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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Oracle of Nectars
Creature — Elf Cleric
(X), Tap: You gain X life.
DemonDragonJ on
Life Springs Eternal
2 weeks ago
Profet93, this deck contains numerous cards that offer payoffs for gaining life, so Oracle of Nectars is good for that, and I wished to have Selesnya Guildmage in at least one of my decks.
Tsukimi on
Counter Intuitive (Arwen)
3 months ago
Always happy to help (:
Kodama of the West Tree was going to be my first suggestion as this card is bonkers, especially with a +1 counter theme. If you're looking to diversify the counters you generate, I am a big fan of Slippery Bogbonder as it can give your commander and other important pieces protection. In that vein Inspiring Call is great in any counter heavy deck. Cathars' Crusade would be an excellent fit with so many low mv creatures. With so many low mv creatures you may want to include some more card draw too.
Like Crow_Umbra mentioned, the life gain feels less synergistic so cards like Wellwisher and Oracle of Nectars don't do much for your deck. I find that outside of a dedicated lifegain shell effects like these are not very strong in EDH and there are better/more fun ways to interact with the table. Instead I'd recommend Craterhoof Behemoth, or some of it's less expensive cousins like Moonshaker Cavalry or even End-Raze Forerunners, Earthshaker Giant, etc. so you have a way to close out games with all of your elves.
If you want any more feedback just let me know
DemonDragonJ on Advice for a Green/White EDH …
4 months ago
I am planning to build a green/white EDH deck, with Sigarda, Host of Herons as the general, so I would like to ask for advice on constructing it.
Most decks that have the original Sigarda as the general tend to be either "Voltron" decks (i.e., making the general as powerful as possible) or "enchantress" decks (i.e., focusing on enchantments), so I would like to make my deck slightly different from the typical Sigarda deck; specifically, I plan for the deck to have three major themes: a focus on gaining life, but not quite to the extent of my Liesa, Shroud of Dusk deck; a focus on generating creature tokens, but not to the extent of my Ghired, Conclave Exile deck; and a focus on putting +1/+1 counters on creatures, but not to the extent of my Atraxa, Praetors' Voice deck; in other words, it shall be a "jack of all trades" deck, but with plenty of synergy and overlap between those themes. Sigarda does not directly contribute to any of those themes, but I chose her as the general, because she is very difficult to remove, once she is on the battlefield, and I feel that this type of creative and unusual deckbuilding is good and should be encouraged.
First, for gaining life, I am considering cards that make it easy to do so, such as True Conviction, Dazzling Angel, Archangel of Thune, Trostani, Selesnya's Voice, Sunscorch Regent, Oracle of Nectars, and Lathiel, the Bounteous Dawn, as well as cards that offer payoffs/rewards for gaining life, such as (again) Archangel of Thune, Lathiel, Trelesarra, moon dancer, Blossoming Bogbeast or Trudge Garden.
Second, for generating creature tokens, I am considering Vernal Sovereign, Aura Mutation, Trudge Garden (again), Selesnya Guildmage (possibly), or Scepter of Celebration, and, for cards that reward me for generating tokens, I am considering Juniper Order Ranger, Cathars' Crusade, Dazzling Angel, and Trostani, Selesnya's Voice.
Third, for placing +1/+1 counters on creatures, I am considering Shalai, Voice of Plenty, Archangel of Thune, Juniper Order Ranger, Cathars' Crusade, Sunscorch Regent, Forgotten Ancient (possibly), and (possibly) Vigor, and, for cards that allow me to use those counters as payment for other effects, I am considering Fertilid, Mindless Automaton, (possibly) Ooze Flux.
Notice how many of those cards have synergy and overlap, allowing me to pursue three themes in a single deck, and I also plan to have a number of generically good cards that I use in many of my decks, such as True Conviction, Mirari's Wake, Seedborn Muse, or Sigarda, Font of Blessings, as well as several cards that I have not used in any of my previous decks, thus far, such as Hydra Broodmaster, Pledge of Loyalty, Camaraderie, Commander's Plate, Behemoth Sledge, Shield of the Oversoul, or Veteran Beastrider. I also am considering putting either Valkyrie Harbinger or Kalonian Hydra into this deck, but I do not wish for this deck to be too similar to any of my other decks, so I would prefer to avoid putting those cards into this deck, if I can avoid doing so, and I also am not yet certain about Doubling Season, staff of completion, or Selvala, Explorer Returned, since those cards would be awesome in this deck, but I do not wish to use them in every deck in which they would be a good addition.
What does everyone else say about this? Do you think that this is an interesting idea, and what suggestions can you make, for me? Thank you, very much, and I certainly am awaiting everyone’s responses!
DemonDragonJ on Should Green's Lifegain Rely Upon …
2 years ago
WotC has stated that green's card drawing/card advantage must be related to creatures, such as Elvish Visionary, Collective Unconscious/Shamanic Revelation, or Garruk, Primal Hunter's second ability, which makes Harmonize a color pie break, and I think that green's life gaining should also be reliant upon creatures, to maintain that philosophy.
For example, I believe that Nourish, Weather the Storm and Stream of Life should be regarded as color pie breaks, but Brindle Boar, Obstinate Baloth/Ravenous Baloth, Oracle of Nectars, and Inscription of Abundance are acceptable (Dawnglow Infusion and Heroes' Reunion are acceptable because they contain white).
What does everyone else say about this? Should green's life gaining be reliant upon creatures? And, as a side note, how is Dawnglow Infusion only a sorcery, and not an instant? That severely reduces its utility, in my mind.
lagotripha on
Hydratic Rampage
5 years ago
I highly reccomend avoiding expensive cards for first decks- if you are going to spend >$5 on a card, you want to be picking up a card that fits into lots of decks as a format staple (for green, stuff like Birds of Paradise). A lot of cards are expensive because there isn't enough supply for a format (in whiptongue's case, commander), rather than them being the best options. There are diminishing returns on copies of legendary creatures too, and no shortage of inexpensive cards that never quite made the cut into modern that are super fun. Old standard staples are frequently <$0.30
If there are hydras you want to spend money one anyway, pick up one and run tutors like Uncage the Menagerie.
If you get bored, start messing around with synergies; a lot of 5/6/7 drops are playable in a green ramp shell like this- some will perform outstandingly, and others can sit it out with minor cost.
In terms of fighting fliers, Grappling Sundew, Wall of Tanglecord or Traproot Kami offer a delay, there is a lot of cheap spot removal like Aerial Volley, multiplayer options like Clip Wings, sweepers like Corrosive Gale/Hurricane/Skyreaping, options to turn flying into a downside like Bower Passage/Dense Canopy, utility answers like Crushing Canopy and Crushing Vines, 'total shutdown' effects like Elvish Skysweeper, Scattershot Archer or Gravity Well.
Then there are options like a 'fight' subtheme using your own fliers- allowing for answers to more than just flying Foe-Razer Regent is a lot of fun, Frontier Siege is cute, Kraul Harpooner has seen competitive modern play in sideboards.
I really reccomend packing in one answer and a couple of planned search effects- knowing that Uncage the Menagerie can get you a Vastwood Hydra/Overgrown Battlement/Kraul Harpooner makes it decent when you only have a few options, while it encourages a relaxed and varied decklist.
Feed the clan sees great sideboard play for a reason- its a good card when facing lightning bolt effects, but if they have repeatable damage it starts looking lackluster. I'd look at creatures with lifegain stapled on- Gilded Goose will be rotating soon, and so should get cheap and remain somewhat relevant in that neiche, while cards like Healer of the Glade, Pelakka Wurm or Oracle of Nectars do the thing in the meantime.
Finally, the 'I'm optimising a deck' thing- with 24 basic lands you can swap for 2-3 utility lands. There are budget cards that fix major problems without competing for slots; Emergence Zone against counterspells, Labyrinth of Skophos/Mystifying Maze to Fog attackers, small-scale lifegain like Sapseep Forest/Glimmerpost/Radiant Fountain, card advantage like Memorial to Unity, manlands like Treetop Village or threats like Rogue's Passage.
The reason deckbuilding in casual magic is so fun is that there is rarely a 'right' answer- there are about twenty ways to solve any problem, and its more about which one you enjoy more than what exactly you pick. I had a deck which aimed to use Gutter Grime with Brindle Boar and Gristleback for a while and it did great. Look around, don't worry too much about optimising and have fun.
WorldConqueror on
life/grow
6 years ago
Flooremoji Haha wow, yeah that would be very nice for this deck, I hadn't come across that card before. I'll have to try and find some room, I could maybe drop the Oracle of Nectars from the deck but I do rather like the ability to convert any spare mana into life.
Tyrant-Thanatos on Should Green Have Lifegain this …
6 years ago
Stream of Life originates from Alpha. Back then, "White is undisputedly the best color in this game at gaining life" simply wasn't true. In fact it was quite a while before white caught up to green's level of lifegain.
Fruition , Rejuvenate , Wellwisher , Nourish , and so on. It wasn't until Soul Warden that white got anything even resembling efficient lifegain imo. Maybe Spirit Link , but that's still a single outlier among plenty of efficient green lifegain cards.
Lifegain is one of those things that shifted on the color pie as the game matured. It started as a primarily green thing that white did on occasion. If anything, I'd argue that White has become too efficient at it, to the point that Green rarely even bothers with it anymore, effectively robbing Green of what was once a defining characteristic.
And it would seem to me that Sanguine Sacrament makes Stream of Life look terrible. I don't see how Stream could possibly be "too efficient" in the face of that.
Finally, I feel like pointing out that in general, the best lifegain cards tend to be ones that are both White and Green. Vitalizing Cascade , Heroes' Reunion , Dawnglow Infusion , Oracle of Nectars , Ajani, Mentor of Heroes , Pledge of Unity , etc.