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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Zombie Outlander
Creature — Zombie Scout
Protection from green








Xenerai on
Zombinstein
4 years ago
if this deck is for casual then i'd say its pretty alright for a fun break from the norm. Only 10 cards short of a commander deck too if you want to go that route. But if you're looking for more competitiveness, I'd say to do the following:
The first thing we need to do before anything, is to figure out the strategy we're going for. Obviously a token based liliana deck is way out of reasonable budgets. The blue you added does give me an idea for a control based zombie deck.
So the first thing to do is remove the cards above 60 that we wouldn't need, along with cards that will don't either assist or protect our strategies. I would start by removing the following: 2 - Advanced Stitchwing. 2 - Certain Death. 1 - Collective Brutality. 1 - Corrupt. 1 - Corrupted Roots. 2 - Disentomb. 1 - Doom Blade. 1 - Essence Harvest. 1 - Gnawing Zombie. 1 - Grixis Slavedriver. 1 - Grixis Grimblade. 1 - Hunted Ghoul. 1 - Haunted Dead. 3 - Ingenious Skaab. 4 - Laboratory Brute. 1 - Lamplighter of Selhoff. 1 - Maalfeld Twins. 2 - Macabre Waltz. 2 - Midnight Recovery. 1 - Mistvein Borderpost. 1 - Moan of the Unhallowed. 2 - Paranoid Delusions. 1 - Polluted Dead. 2 - Psychic Strike. 1 - Recover. 1 - Rise from the Grave. 1 - Scrapskin Drake. 1 - Shambling Attendants. 1 - Sibsig Host. 1 - Sibsig Muckdraggers. 1 - Sidisi's Pet. 1 - Sip of Hemlock. 1 - Skinrender. 1 - Spineless Thug. 1 - Stitched Mangler. 2 - Thraben Foulbloods. 1 - Strange Augmentation. 1 - Undead Executioner. 1 - Zombie Outlander. 15 - Swamp. 10 - Island.
It IS Quite a lot, but it's because we need to make room for the cards that'll make the bulk of our strategy, not to mention there are cheaper, better alternatives to most of these cards (lands were removed because the mana base will be changed later). With these cards taken out, that leaves us with the following: 3 - Cemetery Recruitment. 1 - Ghastly Conscription. 1 - Sign in Blood. 1 - Graf Harvest. 1 - Rooftop Storm. 2 - Gavony Unhallowed. 1 - Jhessian Zombies. 1 - Vedalken Ghoul.
these are pretty linearly focused for an effective strategy. to fluff out the rest of the cards for the deck, I'd recommend:
+1 - Cemetery Recruitment. +3 - Sign in Blood. +4 - Mana Leak. +3 - Duress. +3 - Vedalken Ghoul. +3 - Jhessian Zombies. +1 - Rooftop Storm. +4 - Go for the Throat. +4 - Rotting Rats. +3 - Claim / Fame.
Podkomorka on
Dimir pauper edh
7 years ago
Also include all blue spells from this deck.
You can cut any of: Abyssal Gatekeeper, Bloodrite Invoker, Disciple of Tevesh Szat, Drownyard Explorers, Faerie Invaders, Fathom Seer, Gryff Vanguard, Gurmag Angler, Horror of the Dim, Jeskai Sage, Jhessian Zombies, Jwar Isle Avenger, Messenger Drake, Zombie Outlander, and Helm of the Ghastlord.
Cut 2 basic lands and add more mana rocks like Commander's Sphere, Darksteel Ingot, Fellwar Stone, Prismatic Lens, Star Compass.
Chopwood on
Dimir Zombie Tribal
7 years ago
Okay, first of all, I would cut Geralf's Masterpiece , Geralf's Mindcrusher and Forgotten Creation , they're simply not worth the mana cost. Always try to keep your curve low! Instead you should add Geralf's Messenger , it's a tad more expensive($), but it's a really good card, probably the best zombie card out there. Other zombies you should consider to add:
Plague Belcher - target your Gravecrawler turn 4 after combat and you've got a 5/4 with menace in combination with your opponent loosing 1 lige, plus you can cast Gravecrawler again. Potential trigger for both Diregraf Colossus and Prized Amalgam . Having Plague Belcher + Diregraf Captain in play at the same time strongly disencourages the opponent sweeping the board, since he/she will loose a lot of life.
Diregraf Ghoul - 2/2 for 1 mana, it's an okay card.
Cryptbreaker - Bit more expensive, but it can discard a Prized Amalgam, giveng you a nice 2/2 blocker, and gives you card advantage.
Relentless Dead - Also a bit more expensive, but this card is pure win, attack with it and if it dies you can return it to your hand and return a 1 cmc zombie to the battlefield, triggering Prized Amalgam.
Somewhat interesting zombies:
Lifebane Zombie - Sideboard
Zombie Outlander - Sideboard
Other spells:
Go for the Throat /Victim of the night - Nice removal, which that is the best depends on the local meta.
Dark Salvation - You can pay X=0, giving you a 1 mana kill spell if you have enough zombies. If you have a lot of mana that you can't use otherwise you get a couple of tokens. A solid card.
Night's Whisper / Sign in Blood / Read the Bones - Card draw is always good, pick one of them and have 2-3x.
For lands Choked Estuary is nice, 4x of it and 4x of Drowned Catacomb s + 14 swamps should be a good enough mana base.
Personally I'd consider cutting Unbreathing Horde , Butcher Ghoul , Cemetery Reaper (you want to keep your GY), Dimir Aqueduct , Bone Splinters , Ghoulcaller's Chant , Necromancer's Stockpile and maybe Rotting Rats in favor of the above.
Some more expensive card you can consider in the future: Watery Grave + Polluted Delta - Shock and Fetch lands are almost always good.
Fatal Push - Great removal.
Liliana, Death's Majesty / The Scarab God - 1x of one of those, it's a bit win-more, but it can be nice to have on in the deck.
Death Baron / Lord of the Undead / Undead Warchief - Great lords.
Xx_WOLPH_xX on
8 years ago
Gavony Unhallowed + Eternal Thirst
Vampiric Link = better than death touch defense - creature can attack OTHER opponents, damage them and heal us (or attack us and immediately heal us).
Gurmag Angler or Gray Merchant of Asphodel + Undying Evil
Gempalm Polluter + Cemetery Recruitment = better cycling than Lance Armstrong
Pit Trap = Uncommon
There are a couple "exile card X in graveyard, get a 2/2 zombie" cards
Maybe splash a little blue for counters or some blue zombies like Armored Skaab Drowned or Zombie Outlander
My first deck is all extort white with life gain. Most of my creatures have big bottoms so they can withstand Pestilence plus there is some exile removal.
nobu_the_bard on
9 years ago
Stumbled across this randomly...
I don't play much Modern, but general advice to new players is to get the number of different cards down. Spined Thopter, for example, is just kind of randomly here. Look to replace him with another copy of something you like, such as Zombie Outlander, or whatever, do the opposite - more thopter, less zombie. You want fewer 1x and 2x cards and more 3x and 4x cards. It will improve your consistency game-to-game. This is the first lesson that will help you build stronger decks on your own.
sart_dk on
9 years ago
good so far i think you might want to take out Zombie Outlander,Walking Corpse,Szadek, Lord of Secrets,Perilous Shadow,Skaab Goliath,Hooded Assassin, because true they have a big toughness they don't really work that well in the deck, but besides that i think it is fine deck, you should be fine if you leave them in but there are better cards you could add instead of them.
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