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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Messenger Drake
Creature — Drake
Flying
When Messenger Drake dies, draw a card.
Gidgetimer on Triggered abilities on death?
3 years ago
I know that "because the rules say so" isn't really a satisfactory answer but...
603.10. Normally, objects that exist immediately after an event are checked to see if the event matched any trigger conditions, and continuous effects that exist at that time are used to determine what the trigger conditions are and what the objects involved in the event look like. However, some triggered abilities are exceptions to this rule; the game “looks back in time” to determine if those abilities trigger, using the existence of those abilities and the appearance of objects immediately prior to the event. The list of exceptions is as follows:
603.10a Some zone-change triggers look back in time. These are leaves-the-battlefield abilities, abilities that trigger when a card leaves a graveyard, and abilities that trigger when an object that all players can see is put into a hand or library.
If you prefer a more nuts-and-bolts game design reason that CR603.10 exists, it is to make self LTB abilities such as on Messenger Drake work.
If you prefer a instinctive reason, triggers do not take active input from the permanent they are on. So in the instant that everything is dying the trigger goes off without Grim Haruspex having to do anything. Contrast this with activated abilities that do require an active role from the player and/or the permanent they are on.
Podkomorka on Dimir pauper edh
6 years ago
Also include all blue spells from this deck.
You can cut any of: Abyssal Gatekeeper, Bloodrite Invoker, Disciple of Tevesh Szat, Drownyard Explorers, Faerie Invaders, Fathom Seer, Gryff Vanguard, Gurmag Angler, Horror of the Dim, Jeskai Sage, Jhessian Zombies, Jwar Isle Avenger, Messenger Drake, Zombie Outlander, and Helm of the Ghastlord.
Cut 2 basic lands and add more mana rocks like Commander's Sphere, Darksteel Ingot, Fellwar Stone, Prismatic Lens, Star Compass.
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