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The Meathook Massacre
Legendary Enchantment

![Anikthea, Hand of Erebos feature for Anikthea's Enchanting Recycling Plant [Primer]](http://static.tappedout.net/mtg-cards-2/commander-masters/anikthea-hand-of-erebos/femme-fatale-anikthea-hand-of-erebos-cmm-16833502830.png)




YamishiTheWickedOne on
Edgar Markov: Dark Ambitions
1 month ago
I've been looking at lowering my mana curve lately, some power cards are absolutely worth the cost, but I've never been in a situation where I needed and could pay for Ruinous Ultimatum for example, so I swapped in Toxic Deluge. Ripper is a monster and Citadel wins games. I'm still testing New Blood but I'm more focused on consistency even as I shift more to an aristocrats combo build. As great as it is, a 2-color Boros enchant that you can't really ramp into any sooner than turn 2-3 feels a little clunky. I'm experimenting now with The Meathook Massacre and have been pleasantly surprised. Also many of my recent wins have been due to the combo of Vito or Sanguine Bond + Bloodthirsty Conqueror or Exquisite Blood. With a perfect hand, I had one game where I ramped out an instant win combo on turn 3.
Profet93 on
This Deck Owes You An Unpleasant Death
1 month ago
GutterbonesMan - I'm a bit lethargic at the moment so I hope these suggestions make sense.
Forbidden Orchard - Can be used politically or can be used with your commander. Could work well or bad with your curse of death hold
Contamination - Synergy with bitter blossom/opthiomancer, not an entirely serious suggestion. I heard you like enchantments so this might be easier to maintain for a turn or 2, Infernal Darkness. It also doesn't turn off ur mass mana producing lands.
Cruel entertainment is a super fun card. If you're looking for something more reliable, Worst Fears is a great potential wincon all on it's own. Moreover, with lethal vapors, one of two things happen in response to worst fears being cast.....
- They don't respond, you take their turn, activate vapors, hold priority, activate it a bunch of times and then they have no more turns.
- They respond by sacing vapors, they skip their next turn and the turn they finally get will be controlled by you.
Either way, you come out ahead.
Spreading plague is huge, really depends on ur amount of black cards in the meta.
Deserted Temple - Untap coffers, lake, Nykthos, Shrine to Nyx, thawing glaciers and be used as a political tool.
The Meathook Massacre - Enchantment boardwipe which gives you life which you need.
PhyrexianPraetor on
Back in Black
2 months ago
I saw your list and thought I would suggest a couple of ideas.
Since you're running fetch lands you could consider running some number of Godless Shrine and a long side of it, Silent Clearing. My reason is that you can then substitute Damnation with Damn, it's far better than Damnation due to it being both spot removal and a board-wipe when needed. Silent Clearing will also give you additional card draw in the late game and since you run fetch lands you could consider Fatal Push since you will have a decent number of opportunities to have revolt.
Another card you might want to consider is Withering Torment. It costs one more than Feed the Swarm, but is an instant and only costs you two life points. If you do consider my idea of running dual lands you could even go with Vindicate as an option. It would effectively fill the role of Feed the Swarm and Fulminator Mage at the same time, the only downside is that you can't recur it like Fulminator Mage. Another option would be Anguished Unmaking in place of Feed the Swarm. It would deal with every problematic non-land permanent and could potentially cost you less life than Feed the Swarm would.
I would also suggest looking at adding cards like Hopeless Nightmare, The Meathook Massacre and Kalitas, Traitor of Ghet. Hopeless nightmare will still give you control over your opponent's hand and will add to your devotion count. In the late game it can be sacrificed to scry away needless cards. If you play both The Meathook Massacre and Kalitas you end up having a very strong combo. You can clear the board with Kalitas in play and gain some life while creating zombie tokens.
If you wanted some additional ideas you can take a look at my list on my profile.
Destroyerbirb on
K'rrik Son of Yawgmoth 2.0
4 months ago
For cuts I would recommend:
Professor Onyx - While Liliana's side job is beneficial for society (educators are very important, especially those who help us raise people from the dead), the deck doesn't have a strong spell slinger theme so her static doesnt work, the minus three is not as optimal as it makes itself out to be, and other effects are... not worth the six mana and time required.
Charcoal Diamond - You've got a ridiculous amount of ramp in this deck already, not sure this piece is needed. Plus, with the way K'rrik, Son of Yawgmoth works, you want to ramp in colourless more than in black with your artifacts and similar since K'rrik, Son of Yawgmoth always pays for black anyways, so Mind Stone just makes Charcoal Diamond look that much more of a downgrade.
Defense Grid - Not really seeing the point. Plus, this is meant to be a casual deck, all this will do is make everyone more upset and make interaction harder.
Saw in Half - It's a fun card not really worth adding.
Meathook Massacre 2 - I have a feeling it's a bit redundant to have both, especially since they both do a bit different things and you've got many tutors. Cutting the second part instead of its original installation would make more sense because this copy does cost a lot for its effect, whereas The Meathook Massacre became so played because it being pretty low costing for everything it does.
Paradise Plume - A lot of mana for its effect, and you have too many ramp cards.
Shared Trauma - Not too sure on this card's inclusion and what it would do.
Chain of Smog - I personally don't think discard cards are very strong in EDH, might be a good cut. I can see this being played against CEDH players and having a big effect, but EDH? Not as convinced.
Grim Tutor - You've got a lot of tutors, you can cut this one.
Final Parting - Same as above.
Diabolic Tutor - You can guess what I've got to say about this one.
Platinum Angel - I think take this one out. You can't pay life below zero so I'm not sure why else this would be in the deck.
Phage the Untouchable - As you said, you'd put it in your maybeboard and have it come out a game or two so you can just say you've killed someone with Phage, but I'd probably just keep it in the maybeboard.
Orcish Bowmasters - What are you playing, CEDH?
Opposition Agent - This is really more a meta suggestion than anything, but you don't verse people with a lot of tutors, you'd be lucky if people run more than one tutor. I'd cut this just from a meta perspective, or at least have it as a maybeboard card.
Doomsday Excruciator - Eh, nah.
Dimir House Guard - It's a sac outlet and a tutor in one, so I see what you're going with, which is why I'm only partially suggesting it as a cut, but also it's not the best at either job.
Chainer, Dementia Master - Not sure I'm feeling Chainer in this deck specifically.
Bloodletter of Aclazotz - Would be a lovely card for our cube, but I think there are already better finishers in this deck.
Asmodeus the Archfiend - Another maybe cut. It's a fun and spicy card, but also you're losing a lot of life for an effect which you do better with other cards in here. You really don't want to have too many cards that do similar things, especially since you've got many tutors and draw cards.
Cabal Stronghold - You've got three basic lands. There is no world in which you could activate this card and get a payoff from it.
Emergence Zone - Playing stuff at instant speed doesn't really help your deck.
Rogue's Passage - Zero use in this deck.
/
I also have addition suggestions:
Torment of Hailfire - Not sure why this isn't here.
Swamp - Add one Swamp for every land cut.
legendofa on
LongLegs
5 months ago
The Sibsig Ceremony: Because Gravecrawler wasn't already broken enough...
Bastion of Remembrance can provide some life drain, and The Meathook Massacre could swing a match in the late game if you don't mind busting the budget.
Crow_Umbra on
Musashi's Mosh Pit [Primer]
5 months ago
The Meathook Massacre is a cool card OberstHati. I hadn't picked up a copy due to how expensive it's consistently been, but that might change now that my friends and I proxy more.
My best friend runs it in a couple of his more sacrifice focused decks, so I've been on the receiving end of it enough lol. I think Meathook, while strong, shines most in those decks that have more direct control over sacrificing things. I can see the case for inclusion here though, since tokens tend to die in combat pretty easily.
OberstHati on
Musashi's Mosh Pit [Primer]
5 months ago
There is 1 Card that comes to my mind you seem not to like, that’s The Meathook Massacre Extra damage on sacrifices, lifegain and Boardwipe hitting Indestructible Creatures too,… Will be in my 99 definitely
Craeter on
Templar knights
8 months ago
Sweet deck, I like it a lot! I'm interested in building a Knight's Templar one too. If I do I'll reference your list here and credit you.
Just a few suggestions:
Skullclamp - Heavy draw card advantage works great for decks like this with lots of 1 toughness creatures. You've even got recursion so saccing stuff is nbd. Highly recommended
Knights' Charge - Tribal and fits the commander theme
Maybe The Meathook Massacre - you've already got mass removal, but this one is an Enchantment that can still benefit you later if opponents survive. The -X/-X also removes indestructible creatures. Toxic Deluge is also a staple option.