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ehh I dont know about this... trying to make a semi-competitive mono white deck. It has potential i guess.

Idea

Mono-white basically blows, but it has a lot of interesting commanders. This deck tries to abuse Teshar, Ancestor's Apostle 's ability to mill, ping, or other your opponents to death (usually mill though). Most of the combos rely on Teshar's ability but sometimes the ability can be a hindrance too, that is why there are several self-sacrificing artifacts and creatures (I did this mostly because Teshar, Ancestor's Apostle 's ability is not a "may ability" and probably all the combos in the deck rely on casting.) Overall its been fun to build has potential to go off turn 5 I believe (maybe 4 with a really good hand and draws), which isn't bad. I've had a good time finding combos I didn't intentionally put into the deck, there is some janky trash to be found. The main and pretty obvious combos in the deck are based around the well-known Myr Retriever Junk Diver idea, but Teshar allows for similar combos to be done without cards like these; these cards were still auto-includes and do help a lot. There are multiple ways to get infinite life and mana so keep an eye out for those, too.

Drawbacks

The deck has very little removal and little protection for Teshar. The latter is my biggest concern because the deck basically sucks without Commandy Bird on the field.

Sum up

I built this deck because I wanted to see a mono-white deck that has the potential to win as I've never personally played against one, I know they're out there, but ehh. This deck is also meant to be something on the outer limits of my price range (Meant to be something I might buy someday), it probably could utilize some high power artifacts, but I din't include them because I have no intention of ever paying for any of them.

Totally open to thoughts and suggestions

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Casual

98% Competitive