears at opponent. Gave him all combo pieces to hand and won while controlling him. At least it felt like winning :D

landofMordor on PTsmitty

1 month ago

Sorry to hear about the Spirits. I'm still interested in a trade if you are, though, for some lesser-priority wants, 1x of:

Scrambleverse

Hour of Eternity

Curse of Echoes

Mina and Denn, Wildborn

Incite Rebellion

Zendikar Resurgent

Planar Outburst

...which is about $2.7 value. Vona, Butcher of Magan, Vanquisher's Banner, and Sanctum Seeker are about $8.2 value, so I'd ask for $4 cash or so in addition to trade value, if you can swing that. Feel free to PM and counter-offer me (:

RazortoothMtg on Card creation challenge

1 month ago

Timeline Siege

Legendary Enchantment

When ~ enters the battlefield, choose Khans or Dragons.

Khans -- Whenever a nontoken permanent originally printed in the Dragons of Tarkir expansion or a Dragon creature other than ~ is on the battlefield, its controller exiles it, and players can't play cards originally printed in the Dragons of Tarkir expansion or Dragon creature spells.

Dragons -- Whenever a nontoken permanent originally printed in the Khans of Tarkir expansion or a non-Dragon creature other than ~ is on the battlefield, its controller exiles it, and players can't play cards originally printed in the Khans of Tarkir expansion or non-Dragon creature spells.

When ~ leaves the battlefield, return all cards exiled with ~ to the battlefield under their owners' control. Then, Scrambleverse.

Another wall of text, weird, chaos-y, confusing card.

Ziembski on Competitive EDH

1 month ago

IMHO the diffrence in cEDH and actaul EDH is that, when I can end the game, I prefer to cast that Epic Experiment for X=9, knowing it probably will make me lose the game. But that's not the end yet. Casual would also let me live one turn more so I can cast that Scrambleverse and probably prolong the game few turns, just for fun. I could already win, but gave up. Others could win, but gave up. No cEDH would give up winning when they could.

Ziembski on Jhoira EDH

2 months ago

Glad to see another Chaos deck!

With so high average CMC (4,76 is reaaally high), You would definetly make use of Psychic Battle. You are also running Timesifter (I love this card), so Sensei's Divining Top could make this "chaos" more controlable for you. Top lets you sort higher CMC cards to top and make more use of those two cards.

Gather Specimens is GOLD with Thieves' Auction and Warp World. Drop it right after casting one of those and take all creatures. Same goes for Brand, but it also work wonders with Scrambleverse.

You are also using few flip enchantments, where Krark's Thumb is working like Top mentioned above. With Thumb, You can choose in 75% of cases, whenever creatures deals double damage or dont deal it at all with Impulsive Maneuvers. This also works with Tide of War, since it's always You flipping a coin.

I will try and suggest more cards later, but You surely should see my In the Lab of the Mad Scientists deck for more ideas.

AkrosTheClear on Red Chaos Commander

2 months ago

I am making a mono red chaos deck who's goal it is to mess with the other players. Scrambleverse, Burning Cinder Fury of Crimson Chaos Fire, Grand Melee, and Confusion in the Ranks are just a few of the fun cards that will be in the deck. My only problem is that I don't know any good chaos commanders. I was thinking Fumiko the Lowblood, or Heartless Hidetsugu but I don't want anyone to be hating too hard on the deck during a free for all, and I know those two would get me targeted quickly. If anyone knows of any good red commanders that would wreck havoc in a free for all, or just of any good chaos cards, let me know. thanks

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