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Looking for suggestions on how to improve this deck.

Overall it wants to ramp up to Titania on turn four or five and start absolutely crapping tokens all over the board.

I've tried to utilize both lands that sacrifice themselves alongside separate sac outlets combined with a boatload of land recursion so I'm never stranding myself with no land available.

Some specific notes on current inclusions:

Seer's Sundial - Can be excellent card draw in a color that struggles with it. Dropping this as early as possible is shockingly powerful.

Wave of Vitriol - not only does it remove any troublesome artifact or enchantment strategies that normal toolboxes can't handle (cough Darksteel Forge cough) but it fuels Titania tokens without netting me negative lands. To top it off, it can really disrupt the color balance of three or five color decks. A+ card in this deck.

Bramblecrush - a rare opportunity for green to destroy a troublesome planeswalker, among other problems.

Evolution Charm - the first two modes are somewhat relevant, but the third mode is very important in a deck that has a very hard time dealing with flyers.

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Revision 3 See all

(10 years ago)

+1 Doubling Season maybe
+1 Jolrael, Empress of Beasts maybe
+1 Oran-Rief, the Vastwood maybe