Destroy target noncreature permanent.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
1 month ago
Argothian Wurm and Shivan Wumpus are also fun bodies to get out early and force opponents to make those hard choices, as does Deus of Calamity - it's actually decent creature removal. Opponents, in theory, shouldn't have the gas to have big blockers out, so they have to chump block or lose more lands.
Destructive Flow is nice stax card
Daryl, Hunter of Walkers and Pyrohemia or Pestilence make decent critter control/card advantage (obviously works wonders against zombie decks), though that is getting away from the theme of the deck...
3 months ago
4 months ago
I have replaced Bramblecrush with Mortality Spear , because the latter card is an instant, and destroying a creature is usually better than destroying a land. This deck has no lifegain to reduce the cost of the spell, but both cards cost 4 mana, so that is not a major issue.
4 months ago
I have replaced Bramblecrush with Excavation Technique , because the latter card has a more lenient mana cost, it is usually better to be able to destroy a troublesome creature than a troublesome land, and the demonstrate ability can be used to gain favors with other players, which is a major strategy of this deck.
5 months ago
I do like some of the new cards in Commander 2021, but I am very displeased that nearly every reprinted card in that set has already been reprinted, before, and that no cards in the older border are being updated to the new border, thus far.
Monologue tax is less powerful than is Smothering Tithe , but it shall be great to have that redundancy.
Archaeomancer's map is an example of how card advantage works in white, and I am glad that WotC printed that card.
Veryan, voice of duality will be awesome for the Elsha of the Infinite deck that I am building, but, with so many awesome cards in this set, I worry that I will not be able to put every one of them in that deck.
1 year ago
Thanks for the input and I appreciate the response. I decided to go ahead and add a fourth Breeding Pool, bringing the deck to 61 cards and making the mana balance pretty much perfect.
Board wipes seem unlikely with this deck, (and I have ways of rescuing him if need be) but I went ahead and added in a second finisher (the suggested Frost Titan for now) because, honestly, I enjoy having a 'toolkit' of creatures in my sideboard that Primal Command can tutor for. ScOoze can just join his buddies in the sideboard.
I think that Mystic Sanctuary is a very intriguing option - and one I hadn't considered - but if I were to add one to the deck it would be in place of one of the islands, leaving only nine in the deck and worrying if the timing of the draw would leave me with nothing more than a tapped mana source. Definitely considering it though, especially considering all the 'bounce' I have already in the deck. Very cool suggestion.
I originally had Annex in the deck but, you guessed it, I replaced with with Bramblecrush to give me a little more flexibility against artifacts, enchantments and especially planeswalkers - without any creatures to really go after them, I needed some options.
1 year ago
If a boardwipe hits while you have your 1 finisher on the battlefield, it seems like you will be struggling to win from that point on, even with JTMS. Same goes for discard.
If you are playing CC, you need to be playing at least two Mystic Sanctuary, it's so free and wins the game in some scenarios.
Is Bramblecrush really that good? The Annex in your maybe board might be better if what your doing ost of the time is blowing up lands. However, if you are snagging planeswalkers then I guess it's probably better. I would reccomend adding in more high-end threats, just like ponza plays. Stuff like Frost Titan will work fine, but just because Your creature has hexproof and can't be countered doesn't mean it's invincible.
1 year ago
I have replaced Bramblecrush with Mythos of Nethroi, which lowered this deck's average converted mana cost from 4.23 to 4.21, which is always nice; being able to destroy an annoying land is nice, but being able to destroy an annoying creature is better, and there is also the fact that having a lower mana cost and being an instant are major advantages, as well.