Help generating infinite colored/red mana in Alesha, Who Smiles at Death
Commander Deck Help forum
Posted on March 14, 2017, 5:52 p.m. by StopShot
My deck: http://tappedout.net/mtg-decks/alesha-who-smites-death/
I've been having trouble lately landing infinite combos with Alesha who Smiles at Death. The combos I like pulling off involve the graveyard and work very well to my liking, but heavily fall apart to cards like Leyline of the Void, Rest in Peace, etc.
To counteract this I'm trying to go infinite with cards that don't use the graveyard, but many of those combos I've been finding very highly unsatisfactory. Instead I've came up with a new approach. If I can generate an infinite combo the produces infinite red or colored mana and I have either Blasting Station or Goblin Bombardment I can cast and sacrifice my commander, Alesha, Who Smiles at Death, infinite times killing my opponents. I'm just unfamiliar with infinite mana-combos in my colors that also don't use the graveyard. Any ideas? (Skip past the break below if you aren't going to ask whether I've tried a speific non-infinite mana combo.)
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Extra: List of Non-Graveyard combos that I've already tried and won't reconsider. (Please don't recommend I try these. I've used many of them before already, and they're not reliable enough to my liking.)
Splinter Twin + Village Bell-Ringer Cons: I have to wait a round of turns after drawing Bell-Ringer after drawing it to mitigate summoning sickness before going infinite. I'd rather have something more instantaneous so I have more options to choose from when deciding to go off.
Kiki-Jiki, Mirror Breaker + Village Bell-Ringer Cons: Kiki-Jiki is pretty clunky to cast and you can't rely on him to sit a full round of turns without him getting removed.
Ad Nauseam + Angel's Grace + Sickening Dreams OR Mana Geyser + Reiterate OR Dualcaster Mage + Heat Shimmer Cons: You have to cast all combo pieces at once rather than set up over a few turns in advance which requires usually completely tapping out. Also if the combo is thwarted it's too much trouble in Mardu colors to recur instants and sorceries from graveyard back to hand just to reset it.
Teysa, Orzhov Scion + Darkest Hour + Goblin Bombardment Cons: I've tried pretty hard to make this combo work, but for some reason having an extra creature to sacrifice makes this combo a little too unreliable for my liking.
Helm of Obedience + Rest in Peace OR Alesha, Who Smiles at Death + Master of Cruelties Cons: I mostly play multiplayer and I'd rather take out all my opponents at once rather than one-by-one.
[Any combo that involves milling] Cons: My playgroup runs the Eldrazi Titans meaning they're impossible to mill. Adding graveyard-hate interferes with my other combos and adds another piece to the mill-combo.
Parallax Wave + Opalescence + Impact Tremors Cons: Half the time this works. You can preset up Opalescence and follow up with Parallax Wave some turn later once you draw into it, but not the other way around since Parallax Wave has fading which becomes an unreliable clock to get Opalescence if you preset the combo in that order.
Sword of Feast and Famine + Aggravated Assault Cons: With the exception to Nether Traitor there are no other cheap CMC creatures with a form of reliable evasion and haste. Etched Champion and Mogis's Marauder are nice, but aren't as reliable as I'd like.
Eldrazi Displacer + Emrakul's Hatcher + Impact Tremors OR Restoration Angel + Impact Tremors + Felidar Guardian//Conspiracy Cons: Requires too much mana to set up at once or similar to the problems with Kiki-Jiki + Bell-Ringer in that you may have to preset the combo with a creature and hope it doesn't get removed by a board-wipe.
Mindcrank + Bloodchief Ascension Cons: Despite it being a multiplayer game getting three quest counters on Bloodchief Ascension is awkward and situational considering it gives my opponents extra time and turns to react.
Near-Death Experience + Plunge into Darkness//Fire Covenant Cons: Near-Death Experience has to sit on the field for a whole round of turns at the very least. An opponent removing Near-Death Experience after I've brought myself down to 1 life before my upkeep is also too high of a risk to take as well.
Anafenza, Kin-Tree Spirit + Murderous Redcap + Goblin Bombardment Cons: This combo already uses the graveyard, so its not a non-graveyard combo. Also I'm fine not using this one since the other graveyard combos I use I feel work better than this one.
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As you can see I've covered a long range of different non-graveyard combos, but each one is too unsatisfactory for me. Unless I have missed a non-graveyard infinite damage combo I would like to know what infinite colored-mana or infinite red-colored-mana combos exist in my colors if anyone knows of any that don't use the graveyard. Thank you for your help.
There are a plethora of combos but finding one that doesn't use the graveyard in those colours is tough.
In mardu you could try this to bypass the graveyard: Restoration Angel + Conspiracy for -oh let's say Hippo- and a Warstorm Surge. The surge is interchangeable with other pieces. Conspiracy can be replaced with a different flickerer like Felidar Guardian. This results in a loop where you damage everyone until they are dead.
Honestly trying to bypass the graveyard is tough. Just tutor a hate card to break that Leyline of the Void or that Rest in Peace...
March 14, 2017 7:49 p.m.
Sry, I missed you had tried that already... So, nope... I'm empty! Sorry.
March 14, 2017 7:54 p.m.
@Panas, It's all good.
I came up with one infinite mana combo, but I feel its pretty messy and was hoping someone would have came up with a better one. Basically you'd need Candelabra of Tawnos + Clock of Omens + 2 artifact lands such as; Ancient Den, Darksteel Citadel, Great Furnace, Vault of Whispers, Blinkmoth Nexus, Inkmoth Nexus, or Mishra's Factory and then you'd need the mana to untap those artifact lands that are untapping Candelabra of Tawnos such as three bounce lands (such as Orzhov Basilica) OR Lotus Vale + a bounce land//Deserted Temple OR Scorched Ruins OR Cabal Coffers + Urborg, Tomb of Yawgmoth.
March 14, 2017 8:30 p.m.
chaosumbreon87 says... #6
lets make that combo easier. Candelabra+2 artifact lands+clock of omens+cloudpost+vesuva(copying cloudpost)+ancient tomb--> infinite colorless.
Filter with gemstone array.
Theres always the old LED+auriok salvagers for infinite mana....
March 14, 2017 9:14 p.m.
DiamondFlavor says... #7
As Panas said, just run Enchantment removal and board wipes. Be opportunistic with your combos. Disenchant, Return to Dust, Vindicate, Anguished Unmaking, Utter End, Aura of Silence, Austere Command, Oblivion Stone, etc.
I mean, you're running a graveyard general. You should be prepared for graveyard hate.
Kiki-Jiki and Restoration Angel or Zealous Conscripts.
March 14, 2017 9:27 p.m.
I know of one in black mana, as I run it in my mono black.
Magus of the Coffers + Sword of the Paruns + Urborg, Tomb of Yawgmoth + lands (5+) = Infinite black mana. I guess... filter with gemstone array here as well? :p
But is it really worth going through so many loops to cast Alesha a million times to kill people? If you are making infinite mana, why not just Exsanguinate or Debt to the Deathless or even Fireball the whole table?
March 14, 2017 9:36 p.m.
After some brainstorming, here's another:
Priest of Urabrask + Glorious Anthem + Heartless Summoning + Erratic Portal + Paradox Engine = infinite red.
still clunky, but still needs less pieces than what we have so far :p
this is turning to be a nice exercise :D
March 14, 2017 9:50 p.m.
chaosumbreon87 says... #10
Lets try simpler.
Priest+splinter twin+umbral mantle+mana echoes
gets you infinite colorless and red.
March 14, 2017 10:26 p.m.
joshuaizac says... #11
Mana Echoes as mentioned in the last post, combos off with lots of stuff... Myr Matrix for example after you get 5 + myrs on the board nets infinite mana... Genesis Chamber is another card that ends up being a part of a lot of combo decks for obvious reasons....
March 14, 2017 11:06 p.m.
chaosumbreon87 says... #12
why have genesis chamber if there's no norin. Why not have conspiracy naming myr and make you some trillion myr and mana. then kill them with your cleverly hidden akroma's memorial. If you want consistency, goblin welder, memory jar, wheel of fortune, and scrap mastery help cycle very well.
March 14, 2017 11:42 p.m.
Steelspike says... #13
There's always the Murderous Redcap, Anafenza, Kin-Tree Spirit and Phyrexian Altar, but that uses the yard too.
Ivory Mask, Orbs of Warding, or Witchbane Orb will protect against yard hate like Tormod's Crypt, Relic of Progenitus, leyline, et al.
March 15, 2017 12:19 a.m.
Panzerforge says... #14
Steelspike, sadly Witchbane Orb or other Hexproof effects don't save your graveyard from Relic of Progenitus' sac ability, goes right through it.
March 15, 2017 3:04 a.m.
@Panzerforge I think the correct card to use against Tormod's Crypt, Nihil Spellbomb, and Relic of Progenitus is Stony Silence or Null Rod.
March 15, 2017 3:23 a.m.
Panzerforge says... #16
I agree StopShot. Hexproof isn't enough if you're counting on your yard for win-cons.
chaosumbreon87 says... #2
I mean kiki has a lot of combos himself that can auto win so it may be worth noting. You have access to white so enchantment removal should be easier. priest of urabrask can generate infinite mana with many, many things. Infinite colorless is easier. Paradox engine just adds so much fuel.
March 14, 2017 7:23 p.m.