
Bramblecrush
Sorcery
Destroy target noncreature permanent.
Combos Browse all
Legality
Format | Legality |
1v1 Commander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Tiny Leaders | Legal |
Unformat | Legal |
Vintage | Legal |
Bramblecrush occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Bramblecrush Discussion
DemonDragonJ on
Kill them With Kindness
6 days ago
I have replaced Bramblecrush with Excavation Technique , because the latter card has a more lenient mana cost, it is usually better to be able to destroy a troublesome creature than a troublesome land, and the demonstrate ability can be used to gain favors with other players, which is a major strategy of this deck.
DemonDragonJ on Strixhaven spoiler season
2 weeks ago
I do like some of the new cards in Commander 2021, but I am very displeased that nearly every reprinted card in that set has already been reprinted, before, and that no cards in the older border are being updated to the new border, thus far.
Excavation technique will be a great replacement for
Bramblecrush
in my
Kynaios and Tiro of Meletis
deck.
Monologue tax is less powerful than is Smothering Tithe , but it shall be great to have that redundancy.
Archaeomancer's map is an example of how card advantage works in white, and I am glad that WotC printed that card.
Veryan, voice of duality will be awesome for the
Elsha of the Infinite
deck that I am building, but, with so many awesome cards in this set, I worry that I will not be able to put every one of them in that deck.
StoryArcher on Simic Ponza
11 months ago
Thanks for the input and I appreciate the response. I decided to go ahead and add a fourth Breeding Pool, bringing the deck to 61 cards and making the mana balance pretty much perfect.
Board wipes seem unlikely with this deck, (and I have ways of rescuing him if need be) but I went ahead and added in a second finisher (the suggested Frost Titan for now) because, honestly, I enjoy having a 'toolkit' of creatures in my sideboard that Primal Command can tutor for. ScOoze can just join his buddies in the sideboard.
I think that Mystic Sanctuary is a very intriguing option - and one I hadn't considered - but if I were to add one to the deck it would be in place of one of the islands, leaving only nine in the deck and worrying if the timing of the draw would leave me with nothing more than a tapped mana source. Definitely considering it though, especially considering all the 'bounce' I have already in the deck. Very cool suggestion.
I originally had Annex in the deck but, you guessed it, I replaced with with Bramblecrush to give me a little more flexibility against artifacts, enchantments and especially planeswalkers - without any creatures to really go after them, I needed some options.
Flooremoji on Simic Ponza
11 months ago
Hmm. Your mana looks pretty akward, consider adding at least 1 more kind of dual land such as Botanical Sanctum or Flooded Grove.
If a boardwipe hits while you have your 1 finisher on the battlefield, it seems like you will be struggling to win from that point on, even with JTMS. Same goes for discard.
If you are playing CC, you need to be playing at least two Mystic Sanctuary, it's so free and wins the game in some scenarios.
Is Bramblecrush really that good? The Annex in your maybe board might be better if what your doing ost of the time is blowing up lands. However, if you are snagging planeswalkers then I guess it's probably better. I would reccomend adding in more high-end threats, just like ponza plays. Stuff like Frost Titan will work fine, but just because Your creature has hexproof and can't be countered doesn't mean it's invincible.
DemonDragonJ on
Reap what is Sown
11 months ago
I have replaced Bramblecrush with Mythos of Nethroi, which lowered this deck's average converted mana cost from 4.23 to 4.21, which is always nice; being able to destroy an annoying land is nice, but being able to destroy an annoying creature is better, and there is also the fact that having a lower mana cost and being an instant are major advantages, as well.
DemonDragonJ on Mortify or Mythos of Nethroi?
11 months ago
StopShot, the general of that deck is Teneb, the Harvester, so I can reanimate any creature that I sacrifice to activate the ability of Grim Backwoods.
Also, what if I replaced Bramblecrush with Mythos of Nethroi? Bramblecrush is an excellent card, but it is a sorcery, whereas Mythos of Nethroi is an instant, and, while it is nice to be able to destroy an annoying land, I feel that having a lower converted mana cost and being able to be cast at any time are more important.
Magnanimous on Why Does WotC Continue to …
11 months ago
sergiodelrio, I'm pretty sure I was thinking of Gemrazer, which I misread. Still, the Harmonize color pie break that was so egregious years ago makes no sense today as green has some of the best card draw and card advantage tools, even surpassing blue when used in creature heavy decks. My main problem lies in their interpretation of the color pie, which I feel is boring and heavily supports planeswalker and creature heavy strategies while also managing to make white even weaker and black and red boring.
I don't keep up with standard, so I was basing that statement off of my misreading of Gemrazer, but I still dislike the spot GB has as the premier color combo for permanent removal when WB seems like the natural choice for permanent removal and RB just seems like it has slightly worse options when both those colors have philosophies of destruction. Anyway, here are some examples of green permanent destruction in Pioneer: Bramblecrush, Destructor Dragon, Display of Dominance, Nessian Demolok, and Sylvan Primordial.
BMHKain on
Omnath, who Mana Breaks for us all.
1 year ago
(CAUTION: TL;DR Crap AHEAD; Reason: This is a set of opinions of cards of note for this deck.)
@king-saproling: After all this, I'd like a possible Review on this deck, as well as this:
Take all Text for Yourself w/o needing to Steal!
Commander / EDH*
30 VIEWS | IN 1 FOLDER
This is a 1 Damage KO Deck. Utilizing Card Advantage, a Myriad of threats to slow those down, Heck, I actually put the High CMC stuff in as Atemsis Bantha Fodder. just to win a game; so they're not useless at all as this is how Atemsis, All-Seeing Works as a CMDR; high amounnts of unique CMC Costs for use.
But what about these?
1:
Hall of Gemstone
: (I guess Omnath Reserve works here?)
2:
Frontier Siege
(Ramp or Kill... I'd rather ramp; not enough powerful creatures to be a "Dragon"...)
3:
Silent Arbiter
(Is this why you said "No." to a
Teferi Killer?
)
4:
Angel's Trumpet
(But why use this, W/O
Hydra-Kitten-chan?
5:
Uba Mask
(I, uh,,, How good is this? I never understood how these effects are "Good".)
6:
Abundance
(It's a Random Pick, but at least you get to choose which pick needed. II keep.)
7:
Teferi's Puzzle Box
(
Mindmoil
? IN MY ?! Permanent Keep.)
8:
Meteor Golem
If only what this guy can do IRL is safe; as it's not. Awesome effect; almost like a
Bramblecrush
on legs; Artifice also. Keep.).
9.
Cauldron of Souls
(This looks good for my
Cromat
"No Counters Allowed" Deck. But why the recommendation?
10:
Colfenor's Urn
(Uh... I'd have an opinion as long as I know Exile Stoarge Plus'.)
11:
Lifeline
(I'd like to make a list of stuff hates, & recursion is one. Since we're in theme, this Pases.)
12:
Mimic Vat
(This is secret tech for Superfriends; but what to use w/ here)
13:
Mirrorworks
14:
Not of This World
(This wasn't chopped. This was Planet-Cleaved. How many creatures here have 7 Power?)
15:
Pariah's Shield
(I guess it's for Omnath? I'd like to change this up after this as well as work on my Atemsis Deck for this.)
As well as the Losers of this deck...
1:
Wolfhunter's Quiver
(There is a combo involving this,
Thornbite Staff
, something w/ Deathtouch, &
It That Betrays
to wipe a whole field clean while going to Value Town. Why the cut?)
2:
Akroma's Memorial
(I re-entered this in as it's Mana-Pricey, but we've Omnath Anyway; so putting this online is proof of
Omnath #1
's HUGE Ramp.)
3:
Destructor Dragon
(I guess we've already enough flying stuff; & this was just a clunker.)
4:
Lignify
(Why cut this, & not
Song of the Dryads
also? Is this for turning a creature into a mere blocker?)
5:
Eldrazi Conscription
(Is this Aura really that bad? Alright,
Tuvasa the Sunlit
has it now.)
6/7:
Noxious Revival
/
Reclaim
(Reclaim is at least, affordable (Quasi-Recursion via Topdecking;
Noxious Revival
is basically the same, but on
Gitaxian Probe
level power. Why does everyone think Phyrexian Mana Cards are so good? I'll never know...)
8:
Scour from Existence
(Do I Other Ways of Destruction? I guess I'll allow the cut.)
9:
Ulamog, the Infinite Gyre
(Are Eldrazi that Bad here? It's either This, or Kozilek, & It that Betrays. Should I trust my gut on this?)
10:
Chrome Mox
: Replaced by
Nyx Lotus
indefinitely unless it gets banned.
11:
Key to the City
: (I guess The Quasi-Rummage requiring more mana for one to have a creature unblackable, then untap to Draw. I didn't think I'd be better off w/o Discarding...)
12:
Ratchet Bomb
(Blowing up Mana Rocks; someone said (Kinda...), But you were right about this as a cut; I thought it as sketchy.)
13:
Sensei's Divining Top
((?_?) I mean, even
Noxious Revival
is understandable, but saying Chopp'd to a Big Staple of all Commander/EDH? I'm at a loss...)
14:
Harmonize
(Should I put
Rishkar's Expertise
back in?)
15:
Gilded Goose
((Looks at Card.) Why say no? It makes food, & ramps. Just imagine the (Weiß)Versatility this can do.
16:
It That Betrays
(Why say no to this? is it that average? Remember that Value Town Combo...).
17:
Kozilek, Butcher of Truth
(Does this attract that much hate? Is that why the Eldrazi are veto'd here?
18:
Wall of Tanglecord
(Actually, good piont; would rather bust defenses, not use them.)
19:
Questing Beast
(Are you confident to suggest cutting
Kitten Hydra-chan?
It's one of the best cards in this case, sadly...)
20:
Vorinclex, Voice of Hunger
(Doubling Land Mana; & more so, while Halfing everyone else? Is the problem w/ big fatties I didn't know of even?)
21:
Bow of Nylea
(+1/+1 Counter on a Creature? 2 Damage to a flyer? 3 Life? & Retrieve 4 Cards from the Yard to the Bottom of your library in any order? Attackers have Deathtouch? Damn; I'd actually put this in now if I've a way to Untap Freely for this...)
& the underdogs?
1:
Gingerbread Cabin
(Is this worth keeping? Seems lackluster...)
2:
Nissa, Worldwaker
(Searching for all Forests? Why not Landfall like mad? Opinions?)
3: Prototype Portal + Ugin's Nexus
Extra Turns w/o
Seedtime
. Good, or not?)
4:
Sword of the Animist
Is this good for ramp? I'm wondering...)
5:
Umbral Mantle
(Yeah, this could've been good, if the Shaman Staff 1 Damage Deathtouch Steal via IT THAT BETRAYS is far better even w/o the last piece!)
6:
Yeva, Nature's Herald
: (Is another Restricted to just Creatures worth it?)
7:
Nylea, God of the Hunt
: Already got a way to Trample like MAD, & I've other ways to increase both Power & toughness for my creatures anyway.
Nylea, Keen-Eyed
? Worse here, but better in
Animar, Soul of Elements
all-creature builds. Oh, & the latter demands Topdecking, otherwise, you might just wasted a good card.
Sorry for the immense sized comments; I just want to point out my opinions; & I'm sorry if So, that said, I'll revise my Atemsis, All-Seeing Deck later; It's night where I'm at...
Later! :)