This is one of the decks from my personal collection. I use this website to keep track of my decks. So I also make sure that the decklist is always up to date.

Protecting Sarulf isn't always easy. I've got a few more cards planned to change this, such as "Blossoming Defense", "Vines of Vastwood", "Avoid Fate" and "Feign Death". Most people see him as threat as soon as he is on the board, thats why keeping Mana open to protect him early is really important. Therefore are those low-costing protection spells with instant speed. I also look forward to exchange some artifacts with some pump spells that are about +1/+1 counters, just to make more use of Sarulf's ability.

The Mana Curve isn't the best too. I'll need to exchange some Lands. "Deathcap Glade" and "Boseiju, Who Endures". Since Boseiju can also destroy Artifacts/Enchantments/non-basic-lands if not needed as mana, it's a great addition to the deck. In summary pure ramp spells like "Three Visits", "Harrow" or "Kodama's Reach" are no option, because the deck will slow down pretty fast because of missing card draw. Therefore "Deathsprout" will help.

There are many more construction sites on this deck at the moment. But for now I'll focus on the points mentioned.

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99% Casual

Competitive

Date added 2 years
Last updated 2 years
Exclude colors WUR
Splash colors BG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

41 - 0 Rares

25 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.20
Tokens Beast 3/3 G, City's Blessing, Phyrexian Beast 4/4 G, Plant 0/2 G, Plant 1/1 G, Spirit 1/1 C, Monarch Emblem, Wurm 6/6 G
Folders My EDH Decks
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