Maybeboard


Themes - Big mana via ramp, mana doublers, Beledros - Flashing creatures out - Cheating big creatures - ETB/LTB triggers

From playtesting

2024-11-10

  • Vilis feels win-more, even if it synergizes well with Beledros.
  • Commander didn't really play a part in any games beyond pest generation, the ability just got us the same board state with a flying 4/4 and down 10 life. May replace with something more synergistic with the rest of the deck
  • Need more reanimation to complement the mill
  • Removal package felt decent, though struggles against more aggressive decks. One game was playing land per turn for 5 turns, might want more aggressive mulligan strategy for ramp
  • The first "cheat into play" effect really determines if we spike off or not.
  • The ability to flash creatures in wasn't that helpful, they were 4-5 drops that didn't help us cast the 7+ drops. Perhaps that playstyle wants cheap toolbox creatures/more synergy than dropping big creatures
  • Need more protection, either hexproof or regenerate
  • Deck needs more ways to close out games in a dominant board state but control plan felt good. add e.g beastmaster's ascension or in garruk's wake or craterhoof
  • Deck has decent incremental lifegain via the great henge/vaultborn tyrant, after stabilizing in a controlling position
  • Cards that performed well: Tower winder, Jaheira's Respite, Elemental Bond, Consume the Meek, Smuggler's Surprise, The Great Henge, Argentum Masticore

Suggestions

Updates Add

Comments

96% Casual

Competitive