Scrambleverse

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Rare

Combos Browse all

Scrambleverse

Sorcery

For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which he or she was chosen. Untap those permanents.

Price & Acquistion Set Price Alerts

M12

Ebay

Recent Decks

Scrambleverse Discussion

redsteel on game changing cards

3 weeks ago

i am looking for cards that state they change how core elements of the game are played like Possibility Storm i am not looking for any game winning cards just ones that change how people have to think these are the cards i have found and i kinda want them to be like them as well this is only for me and my friends so i do not care if they are banned

Scrambleverse Conjured Currency Knowledge Pool Shared Fate

WhyTryHarder on Well That's Weird

1 month ago

I've played a few games with it. The combo pieces are effective when I can collect them, and I can end a game pretty quick if I swap my commander to Niv-Mizzet, who's also in the deck. I've had people accidentally board wipe themselves with Infinite Possibilities and I've stolen the majority of the permanents in a game with Scrambleverse to turn a game around. It's pretty inconsistent and janky, but I can't say it's not fun to play.

bestmtgplayer1223 on A Caravan of Camel Bois

1 month ago

I like the suggestions, the idea of Seasons Past and Scrambleverse but Im not sure if it would fit the mana base of thirteen Plains but it will be considered. And for the Yoked Ox, just a first look and you can tell its not as playable, its a 0/4 Ox, not nearly as good as a 0/4 Camel. But I always love a good plan of bribing the opponent into a victory so I will put one in the side. I have to say the idea of 15 Tasseled Dromedary is probably the best idea yet, but I will forget which go in the side or not so Ill make them foil.Thanks for the input.

FIZZBOG on A Caravan of Camel Bois

1 month ago

Tbh, this deck seems like it would have some trouble against control. So for the sideboard, to deal with UW or Grixis control, i suggest 10x Tasseled Dromedary to deal with snapcaster, and excessive counterspells. Then for midrange, for grindier matchups, I suggest 1x Seasons Past for that sweet sweet value, boi. For burn, you need 2xScrambleverse so they get scrambled up n use burn spells on themselves. Finally, for mirror matchups, you gotta use 2x Yoked Ox cuz everyone knows camels dont like only like egg whites. Also it is 1 cent more, so our opponent knows we got dat money tho. This enables our backup plan of bribing them (cuz they think we rich).

RazortoothMtg on Card creation challenge

2 months ago

The Legend of Confusing Pointless Chaos

Legendary enchantment saga

I - Until your next turn, whenever a player would draw a card, instead that player exiles the top card of another player's library. That player may play that card for as long as it remains exiled and using mana as though it were any color of mana

II - Scrambleverse

III - Warp World, then Scrambleverse. Then, each player chooses an opponent at random and exiles the top 5 cards of that players library. Those players may play the cards they exiled for as long as they remain exiled and using mana as though it were any color of mana

Another complicated Chaos saga

multimedia on How to align multiple card ...

2 months ago

Hey, check out Second Sun Control to see if this is what you want your deck description to look like.

# <center> Entropic Uprising: New Chaos Reborn, Episode 2: Revenge of the Random Maelstrom</center> #
<br><br>
<i>"Life cannot be calculated. That's the big mistake our civilization made. We never accepted that randomness is not a mistake in the equation -- it is part of the equation."</i>
<p align="right"> - Jeanette Winterson in “<i>The Stone Gods</i>”</p>
<br>
<center><img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=420667&type=card"></center>
<br><br>
<p align="justify">The goal is to only have nonland cards with random effects (i.e. cascade, flip-a-coin, reveal the top card, etc.).  This deck aims to be a classic, normal deck: you've got draw, ramp, removal, tutors, threats, recursion, etc. (check the custom categories for more details) but you'll never know how things will work out and if you're gonna end up ahead of the table or not. I however try to ensure nothing goes _against_ you, so I avoid effects like [[Mogg Assassin]] or [[Desperate Gambit]]. There's still a few of them but I try to cut them as time goes by. As MaRo said in [one of his articles](https://magic.wizards.com/en/articles/archive/making-magic/kind-acts-randomness-2009-12-14) about randomness in Magic, I want excitement when I play this deck, not tension.</p>
<br>
<center>
<img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=380442&type=card" style="display:inline-block;" />
<img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=152874&type=card" style="display:inline-block;" />
<img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=433063&type=card" style="display:inline-block;" />
</center>
<center>
<img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=413674&type=card" style="display:inline-block;" />
<img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=414365&type=card" style="display:inline-block;" />
<img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=426576&type=card" style="display:inline-block;" />
</center>
<center>
<img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=369003&type=card" style="display:inline-block;" />
<img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=366248&type=card" style="display:inline-block;" />
</center>
<br>
<p align="justify">Keep in mind that this is a gimmicky, casual, multiplayer deck. The curve is high and the chances of winning are really low, but it's always a blast to play. I started this deck in 2011 with [[Ruhan of the Fomori]] at the helm (followed by [[Maelstrom Wanderer]] and now Yidris) so I tried a lot of different things but feel free to suggest cards! I'm not too interested in chaos cards (such as [[Warp World]], [[Scrambleverse]], [[Eye of the Storm]] and the likes) as I want this deck to not be unfun to play against. The mana base is pretty budget as I need my better lands for my other, more serious decks :)</p>
<br>
<p align="justify">Just FYI, there is a combo that is absolutely on theme with this deck: [[Chance Encounter]] + [[Frenetic Efreet]]. You can activate the Efreet's ability in response to itself as many times as you want (let's say a billion, just to be sure). If you win at least 10 of those flips, you'll have enough counters on Chance Encounter to win at your next upkeep. Even after having won once with it, I ultimately decided to cut it since both cards don't do much when they're not combined. Just be aware that, in a tournament setting, since the ability involved in the combo has a random outcome, you can't shortcut it and just say "I win"; The rules asks you to resolve all those flips, even though after 10 wins, they don't matter. But I guess it's up to the judge to decide :)</p>

<br/>

I cleaned the code up a little, separating a block of three cards wrapped in a center tag per line instead of mashing them all together. Three card images when centered is the max that deck descriptions can fit when they're lined up.

Try this out and let me know if it works.


Dragoon91 on How to align multiple card ...

2 months ago

No, they do not line up like that in my deck description : Chaos Reborn II: Revenge of the Random Maelstrom :'(

Here is the code description:

<br>
# <center> Entropic Uprising: New Chaos Reborn, Episode 2: Revenge of the Random Maelstrom</center> #
<br><br>
<i>"Life cannot be calculated. That's the big mistake our civilization made. We never accepted that randomness is not a mistake in the equation -- it is part of the equation."</i>
<p align="right"> - Jeanette Winterson in “<i>The Stone Gods</i>”</p>
<br><br>
<center><img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=420667&type=card"></center>
<br><br>
<p align="justify">The goal is to only have nonland cards with random effects (i.e. cascade, flip-a-coin, reveal the top card, etc.).  This deck aims to be a classic, normal deck: you've got draw, ramp, removal, tutors, threats, recursion, etc. (check the custom categories for more details) but you'll never know how things will work out and if you're gonna end up ahead of the table or not. I however try to ensure nothing goes _against_ you, so I avoid effects like [[Mogg Assassin]] or [[Desperate Gambit]]. There's still a few of them but I try to cut them as time goes by. As MaRo said in [one of his articles](https://magic.wizards.com/en/articles/archive/making-magic/kind-acts-randomness-2009-12-14) about randomness in Magic, I want excitement when I play this deck, not tension.</p>
<br><br>
<center>
<img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=380442&type=card" style="display:inline-block;" />
<img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=152874&type=card" style="display:inline-block;" />
<img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=433063&type=card" style="display:inline-block;" />
</center>
<center><img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=413674&type=card">
<img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=414365&type=card">
<img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=426576&type=card">
<img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=369003&type=card">
<img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=366248&type=card"></center>
<br><br>
<p align="justify">Keep in mind that this is a gimmicky, casual, multiplayer deck. The curve is high and the chances of winning are really low, but it's always a blast to play. I started this deck in 2011 with [[Ruhan of the Fomori]] at the helm (followed by [[Maelstrom Wanderer]] and now Yidris) so I tried a lot of different things but feel free to suggest cards! I'm not too interested in chaos cards (such as [[Warp World]], [[Scrambleverse]], [[Eye of the Storm]] and the likes) as I want this deck to not be unfun to play against. The mana base is pretty budget as I need my better lands for my other, more serious decks :)</p>
<br><br><br>
<p align="justify">Just FYI, there is a combo that is absolutely on theme with this deck: [[Chance Encounter]] + [[Frenetic Efreet]]. You can activate the Efreet's ability in response to itself as many times as you want (let's say a billion, just to be sure). If you win at least 10 of those flips, you'll have enough counters on Chance Encounter to win at your next upkeep. Even after having won once with it, I ultimately decided to cut it since both cards don't do much when they're not combined. Just be aware that, in a tournament setting, since the ability involved in the combo has a random outcome, you can't shortcut it and just say "I win"; The rules asks you to resolve all those flips, even though after 10 wins, they don't matter. But I guess it's up to the judge to decide :)</p>

What did I do wrong ?

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