Vedalken Ghoul


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Alara Reborn (ARB) Common

Combos Browse all

Vedalken Ghoul

Creature — Zombie Vedalken

Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life.

Vedalken Ghoul Discussion

boborjones on Stealthy Like a Ninja

2 months ago

Yeah, those would work really well! I think they'd be a good upgrade for Vedalken Ghoul - the Ghouls are a fun psychological choice, whereas the Stalkers just get things done. Or they could upgrade Cephalid Pathmage , though I do like the tap ability on those.

RoarMaster on Ninja/Faerie Bouncers (Budget-ish)

2 years ago

The miscreant is the only creature aside from spellstutter that actually WANTS to be bounced.

Ninjas I guess sort of want to be bounced, but not really. They need to be bounced, piggybacked, and then cast for ninjitsu. Which is a fair bit of resources if you are planning on doing this regularly, or with multiple ninjas in a turn. I think its more efficient to keep your Ninjas in play if you can ensure that they can connect on their own for cheap, especially since the original creature deals no damage. I dont think Walker of Secret ways is really worth an include due to this fact, and the fact that it cannot target spellstutter or miscreant.

You need to keep your faerie count up, or else your spellstutters will suck, Id consider replacing the Impostors with Quicklings. The flash is what makes the difference, especially when you are already running a number of reactive cards that you need mana open on opponents turns for.

If you are still wanting to bounce your ninjas in order to piggyback in, Snap is good as it is 'Free', ensuring you will be able to aford to ninjitsu the creature out again on the same turn, or keep threats off your opponents field while still casting threats yourself.

Withdraw is another great card for this. Bounce an opponents creature with the first target, then bounce your own guy because you choose not to pay the 1 mana.

And depending which route you end up going, and how tribal it is, Thalakos Seer may dilute the tribe a bit, but its just so much value with ninjas. Guarantees you can piggyback in, and also gives you a card when bounced or killed. Its a more reliable miscreant basically.

Ive always wanted to run Vela the Night-Clad but I dont have the black for it.

As for your concern about the lack of hard removal in my deck, its meant to play aggro tempo moreso then control. My cmc curve is super low which allows me to play more threats quicker in the early game, and I cant afford to not put pressure on my opponent by holding my mana open for counterspells or instant speed removal. Being able to repeatedly bounce via mistblade shinobi helps keep large ground creatures tied up, and the aforementioned Snap is a big tempo swing early on. The Seer, Shadowrifts, and Deep Hours keep the threats and mana coming a a steady pace as to not run out of steam early.

Ive wanted to experiment with Saprazzan Heir for a while. And Ive looked at and considered Vedalken Ghoul and Inkfathom Witch but again, didnt have the black.

TitanofYAW on Zombie Mill

2 years ago

Courtly Provocateur might be cool in here, not a zombie, but sick combo with Vedalken Ghoul. Could even use it to ramp Diregraf Captain ability to kill some of your tokens you are making and just make your opponent lose life. Or just make your opponents run into your death touch creatures.

henriquepulz on

2 years ago

Thanks a lot, Darth_Savage! Your Unblockable Aggro is very nice! I'm already working on my deck, using your suggestions (but i really want to use the Vedalken Ghoul. I think it's a funny card to help me to troll my friends. Maybe, i'll find some other use for it, in the future. :)

JararoNatsu on

2 years ago

Keep in mind that Curse of Shallow Graves is not Modern-legal.

It seems like you want this deck to be rather aggressive. I would at the least suggest Vile Rebirth and Moan of the Unhallowed (Gisa's Bidding works similarly) to get your army started early. Having Army of the Damned as a 4-of is not a good idea, as you may flood your opening hand with them. Having it at a 2 or 3-of and having lower-CMC cards that generate tokens would be helpful.

There's a bit of a contradiction going on in your creature base. You want to have Zombies in the graveyard to cast Skaab Goliath and boost Diregraf Colossus, and yet your creatures hold several incentives for the opponent to NOT kill or block them, or they can't be blocked at all (I am looking specifically at Vedalken Ghoul and Rancid Rats here, and I can never talk smack about Diregraf Captain because I love it too much). If you want to set up Goliath/Colossus, you may want to find different creatures or get some cards that send your own cards to the graveyard (the latter can be rather expensive, though).

Also, I feel like Skinrender would be a really good card to have in this deck, as would both Butcher Ghoul and Carrion Feeder (can also get creatures into your graveyard).

Hope this helps!

crossbones on The Horde

3 years ago

I like Vedalken Ghoul and Grixis Grimblade although the Undead Warchiefs make the latter obsolete. But they're fast to play and they synergise with Diregraf Captains well.

Also, another fun strat is to use Voracious Null and feed your other zombies to him constantly, cos it doesn't tap him and you can do it as soon as he's out. Null + gravecrawler + rooftop storm = awesome.

total_euphoria on UB Zombie Deck

3 years ago

Looks a fun deck but you're definitely missing most of the best zombies magic has to offer. Try Gravecrawler, Diregraf Captain, Cemetery Reaper, Lord of the Undead, Death Baron, Lich Lord of Unx, Vedalken Ghoul and Grave Titan.

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