Necrotic Ooze

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Necrotic Ooze

Creature — Ooze

As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards.

SaberTech on mimeo

1 month ago

I saw your post asking for help with cuts to the deck. Mimeoplasm decks are fun and there's all sorts of interactions to play around with so I get how it's tough to trim the list down.

I don't know what exactly you personally consider fun to play and what cards you are more inclined to keep in, so I think that it might be easier to just highlight what looks to be the core of the deck and try to build outwards from there.

Win-Cons:

  • Necrotic Ooze + Phyrexian Devourer: I'm not sure when the change happened, but on Oracle the errata's text for the Devourer's activated exile ability now reads "Remove the top card of your library from the game: Put X +1/+1 counters on Phyrexian Devourer, where X is the removed card's converted mana cost. If Phyrexian Devourer's power is 7 or greater, sacrifice it." Before, you never had to worry about the sacrifice part because it was a triggered ability so the Ooze didn't copy it. Now that the self-sacrifice effect is built into the activated ability it means that the Ooze will kill itself if it activates the ability and ends up going to 7+ power. I don't think this combo is feasible anymore and that you can cut it.

  • Blightsteel Colossus: You don't have a way to reanimate or copy this at instant speed in response to its shuffle trigger when it is put in your graveyard, so your only way for it to stick on the board is if you hard-cast it. I don't think that it's worth the effort. And I think that most games will end before you risk decking yourself and needing the Colossus to keep shuffling itself into your library. I'd cut it from the deck.

  • Blighted Agent/Skithiryx, the Blight Dragon + big creatures under Mimeoplasm: This is what I would consider your main means of knocking players out. Death's Shadow, Impervious Greatwurm, Lord of Extinction, Titanoth Rex, and Yargle and Multani are your main targets to remove for counters on Mimeoplasm, so these are 7 cards that should definitely be staying.

  • Jin-Gitaxias, Core Augur: Reanimating this early in the game and getting it to stick is a backup win condition. Buried Alive, Entomb, Fauna Shaman, and Frantic Search are your best ways to try to get Jin into the graveyard. Animate Dead, Necromancy, Reanimate are your best ways to reanimate Jin early. So that's 8 cards you should definitely keep. Victimize helps too but it is a little unreliable early due to needing 2 targets in your graveyard. Still worth running in my opinion.

So that's 16 card + your commander that you know that you want to run to help you win. From there you can mark out the slots for land, ramp, draw, and interaction. What slots are left goes to what best supports you reaching your win conditions. You'll need to really consider which cards help you reach your win conditions and which are there more for fun.

Looking at your list, some things that I can note are:

  • You shouldn't count thinks like Conduit of Worlds as ramp since they don't help you get ahead in mana. They just help make your land drop each turn. Matzalantli, the Great Door  Flip and Aftermath Analyst also don't help ramp you in the early game. So on the whole your deck is actually suffering from a pretty notable lack of cheap ramp.

  • Cards that mill opponents but not you like Mindcrank, Psychic Corrosion, and Ruin Crab do technically help you by getting cards into your opponent's graveyards that you can reanimate or exile with Mimeoplasm. However, they are less useful to you overall than cards that can also mill you because you know that milling yourself helps you reach your deck's build-in win conditions while milling opponents is a gamble.

  • Memory Plunder can be fun but you might be better off running a card you are pretty certain that you can use than gamble on useful opponents' cards ending up in the graveyard in a timely manner.

  • Archon of Crueltyfoil isn't as impactful in multiplayer games as it is in 1v1. It's still an ok reanimation target if you don't currently have anything better.

DreadKhan on EDH NecroPotentence

8 months ago

I have an abiding fondness for Necropotence, and I've always been curious if there isn't some crazy things Asmodeus can do, so thanks for posting!

Good Old Gary is a good life gain source in Black, and technically you can reanimate him. People often use it as a win con, so if you're worried you might play it late game and just kill everyone it's a real concern and may not be your cup of tea if you want a more Commander dependent strategy.

If you want a backup Crypt Rats there is also Thrashing Wumpus, which can be activated a couple times. BTW Crypt Rats REALLY likes Gift of Doom in my experience, B to board wipe can give you a lot of time to fart around, and Gift of Doom is one of the hardest to interact with protection effects if you use it's Morph ability to attach it.

I'm not sure it really matters, but I think Elixir of Immortality is better than Feldon's Cane.

I have done some reading on Necrotic Ooze combos (mostly for Meren decks), you can combine Necrotic Ooze in play with Phyrexian Devourer and something like Triskelion or Walking Ballista to win on the spot... Since those work by similarly only applying the activated ability (and not any Static abilities) your idea should work too to draw cards for very cheap (or free with your Skirge Familiar).

I don't think I've ever used it in an EDH deck yet, but Strands of Night is probably worth a look if you like reanimating stuff. I think the issue is I have no mono-black decks, it's much better in mono-black.

Your Feast of Sanity might like Sickening Dreams?

If you don't mind being in Esper, Zur the Enchanter *f-etch* is a great Necropotence based Commander, probably more powerful than Asmodeus, but more of a 'kill on sight' option as a result.

Zigen on EDH NecroPotentence

8 months ago

OH dont I know it :-D
I do have a few in the deck for countering the life lost, mainly Drain Life and a few functional reprints as well as Exsanguinate for a table effect mixed with Feast of Sanity. so it would play like this.

~~If the Commander is out on the field~~ I make sure that there is a bunch of cards in exile (say half the deck) ie. I would have till the end of my turn to gain life.

I would discard enough cards to feed Skirge Familiar then cast Exsanguinate each opponent would lose 40 life, and I would gain 40x amount of players (Friday it was 3) and since Feast of Sanity is a triggered effect I would be able to distribute 1 point of damage per card discarded to any target giving myself 40 additional life.

~~if the Commander were to be in the graveyard~~ Necrotic Ooze would be in play as well as Skirge Familiar (in or out of the graveyard) I would do the same thing however since the commander is in the graveyard the binding contract is not effected I would draw the cards with out the penalty of losing life from Asmodeus the Archfiends second ability. (correct me if I am wrong on this).. then I would cast Exsanguinate or Drain Life or a functional.

one fall back would be to add in Crypt Rats or Pestilence and have out Darksteel Myr and have Magebane Armor on the Necrotic Ooze for a repeatable effect... this plan would be a last ditch effort.

you know I like playing glass cannons :-D

Kazierts on Good uses for bad cards

11 months ago

I'm pretty sure Asmodeus the Archfiend is the easiest to build around. Just dump him into the graveyard and play Necrotic Ooze or Patchwork Crawler. All of the upsides with none of the downsides (although the Ooze is objectively better).

Flarhoon13 on Not a B-deck. It's my A-Sidisi deck!

1 year ago

May 3, 2024 I started a new quest. Having built 52 decks, I endeavoured to play them all, in roughly the same order as I created them.

Not a B-deck. It's my A-Sidisi deck! Turn 5 Win 10-11. Turn 2 Satyr Wayfinder; t3 Birthing Pod; t4 Stinkweed Imp podded for Necrotic Ooze, the lynchpin of the deck. Turn 5 dredged back Stinkweed Imp and binned Fauna Shaman (The Fittest Elf). Ooze used Fauna Shaman's activated ability to discard Skittering Skirge to search for Asmodeus the Archfiend. Well, discarding Asmodeus the Archfiend to Ooze's new Skittering Skirge activated ability generated one black mana. Ooze with Skirge and Asmodeus both in the yard allowed me to draw and play my entire deck turn 5, since Ooze gets both of their activated abilities but not Asmodeus the Archfiend's pesky downside. Going 10-11 puts the win percentage at .476

CrimsonKing on Necron Artifact Mog Sesh

1 year ago

If you are Running Trazyn lines, Necrotic Ooze is pretty good.

Razorlash Transmogrant is another creature that can trigger our Commander.

Nim Deathmantle goes infinite with our commander.

Been playing Imotekh the Stormlord since the precon came out. Just rebuilt him after the dockside ban. Been loving it.

Some really good cards that have impressed me are:

Cyberman Patrol when I can’t combo, this guy has been really good for draining ppl through combat.

Liberator, Urza's Battlethopter and Shimmer Myr have been amazing. Giving us acces to instant speed and their cost is reduced by are cost reduction on artifacts.

The Mycosynth Gardens is really good at copying whatever you need at the time. Cost reduction artifacts, mana rocks, etc.

Just tried out Fomori Vault. Card is really good here allowing us to dig deep and discard a key card.

capwner on No Pain no Gain

1 year ago

This is actually a pretty neat idea for a list. Judith has a really cool and unique effect, giving spells deathtouch is sick! I think if I were building the deck I would try to capitalize on this by running even MORE sweepers just so that you have a critical mass of them and are almost always able to keep the board locked down. So almost like a wrath-prison deck. If it were me. There are so many of these effects so you could really go deep on them, Blazing Volley from your board seems great, Scouring Sands, Yamabushi's Storm, Rolling Earthquake, Molten Disaster, Pyroclasm, Bonfire of the Damned, Starstorm, Devastating Dreams is a personal favorite but this may not be the right list for that one. I'd go up to like 15 of these even. Maybe also something like Mithril Coat to protect Judith/other creats if you decide to go into symmetrical sweepers. I know it's a core part of this build but I would cut stuff like Dragon Fodder and Witty Roastmaster, the Redcap combo is good by itself and it doesn't need these more fragile pieces that need to sit on the battlefield. I'd swap them for more grindy advantage cards that want to go to the yard like Unlucky Witness, Bloodghast, Nether Traitor, Filth, supplemented with things like Grim Harvest, Skullclamp, Contamination, Chthonian Nightmare, Deadly Dispute. Necrotic Ooze combo seems right at home here too, but that might be a little boring. If you want to be more lethal, just run more tutors/entomb/buried alive to assemble a redcap or ooze kill. Straight up Reanimate spells could be good to use on your opponents fatties who just died to your death rain. Rise of the Dark Realms Grimoire of the Dead and Sheoldred  Flip can all mass reanimate your opponents' creatures. Shadowspear to remove indestructible from those pesky Etalis. Meltdown and Brotherhood's End for artifacts. Spiteful Banditry, The Reaver Cleaver, Ragavan, Nimble Pilferer, Big Score maybe for additional ramp. Ramp seems like a big deal since it's a 5 mana commander. You have some really sick cards in here already I love the Withering Boon, Delirium, Rakdos Charm, and Blood for the Blood God! is amazing in this. Great ideas, take my suggestions with a grain of salt because really the build I am suggesting is potentially very different from this one. +1

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