Protean Hulk

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Protean Hulk

Creature — Beast

When Protean Hulk dies (is put into the graveyard from the battlefield), search your library for any number of creature cards with total converted mana cost/mana value 6 or less and put them onto the battlefield, then shuffle your library.

SaberTech on favorite pet card(s)

1 week ago

I like games where the power balance of the board shifts a lot between players from one turn to the next, keeping people guessing how it will ultimately turn out. I enjoy catching people off guard. I also tend to gravitate to sacrifice and graveyard recursion strategies so there are a few cards that tend to show up in my deck lists, at least until I start refining.

Whenever I build a deck with blue I like to see if Domineering Will fits in the list. I like how flexible it is and how it can really mess up an opponent's plans. You can be political and save an opponent if they agree to block how you want them too, often getting rid of a bunch of annoying creatures at once. You can give yourself surprise blockers. You can play it before combat to basically fog an opponent's three strongest creatures for a turn. If you have a way to give haste then you can snag three additional attackers. And if you have a free sacrifice outlet then it basically lets you kill three creatures at instant speed for just 4 mana.

Shriekmaw ends up in a lot of my black decks. The sacrifice trigger off of the evoke cost lets it nab extra value off of cards like Grave Pact and Morbid Opportunist. It's a creature that you can blink or recursion loop to kill multiple creatures over the course of a game. It's an evasive creature that might be able to help push through some last few points of damage. You can tutor for it off of Birthing Pod to kill something and then sac it the next turn to tutor up something else. You can also evoke it and then sacrifice it in response to its sacrifice trigger to Soldevi Adnate to give yourself a quick burst of mana ramp.

Necromancy is fun for its ability to grab a sudden blocker or utility creature out of any graveyard at instant speed to catch opponents off guard. The built-in sac effect when you cast it at instant speed can be relevant to get death triggers, like off of Protean Hulk. Since it's an enchantment form of reanimation you can also run it as backup for Animate Dead in Leonin Relic-Warder combos.

seshiro_of_the_orochi on Card creation challenge

1 month ago

Omnath, Locus of Recovery

Legendary Creature - Elemental

Omnath enters tapped with five stun counters.

Trample, Lifelink

Landfall - Whenever a land you control enters, untap Omnath. Then draw a card if Omnath is still tapped.

As long as you control at least ten lands, Omnath gets +5/+5.

5/5


Create a piñata card, i.e. something that gives you an amount of nontoken permanents when it dies. An example is Protean Hulk.

seshiro_of_the_orochi on Arachnophobia, Webs of Fear (Shelob)

4 months ago

I've had a deck around Shelob for a while. It has since made room for Ygra, Eater of All, but Shelob can definitely do some rather unique things.

First, there is neat tech when having a commander with Ward. Including a number of spells like Snakeskin Veil, Fake Your Own Death and Not Dead After All always make fir great "Gotcha"s when an opponent tries to remove your commander.

Cards like Viridian Longbow are powerful for deathtouchers in general, and for Shelob, it can be easy removal. For even more shenanigans, Thornbite Staff with Longbow can be a one-sided boardwipe.

Finally, Shelob goes infinite with Devoted Druid. Just kill the druid with a spider to get an artifact that untaps infinitely to get infinite . I don't know if this works for your playgroup, but it's quite powerful. Protean Hulk can do similar things, the only problem lies within it being 7 mana to get out.

I wish you all the fun with the deck!

Flarhoon13 on Anafenza's Human Tribal Graveyardigans

10 months ago

May 3, 2024, I started a new quest. Having built 52 decks, I endeavoured to play them all, in roughly the same order as I created them.

July 26

Anafenza's Human Tribal Graveyardigans Win, epic game, Mira  misplayed on Korvold, Fae-Cursed King, Wildfired late, thinking Anafenza exiled dying lands. She does not. Blaine's Aurora Phoenix cascaded into a Forceful Denial which he cast after some hesitation, cascading into a Delayed Blast Fireball. I eventually cast a Boonweaver Giant to get Pattern of Rebirth with a Pyre of Heroes as a sac outlet but Blaine attacked Maelstrom Wanderer, his commander, into it, which got a Protean Hulk. I Untapped with it plus the Pyre to sacrifice it, which wins the game. I don't play fair with my Protean Hulk 18-23-1

Win percentage .439

TheOutcastWarlock on Should Muldrotha Eldrazi be Sac …

11 months ago

My deck Muldrotha Eldrazi is a new deck I've been working on to compete at the higher power tables I run into. The idea is to dredge into life of the loam for lands while using cards like Malevolent Rumble to make spawn/scions to ramp into them. Support pieces include Birthing Pod & Cankerbloom.

I've used this exact deck several times and it's too slow, has no impact on the board, and is super fragile. If I add cards like Protean Hulk and Greater Goodfoil, what should I replace? Should I add the bigger eldrazi? What should I have as control pieces? Should I scrap this deck and start over from scratch?

I have no budget so any suggestions would be useful. Thanks in advance.

DawnsRayofLight on Squirrel Combos

1 year ago

Ygra, Eater of All goes infinite with camelia and Experimental Confectioner

Using the above to explain my adds:

ADD (16)

Ygra, Eater of All

Krark-Clan Ironworks

Basking Broodscale

Mazirek, Kraul Death Priest

Ivy Lane Denizen

Delighted Halfling

Elvish Mystic

Birds of Paradise

Elves of Deep Shadow

Experimental Confectioner

Dosan the Falling Leaf

Phyrexian Altar/Blasting Stationfoil

Birthing Ritual

Braids, Arisen Nightmare

Fiend Artisan

Lively Dirge:helps to get cheap combo pieces

DROPS (need to drop a single card too to get to 100) 17

4x lands (this deck looks like it can run fine off of 30 if you add 4-5 0-1 cmc ramp pieces)

Bitterblossom

Prosperous Innkeeper

Song of the Dryads

Chitterspitter

Cauldron Familiar (unless I am missing the combo piece for it in the list)

Craterhoof Behemoth: may be a bit win more. don't see it doing much

Gala Greeters: meh card

Gilded Goose: meh

Tireless Provisioner: could stay or go

Toski, Bearer of Secrets: don't know how aggro this deck is, seems more combo oriented

Damnation: probably between MHM and fallout you have enough wipes

Nature's Claim: good removal but probably good on that

Woe Strider probably fine on sac outlets

May consider Protean Hulk piles as well

Gidgetimer on All the combos

1 year ago

I need a little more clarification on the objective of the deck. Are you wanting a deck with the longest list of combos, a deck with a large number of completely unique combos that you want to draw naturally, or a deck with a large number of completely unique combos and you will tutor the last piece? Each different style is going to require different combos.

Without any specific guidance on how you want to build the deck I am just going to list some of my favorites. I'll just list off cards, LMK if you need an explanation for any.

Gidgetimer on EDH Merens Reanimator

1 year ago

The most compact Hulk line is going to be Mikaeus, the Unhallowed and Walking Ballista which requires you to add only Protean Hulk and Walking Ballista both of which are decent outside of the combo. The combo does require a sacrifice outlet, and I was having trouble thinking of how to grab one since the combo already uses all 6 CMC of the tutor and I am most familiar with the combo in Abzan where you get Karmic Guide. Luckily DreadKhan supplied the missing piece, if you add in Activated Sleeper you can tutor the Sleeper and Viscera Seer to provide the sacrifice outlet.

Combo I am describing in case you are not familiar with Mike and Ballista. Mikaeus, the Unhallowed gives non-human creatures +1/+1 and undying, so the Ballista enters as a 1/1 and doesn't die. Sacrifice Walking Ballista and it comes back with a +1/+1 counter. Remove the counter from Ballista and deal 1 damage to an opponent. Repeat loop of sacrificing Ballista and removing counter until all opponents are dead.

You are also already running Yawgmoth, Thran Physician, so you can add in a few low cost undying creatures and get that combo with low opportunity cost. Young Wolf and Butcher Ghoul are the easiest to cast ones since they only have a single colored pip. Treacherous Pit-Dweller, Geralf's Messenger, and Strangleroot Geist are perfectly defensible options too, though the pit dweller is more all-in on having a way to sacrifice for value before the trigger to give an opponent control resolves and as such I think isn't a great fit here.

In general you can also up the power level of the deck by adding tutors. The "good" ones you are not running are Worldly Tutor, Grim Tutor, and Vampiric Tutor.

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