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One of my favorite decks, back when I started playing magic the gathering I was into deahtouch cause it was cheap to drop and unless the creature had trample I have a 1/1 deathtouch blocker to deal with like an 8/8 or something then I saw infect to win the game quicker. Now with being introduced to commander I wanted a powerful infect deck. Now this is as strong as I can get it and play this deck with caution, I have had people see this deck and by turn 3-4 realize what’s happening and start gaining up on me but its to be expected with infect. This deck can usually handle about 2 people almost 3 depending on how quick their crap gets out. Usually this deck gets a 4-turn window of opportunity before it starts to get targeted by a group but luckily I think I fixed that. This deck runs both deathtouch and infects creatures half and half. And there are a bunch of cards to help pick off your opponents tougher creatures or commander directly with artifact cards like Pathway Arrows or Wolfhunter's Quiver and we have over 12 proliferating cards to help build up those poison counters even faster and cards to halt your opponents like Crawlspace and several cards to make them unblockable to hopefully push the damage through. All in all a fun mess around deck that holds its own.

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95% Casual

Competitive

Date added 1 year
Last updated 2 weeks
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

3 - 2 Mythic Rares

26 - 0 Rares

26 - 12 Uncommons

20 - 3 Commons

Cards 101
Avg. CMC 3.14
Tokens Beast 3/3 G, Citizen 2/2 WUBRG, Emblem Nissa, Vital Force, Insect 1/1 G w/ Flying, Deathtouch, Phyrexian Beast 4/4 G, Phyrexian Insect 1/1 G, Wurm 6/6 G
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