This is kind of like a weird creature storm deck. Think of it as a mixture of an Edric deck and a Jhoira Eggs deck. The game plan is pretty simple. Stick Arcades and then cast as many walls as you can, cantripping into more walls and engine peices. Eventually you will either have enough power on the board to start swinging for lethal, or you draw into your enablers to draw your whole deck.

I.

Combos:

A. Arcades + Aluren + Cloudstone Curious + Walls = Draw your whole deck. (Along the way you can play out every wall in your deck and cast Concordant Crossroads to swing for lethal)

B. Arcades + Axebane Gaurdian/Overgrown Battlement/Cryptolith Rite/Song of Freyalise + Intruder Alarm = An arbitrarily large amount of mana and draw a large swath of your library if not the whole thing

C. Arcades + Aegis of the Heavens/Tower Defense + Testuko Umezawa = No you can't block my 30 10/10s

D. Arcades + Glimpse of Nature = Draw two cards per wall. With a little set up, it is extremely unlikely that you wont draw into enough walls to draw your whole deck.

E. Arcades + Mnemonic Wall + Ghostway = Cast end of turn of the player before you or in response to a wrath, save your board state and draw cards equal to the number of defenders you control, return Ghostway to your hand to do it again.

F. Arcades + Jeskai Barrier + Mirror Image = Draw cards as many cards as you can pay for for the alternating cost of 1W+2U. Aluren or Intruder Alarm (plus some mana dorks or Rite or Song) makes this infinite.

G. Arcades + Temur Sabertooth + Shield Sphere = Draw a card for 1G as many times as you can pay for.

II.

Cost Reducers:

We want to cast as many walls each turn as we can, so cards that reduce the casting cost of the walls we want to cast are extremely valuable.

Helm of Awakening: General Cost reduction for all spells. Great in that it makes most of the deck cost 0-1 mana. Bad in that it effects your opponents too. Always worth playing, except maybe in the mirror match.

Sunspire Familiar: Our own personal Helm of Awakening. Doesn't effect White or Colorless creatures, which is why we only run the best white walls. Makes a large swath of the deck cost 1-2 mana.

III.

Mana Dorks:

Axebane Gaurdian, Overgrown Battlement, Sylvan Caryatid, Wall of Roots, Vine Trellis , Birds of Paradise, Noble Hierarch

IV.

Double Cantrippers:

Wall of Omens, Walls of Blossoms, Orator of Ojutai, Caren Caryatid, Mirror Image (if you have another double cantripper on the field)

V.

Non-Wall Creatures:

Edric, Spymaster of Trest: Edric is the Lieutenant of the deck. Since we are going to be swinging a lot, Edric will generate a lot of card draw. At the vary least he will draw you an extra card per turn since no one is going to want to block a 3/5 flying vigilant Dragon. Most people aren't going to want to block your walls because of their undercosted bodies and their individual card quality is so low, people are less likely to make trades in combat. So Edric will probably draw you a ton of cards.

Tetsuko Umezawa, Fugitive: Tetsuko in this type of deck is insane. There are exactly 3 creatures in this deck that do not benefit from this effect, Arcades, Edric, and Temur Sabertooth. If you drop this with a bunch of walls on the board you will kills at least one person with combat damage.

Temur Sabertooth: Bounce Cat is really great in this deck. Occasionally the deck can stall out if you keep drawing non-creature cards. You will never stall out with Bounce Cat. Also, he doubles as protection for Arcades, allowing you to bounce him to your hand in response to targeted removal. Finally he combos with Shield Sphere when Arcades is on the board. Being able to pay 1G as many times as you can pay for is a strong effect.

Mirror Image: This lil guys is great. He fills the role that Phantasmal Image would if this were and Aluren deck with Carvern Harpy. He cost one more mana, but doesn't have that tricky little sacrifice clause that the Image has. This dude is great for copying a mana wall, a double cantripper, or Mnemonic Wall. Ghostway + Mnemonic Wall + Mirror Image = you get to bounce your entire board to draw more cards, return Ghostway to your hand, AND return any other instant or sorcery, like say, Swords to Plowshares, every turn, assuming you can pay for it. Also this lil guy plus Jeskai Barricade means you can draw through your deck very quickly without the need of Cloudstone Curio.

VI.

Weakness: This deck is almost entirely dependent on having Arcades on the board to function. I added a small interaction package and Lightning Greaves to help keep him on the board long enough to generate value. This deck is also soft to board wipes. Heroic Intervention, Ghostway and just plain old Arcane Denial are out protection agains boardwipes. We currently have nothing against graveyard shenanigans. I think eventually I will cut one of the worst two drop walls for a Scooze.

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Date added 5 years
Last updated 5 years
Exclude colors BR
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

40 - 0 Rares

25 - 0 Uncommons

23 - 0 Commons

Cards 100
Avg. CMC 1.91
Tokens Spirit 1/1 C, Treasure
Folders EDH Silly Decks
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