, , Exile Brittle Effigy: Exile target creature.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Brittle Effigy Discussion
2 years ago
Brittle Effigy : It's too narrow, non-repeatable and that 4 mana cost just to activate is way too much for a one time effect.
2 years ago
2 years ago
2 years ago
That seems like a really good compromise, my friend! Janky combos ususally don't hurt people's feelings, and the combo pieces synergize just fine with the rest of your deck even if the engine isn't assembled.
Now that you've narrowed in on tokens/aristocrats with potential combo, it's easy to select haymakers for that deck. For starters, Chief Engineer is one of my favorite cards of all time. Blinkmoth Urn, too. Welding Jar to save your best piece in the event of a Shatterstorm. Go Brittle Effigy instead of Oblivion Stone, and then use Nevinyrral's Disk as a mass removal.
And then I think you need more token production -- Pia and Kiran Nalaar, Whirler Rogue, Thopter Spy Network, Hangarback Walker, Thopter Foundry, Thopter Assembly, stuff with Improvise and Affinity abilities, the new Saheeli Rai (and the old one I guess!). Hope this helps(: I'd cut down on the flicker synergies since artifact sacrifice + recursion + cost reduction lets you use similar effects, but all your pieces get to be artifacts. But that's just my advice to save some room in this list.
Raff is SO GOOD in this deck, like a 50 cent Vedalken Orrery. Play him. Always (:
2 years ago
Genesis Hydra -> Ulvenwald Hydra
Karametra's Acolyte -> Priest of Titania
Siege Behemoth -> Freyalise, Llanowar's Fury
Silklash Spider -> Whiptongue Hydra
World Breaker -> Emrakul, the Promised End
Worldspine Wurm -> Void Winnower
Platinum Angel -> Circuitous Route
Hurricane -> Stonehoof Chieftain
Rampant Growth -> Nature's Claim
Revive -> Noxious Revival
Brittle Effigy -> Duplicant
2 years ago
Okay, I get it... Hmmm.
This combo needs 4 cards to go infinite, and 5 cards to win instantly. Out of all of these cards, Whirler Virtuoso is the only one that is somewhat good on its own.
On top of the combo itself being pretty clunky, you've got a lot of clunky support cards. Fabricate doesn't really accomplish anything. It techically does, but you use 3 mana and a card, to get another card. If can play that card right away, or it causes you to win the turn after or something, Fabricate might have been pretty useful, but if that't not the case, it's very close to being, pay three mana, do nothing.
Mechanized Production - Does do something for you, it's just slow and clunky.
I don't think 20 lands is enough with a curve like this.
If you want it to be competitive, I suggest you find another, more simple combo, one that needs fewer pieces, which is probably the optimal choice, or you keep where you're heading and you streamline the crap out of this list.
And then you focus on getting cards that work along side your combo pieces. Decoction Module will always be trash, you can't run from that, but it'll be included as a necessay evil in order to get the combo online.
You could play Mind Stone to speed up things, and get a draw in the lategame. You could play Trinket Mage, which supports Panharmonicon. Out of Trinket, you could then include a couple silver bullet cards like Pithing Needle to take care of planeswalker when you need to, Altar of the Brood to make your combo win on the spot, Brittle Effigy as searchable removal, Walking Ballista as a your late game and Relic of Progenitus as anti grave.
3 years ago
Omnath is completely commander dependant, after all the goal of the deck is to combo off with him, so there is not much you can do, so you have to work around it. You need to protect him better and get a bit more recursion because Omnath at 7 CMC is expensive enough.
Against removals you can use Sylvan Safekeeper and Heroic Intervention and there is always Asceticism which is a bit more expensive both money and mana wise.
For recursion Seasons Past is one of my favorite cards lately, easilly you get five to seven cards out of it. Greenwarden of Murasa is another no brainer because of the tribal theme. Deadwood Treefolk works similarly, it sacrifices itself and you don't have to exile it, but only brings back creatures. Paleoloth is another creature I though about, the creature by itself is kinda bad, but with Omnath you can trigger it the same turn you cast it.
Some creatures are too big to be killed with damage or plainly indestructible, so I run stuff like Scour from Existence and Brittle Effigy. Spitebellows is a damage based removal but you can get a lotta triggers for just three mana.
You should cut Door of Destinies and Vanquisher's Banner, you only have 14 elemental spells (counting Omnath) so you won't be getting enough triggers out of them to make them worth their spot in the deck.
Animist's Awakening is just bad, keep in mind you will be getting about one land for every three mana you spend on the X (there are many other effects taking lands out of the deck). It would be good if were producing limitless mana, but if you already have infinite mana you don't really need so many lands, anyway it's a worse Genesis Wave. Better options are Traverse the Outlands and Boundless Realms or the Genesis Wave.
Stuff like Exploration and Wayward Swordtooth work amazingly in these decks, specially when you combine it with the Oracle of Mul Daya and Courser of Kruphix you already run and Ramunap Excavator if you were to include it (feels like a cheat with cards like Evolving Wilds).
3 years ago
Simic are the colours with least removal. I'll just write all I know for the sake of completion, some of them are already in your deck.Rapid Hybridization
Pongify same card, different name.
Beast Within Pongify for any permanent.
Reality Shift my personal favorite, exiling is king.
Curse of the Swine High mana cost, but you clean the board like a boss.
Titan's Presence Just perfect for this deck.
Scour from Existence Expensive but it gets any job done.
Helvault Also expensive but reusable.
Brittle Effigy Just another option.
Amulet of Unmaking It's actually a pretty bad card, but its charm is second to none, that matters.
Ovinize I count polymorphing spells definitely as removals, but the problem is you will need some help to kill them. They work best on decks with smaller creatures that let the opponent think they can attack or block safely.
Turn to Frog
Snakeform Personal favorite, the card it gives back is a big deal.
Song of the Dryads Great to trap Commanders with no access to enchant removal.
Imprisoned in the Moon Blue version of the previous one, almost as good.
Hour of Need Not designed to be a removal, most of the time it will be a bad card, but sometimes creatures are so badass that giving them a Sphynx instead is a good deal.
There are also a ton of "gain control" spells that I'm not going to list down today, they are also removal.
It's hard to tell what to cut, you are the one experiencing the deck and your meta, you know which cards are more often dead in your hand. You may be a bit high on counterspells. Let me check the list...
I'd cut Not of This World definitely your worst counterspell, meant for other colours, not blue or green.
The counters of creature spells have the perk of working on really dangerous creatures that are unkillable in the battlefield or have a problematic "enters the battlefield" abilities, but IMO are worse than removal because they offer only one opportunity to get rid of the creature. You can hold to your removal spells and wait until the creature is attacking you, with a bit of luck it will attack other players (you have huge eldrazis anyway) and maybe they spend their own removal on it. So I'd cut Essence Scatter and Deny Existence.
Serendib Sorcerer a polymorph (not the best kind of removal for this deck) on the battlefield that has summoning sickness and toughness 1 and will be killed with any pinger and will die as collateral damage of any earthquake-like card.
Blighted Agent you only have two cards to buff it up and no prolipherate and Blightsteel Colossus don't really need his help. It will take him forever to kill a player on his own. Also infect creatures are frown uppon, but that doesn't matter to the guy running Winter Orb.
Bow of Nylea Deathtouch from the bow in your deck is good with Blightsteel Colossus and Soul of New Phyrexia for their trample and with Breaker of Armies to kill everything. The +1/+1 counters are only OK on the Blight Agent. The damage to flyers will be most of the time useless. The graveard hate is nice but inefficient. I'd say this card in your deck is underperforming.