Knight of Autumn

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Knight of Autumn

Creature — Dryad Knight

When Knight of Autumn enters the battlefield, choose one —

  • Put two +1/+1 counters on Knight of Autumn.
  • Destroy target artifact or enchantment.
  • You gain 4 life.

wallisface on Blinking Cowards

6 months ago

Some thoughts:

Licecolony on NayaDinos

1 year ago

I'd add 6 or so lands. There's just not near enough there. It also seems you're expecting a really long game with cards to reshuffle stuff into your library and gain life. You start at 40 health. If you're taking that much damage, the extra 5 here or there aren't saving you. And reshuffling cards from the graveyard into the library is only going to be useful if you're playing against a mill deck or you somehow draw your entire deck. Both somewhat uncommon situations.

Cards under $3 that you might consider:
Nature's Lore
Rishkar's Expertise
Cultivate
Rampant Growth
Farseek
Kodama's Reach
Colossal Majesty
Return of the Wildspeaker
Beast Within
Nature's Claim
Thunderfoot Baloth
Rootweaver Druid
Reclamation Sage
Cathar Commando
Knight of Autumn
Qasali Pridemage
Thrashing Brontodon
Ranging Raptors
Regisaur Alpha
Shifting Ceratops
Territorial Hammerskull
Territorial Allosaurus
Topiary Stomper
Atzocan Seer
Tribal Forcemage
Naya Charm
Road of Return
Boros Charm

Cards that I would call easily expendable:
Suncleanser
Cacophodon
Looming Altisaur
Imperial Ceratops
Wilderness Reclamation
Verdant Haven
Gift of Paradise
Fertile Ground
Oketra's Last Mercy
Rolling Thunder
Serene Remembrance
Elixir of Immortality
Oketra's Monument
Alhammarret's Archive
Sanguine Sacrament
Slice in Twain
Enter the Unknown
Boros Signet
Gruul Signet
Selesnya Signet

Gearhead93 on Dead Siege Ale

1 year ago

wallisface Yeah, you're probably right. Bloodmage is a bit of a pet card, I've always had a soft spot for modal creatures like Knight of Autumn and when I made the list I thought "Oh this guy can draw cards and nuke graveyards" so I was gonna give him a try. I like the idea of the reanimation spells, I might have to try those.

DemonDragonJ on Don't Blink, or You'll Miss It!

1 year ago

I have replaced Reclamation Sage with Distinguished Conjurer, which reduced the average converted mana cost of this deck from 3.37 to 3.35, since the latter card shall be awesome for this deck, and the deck already contains both Knight of Autumn and Loran of the Third Path.

lhetrick13 on Beyond the Grave (Abzan)

1 year ago

Squee_Spirit_Guide - The build has definitely been exposing me to some new themes/cards and it pretty fun to play! Now I just need another knight themed expansion that involves knights with abilities that trigger when they enter like Knight of Autumn...then I will be in business! It is pretty entertain to sac Knight of Autumn, search for a different knight to place on the field, then re-cast Knight of Autumn only to destroy an artifact/enchantment my opponent just played their previous turn. Very satisfying :D

lhetrick13 on Beyond the Grave (Abzan)

1 year ago

squiGGhetti - Good stuff! Thanks for taking a look!

Hmmm...maybe I will drop the filter lands like Twilight Mire, Wooded Bastion, and Fetid Heath and double the shock lands I am currently running. I will say I have had games where I start with like 3 lands in my hand but they only can generate colorless mana which kills the hand. Adding the shock lands would give me more to fetch and still provides me the option to play fast or treat it as a tap land if speed is not of the essence. I am not sure on dropping it down to only 20 lands though, with an average CMC of 2.23, I want to hedge that bet. 21 lands is pretty optimal for starting with 2-3 lands in hand with good odds of drawing an additional land in the next three turns making it so the deck SHOULD be able to play anything by turn 4...should being the key word...

Two people now pushing for Unearth now huh? I do like the card as it provides a cheap return for a 3 CMC creature or provides you a draw if not needed but I am just not understanding why it seems like a good fit for this deck. Generally, I have a lot of ways to cheat or force Haakon, Stromgald Scourge to the field and at that point, as long as he is not exiled, I can continue to cast him or another as needed. Can you expand on why Unearth is a good fit?

You are not wrong that there are better removal spells out there than Nameless Inversion. I mean Dismember comes to mind for a similar card that is more effective and potentially less mana intensive to boot! However, what I LOVE about Nameless Inversion is its ability to be recast over and over. Bar Hexproof this can remove any creature from the board if I have the mana for it or I can remove multiple weaker creatures on the same turn. Trust me, if the game last more that 5-6 turns, Nameless Inversion will greatly outplay any other standard removal spell out there in this deck.

I do love Collected Company. I built my first tribal knight deck around it (For Honor and Glory!!!) and try to find a place for it where ever I can! I was running a full playset but dropped two copies to make room for Eldritch Evolution as I wanted to try that out to see how it faired. Now you have caused the dilemma of having to test drive Pyre of Heroes as well!

Agreed on Knight of Autumn. She is actually the only reason I created this Abzan version of the Haakon deck. The original was the Mardu version but I lover her versatility. Few things are more rewarding that watching my opponent cast a high CMC enchantment or artifact only to destroy it with Knight of Autumn!

On the debate of Pyre of Heroes vs Eldritch Evolution I think you may be right...I like the idea of being able to cast it T2 and use it on T3 with any creature I sacrifice being able to be resurrected whenever I desire. Definitely going to try it out over the next couple of weeks as it as merit. Not sure I would drop Aether Vial for it though, those free up my mana for dropping creatures and spells or just let me drop multiple creatures per turn if needed.

Two of the four honorary mentions you listed originally were in the deck. I dropped Knight of the Ebon Legion and Knight of the Reliquary as they just did not feel optimal in this deck. Murderous Rider is great but when he dies he gets shuffled into the library which is counter-productive for this deck but I do love that card. I have a similar relationship with Knights' Charge, love the card on principal but just seems so slow in practice. I do see your point though in terms of it having some merit in a aggro knight deck built around letting creatures die or be sacrificed...I will add that to the maybe list...liking it more as I think about the possibilities.

Sorry for the long comment but thanks for the feedback and suggestions! As I mentioned, good stuff!

squiGGhetti on Beyond the Grave (Abzan)

1 year ago

lhetrick13,

I must agree with to_regatha_and_beyond about the manabase. With more fetch lands and more copies of Indatha Triome, Godless Shrine, Overgrown Tomb, and Temple Garden, it is a great way to improve consistency and speed the deck up. With that said, I completely understand why you have lands like Nurturing Peatland to get the card draw you need with such a low mana curve. Also, I would probably go down to 20 lands since your most expensive card is only 4 CMC.

Yogei made an excelent suggestion with Unearth! I highly recomend finding room for it.

To be honest, I'm not a huge fan of Nameless Inversion. There are far better means of removal. Fatal Push with a sacrifce deck is probably your best bet.

I would consider putting in more copies of Collected Company, mainly because it's insanely strong.

My favorite card you have in this deck is definately Knight of Autumn. The fact that it offers removal and is a creature is fantastic.

All that to get to the main reason I'm here! The debate btween Pyre of Heroes and Eldritch Evolution. I think with this deck, Pyre of Heroes might be a better option. It is technically a slower play, however something I've found with tutor mechanics like this needing a lot of card draw is not really needed. I would also venture to say that having Pyre of Heroes would eleminate your need for Aether Vial.

Lastly, a few cards worth looking into are: Knight of the Ebon Legion, Murderous Rider, Knight of the Reliquary, and Knights' Charge

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