Elena, Turk Recruit

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Elena, Turk Recruit

Legendary Creature — Human Assassin

When this enters, return target non-Assassin historic card from your graveyard to your hand. (Artifacts, legendaries and Sagas are historic.)

Whenever you cast a historic spell, put a +1/+1 counter on this.

Optimator on How many equipment until free-equip …

1 year ago

I'm throwing together a Shinra-themed deck with Elena, Turk Recruit and Reno and Rude as rule-0 partners. Here's the prototype decklist (I doubt the details are particularly important for this discussion per se): Shinra Conflict Resolution

As a way to help the commanders do anything, and to trigger Elena's historic-matters ability, I'm thinking of adding a good amount of equipment. Not enough to make it like a full-on equipment deck, nor to make the deck a Voltron deck.

That said, I wanna check everyone's gut:

How many equipment would you run before cards that free-equip, like Sigarda's Aid, Ardenn, Intrepid Archaeologist, Forge Anew, Bruenor Battlehammer, etc seem like good inclusions?

Conventional wisdom for Equipment decks seems like 18-25 equipments makes it a true Equipment deck.

Would running, say... twelve Equipments warrant free equipers? Ten? Fourteen? Sixteen? Nine?

I know it depends on the equip-cost of all the equipment and the curve and all that. I'm just testing the waters as to where y'all would draw the line if you had to throw out a number.

Thanks!