Wand of Vertebrae

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Wand of Vertebrae

Artifact

: Put the top card of your library into your graveyard.

, , Exile Wand of Vertebrae: Shuffle up to five target cards from your graveyard into your library.

Legendxp on Tormod Hates Your Graveyard

3 years ago

There's some pretty cool card choices in this deck like Web of Inertia. However, I don't see a lot of ways for you to get cards into your graveyard in the first place, other than having your permanents die. Also, while your instants and sorceries do go into the graveyard, most either exile themselves as part of their resolution or wipe the field, getting rid of Tormod in the process. This might be a problem since Tormod only triggers off of your stuff leaving the graveyard.

Maybe try Perpetual Timepiece, Wand of Vertebrae, or Bloodcurdler. These cards both self mill, and can remove cards from your graveyard.

MahBoi100 on The Ladybug: An Apex Predator

3 years ago

Vlasiax

Savage Summoning is quite interesting seeing as it does solve our problem of lacking haste. It even lets you get in Kathril in response to graveyard hate, which is an aspect of the card that I hadn't yet considered.

Pull from Eternity and Riftsweeper both sit on the bench of honor. As cards in the deck, I don't feel like they do enough. They're singular waits on the scenario where Zetalpa or another bomb gets exiled. Until that happens, they're kinda dead. Their use vary from playgroup to playgroup, of course. I haven't faced much graveyard hate in my playgroup yet, but if someone gets a little cheeky, I may include one or both of them.

Wand of Vertebrae is another cut I've made as an adaption to my meta. People don't run much graveyard hate and as such, I didn't make room for what essentially is a worse Perpetual Timepiece. That's not to say that the card is bad, of course. I've considered it before, and might include it if I find people targeting my graveyard more.

These cards are all great potential additions to Kathril, and while most of them sit on the sideline for the time being, I may consider moving Savage Summoning to the mainboard. People are already scared enough of Kathril being granted Haste, so an Instant speed, uncounterable Kathril just might make them cry! x)

Vlasiax on The Ladybug: An Apex Predator

3 years ago

I see. What I've found as countermeasures to common removal options that I try to squeeze in are:

And I like your take on 'Hexproof on player' but I guess I'd stick to Leyline and Aegis of the Gods. And maybe something cheap to shuffle back some cards like Wand of Vertebrae.

SolidWolfo on Living La Vida Living Death

3 years ago

Nice, I like it! I'm also building a Sidisi zombie tribal deck (though in a much lower price category, more grindy and I haven't done much playing with it).

First, any deck of mine that has Golgari in it and cares about the graveyard is running Grisly Salvage. Is it ground breaking? Not even close. Does it win you games? Not really. Does it ever disappoint you? Definitely not. I know people aren't too high on card selection cards, but between selecting from five cards, being instant, hitting both lands and creatures, and effectively milling yourself, I find the good old Salvage very reliable. Then again, blue gets this effect in great variety, so maybe I'm just biased.

Next, I do think that you should consider Rooftop Storm. It is very high CMC, so it doesn't slot in automatically but if you can drop it relatively early, it pays for itself in the long run. It also combos very nicely with Liliana, Untouched By Death, which is a possible addition too. I also run an alternative win con (except my sac outlet is Carrion Feeder) and these two play a part in it. (I admit, it is a bit clunky, but I also play three different Lab Man effects - and Mortal Combat, that's even clunkier - so I think I can afford it.)

Furthermore, if you ever feel like you need more zombies, I have these few cheap ones to recommend: Undead Augur is a great card card draw zombie, but very black intensive. If that is too much, Midnight Reaper achieves a similar effect, though he sadly does not trigger from tokens. Stitcher's Supplier is an amazing self-mill one drop zombie, while Shambling Shell is a zombie with dredge that you can easily put into graveyard once in play, so what's not to love. If you have any kind of zombie anthem effect, Unbreathing Horde is an immortal blocker if you need that - arguably that's not very often, but the option is there. And if not for that, it can still become a very big zombie for Altar of Dementia. I already mentioned Carrion Feeder, so that's about it from the top of my head I think.

Lastly, as Kholan95 before me mentioned, you want some back up plan in a self mill deck. You said you don't want to run Lab Man effects, so in that case maybe you should consider graveyard shufflers? Loaming Shaman is probably the classical option, but I do have a soft spot for Wand of Vertebrae. It's nothing amazing, but it can drop very early and repeatably mill you (though not as well as Embalmer's Tools would in this deck obviously), which is great for a deck like Sidisi, and in a pinch, you can shuffle at least five cards into your deck, which should save you from decking and give you those few more turns to try and finish the game.

DanMcSharp on Mill It to Win It

4 years ago

Hello,

Brineborn Cutthroat is a good card, but it usually shines in decks where everything in your deck can be played at instant speed, it wouldn't be bad in this deck, but it may not be exactly what you need.

Dimir Informant is very underwhelming, if you play it for the surveil you might as well run more Emry, Lurker of the Loch instead.

Merfolk Secretkeeper should be one of your go-to card, you could go up to 4 easily. In fact, you could also run Brazen Borrower 4 times for the control aspect, which means you could also run Lucky Clover, and that would give Emry, Lurker of the Loch something relevent to bring back, since I find your other artifact choice questionable. God-Pharaoh's Statue is situational and Wand of Vertebrae is better used in decks that can make use of their top-deck, like when playing Bolas's Citadel, it's not that great for self-milling.

Speaking of go-to cards, you need 4 Drowned Secrets. Also, Overwhelmed Apprentice is excellent for you and you should run 4 as well, especially if you run Thassa, Deep-Dwelling.

Persistent Petitioners is mediocre at best unless you have 4 advisors in play, and they're your only ones. Normally a deck that runs them will run way more of them, maybe like 20~30 of them since they get around the 4 limits per deck. There's nothing stopping you from running just 4, but they won't accomplish much.

Obviously Jace, Wielder of Mysteries is a must in this deck, but you may want to consider Ashiok, Dream Render too since he can mill 20 of your cards all by himself and still exiles your opponent's graveyard.

I don't think you run enough surveil to run Enhanced Surveillance, and Kiora Bests the Sea God seems out of place since it's usually a finisher in control decks while your plan is just to mill your library. It will rarely be the card you need to stay in control until you're done milling.

Dazzling Lights is pretty underwhelming too, easily something I would take out for any of the extra mentioned above.

Btw I don't mean to sound like "Your deck is all wrong!", it's always nice to see people trying to make decks themselves, it's way too easy to just copy the top meta decks.

Hopefully these suggestions will be helpful.

Daedalus19876 on Torment of the Underworld: Kroxa EDH [PRIMER]

4 years ago

ThoAlmighty: Thanks! I've been on the fence regarding Blade of Selves here -- it doesn't help with much beyond my commander, but it's great with him.

Is Azra Oddsmaker that good without any real evasion in the deck? I've never run him personally.

And I've wanted to use Cavalier of Flame here, but it's a little awkward -- lands are usually some of the first things that get exiled to Kroxa's escape, and Neheb does the voluntary looting much better.

I'm not a huge fan of Megrim style effects -- they quickly lose value as you strip opponents' hands.

And I'm running both Codex Shredder and Wand of Vertebrae ! Redundancy, yay :)

Thanks for your thoughts!

ThoAlmighty on Torment of the Underworld: Kroxa EDH [PRIMER]

4 years ago

I'd say you want to add Blade of Selves , Azra Oddsmaker , and Cavalier of Flame from the maybeboard in exchange for Sewer Nemesis , Final Parting , and Rotting Rats . Maybe find space for Megrim -like effects as well? Also, I like Codex Shredder over Wand of Vertebrae as it can mess with top-of-the-library tutors, get something back in a pinch, and turn a Vampiric Tutor into another Entomb. Sweet deck!

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