Bow of Nylea

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Bow of Nylea

Legendary Enchantment Artifact

Attacking creatures you control have deathtouch.

, : Choose one —

  • Put a +1/+1 counter on target creature.
  • Bow of Nylea deals 2 damage to target creature with flying.
  • You gain 3 life.
  • Put up to four target cards from your graveyard on the bottom of your library in any order.

kamarupa on Golgari Scavengers

2 weeks ago

I have some suggestions. Feel free to ignore them!

  • Unearth instead of Treasured Find.

  • The Ozolith instead of or in addition to Fate Transfer - it's quite a expensive, so maybe you don't want to invest in it, but it's cheaper to cast and as a permanent, works statically, which is quite nice. The downside, in addition to its hefty price is that it's Legendary.

  • Corpsejack Menace has long been a staple in golgari counters

  • You didn't include "Budget" in your description or Hubs, so I'll suggest Yavimaya, Cradle of Growth and Urborg, Tomb of Yawgmoth as useful lands. They might help your opponents mana-fix, too though. And of course, if they're too expensive, just disregard this. Other lands to consider: Castle Locthwain, Bojuka Bog, Darkbore Pathway  Flip, Blooming Marsh, Deathcap Glade.

  • Thoughtseize is a classic black spell, but only 2x isn't much, especially when it's your only means of removal. Golgari is arguably the best color combination for removal ever. Abrupt Decay and Assassin's Trophy are at the top of a long list of great removal spells, and both are exclusive to golgari. I'd suggest 2x of each, but either would be useful. The other could go in your sideboard. Since you are already running some sac outlet creatures, Fatal Push would be a good fit, too.

  • Bow of Nylea is always good. It's another Legendary, so no more than 1x.

nuperokaso on Trample Tribal

8 months ago
  • Since you are playing Arbor Elf, Old-Growth Troll and Utopia Sprawl, you need to be 100% sure that you have Forest in your opening hand. You are now playing 12 Forests, which don't guarantee that. I would suggest that you go up to 16 at least.
  • Aspect of Hydra is not a good card in your build. It works well only in a mono-green deck. Remove them. Ghor-Clan Rampager is a better pump and also a good creature with trample.
  • Commune with Nature is a bad card. If you want a better alternative, play Once Upon a Time, but best would be to play none of it - it's only relevant in combo decks.
  • Trample works well with Deathtouch, since you need to assign only 1 damage to each blocker and the rest to the player. Try 1 Bow of Nylea and 1 Basilisk Collar.
  • Return to Nature is a situational card which may end up dead in your hand. Such cards are not to be played in main deck, only in sideboard.
  • Don't play Thrill of Possibility. You don't have any synergy with it. Instead of spending 2 mana to get to cards you want, play cards you want.
  • Colossal Rattlewurm is a 6/5 trample for 4 mana with some upsides. Play some 2 Ramunap Ruins instead of a Basic Mountain to support it.
  • Explore is questionable. I suggest you remove them. Add extra Arbor Elf and you have one free slot.
  • As was already mentioned, 1 Stonebrow, Krosan Hero should make it into the deck.

Headers13 on Cultivating Enchantments

1 year ago

Don't mind a little ideas sharing at all!

Sythis, Harvest's Hand loses the splash of blue that I like having the option for in the deck but I could see the appeal to it being a low to the ground commander that you can get the benefit from earlier on.

I think Tuv would be good if you could weave in the flash like you say but my decks are often born out of the casual kitchen table 1 vs 1 games I normally play, hence not considering it before as I wouldn't have more than 1 trigger off-turn and why I've gone for Kes in preference.

Control magic is in an interesting way to take it but I've got another deck which explores this theme (I Sphinx You'll Find That's Mine), which is probably why I avoided this in this deck to keep the decks thematically different.

Archetype of Imagination and Bow of Nylea fell out of this build a while ago when I threw in more 'has protection from' auras as they guarantee swinging through which fit better with the volton-ish archetype this deck eventually evolved into.

I definitely like the look of Umbra Mystic (which for some reason I've not come across before) as that really fits with protecting whatever creature(s) I've thrown all the enchantments on.

Hopefully this covers the thought process behind some of the decision made so far for the deck.

Darsul on Cultivating Enchantments

1 year ago

I see where your coming from in a vacuum but, in reality you can still draw get just as many triggers off Tuv as with Kes. Note: Tuv triggers once a turn NOT, once on your turn so, as long as you play your enchantments at flash speed on your opponents try you will trigger her draw. Yes that's a little more build around but, still you can get multi. triggers. I know back when this precon came out I always tried to shoehorn Kes over Tuv and when i look ya your deck I feel your trying to do the same. In short getting more draw triggers is a reason but, not the best reason to play Kes over the other option, Sythis, Harvest's Hand would be the best for the enchantress draw commander.

What I feel really makes Kestia, the Cultivator stand out over her peers is she rewards you for playing wide. The real trick is finding that balance. B4 this last eldrain set came out Control Magic and cards like it were all stars with her, stealing you opponents dudes swinging with them and your get to draw a card.. ah yes please but, stealing your opponents stuff always has 2 major down falls one, they need play dude worth stealing and when they are out of the game so to goes their card. Now how ever we have cards like Gylwain, Casting Director, Spellbook Vendor and Ellivere of the Wild Court(yes i see her in your list). They mean less auras we need to shove in the deck to help trigger kes but, building on that we can run Umbra Mystic (she didnt play well with heavy control magic list). Note you need to attack to get the trigger so, we need ways to attack profitably to that end Archetype of Imagination feels like a must (it really read "my team is unblock able muh ah ah ahahah"), Bow of Nylea can help too. Most of my auras in my list are all make the creature unblocked variety.

Let me know if Im crazy and ill stop but, if you want more thoughts from me ill write more but, for now i feel like im imposing so ill leave you with this. Not saying im doing it right but, my list for Kes has me at about 34 Creature 15 enchantments 36 lands and 14 other cards where your trying to split 50/50 enchantments to creatures when, kes needs you to go wide and turn your team sideways. Tuv or Sythis want more of the 50/50.

GL HF

Darb_the_Bard on Buttercup: Princess Bride

1 year ago

Bow of Nylea would make Jegantha illegal as a companion, but otherwise it would have been a great fit. I like the idea of Nylea, God of the Hunt as yet another way to give my deathtouch creatures trample (a combination I love!) but without having to pay extra mana for it. She doesn't have deathtouch herself though, while Rhonas does. She's also not always a creature, which can be an upside but can also be a downside, especially when Odric is out and she can't share her indestructible keyword with my other creatures, which is always turned on with Rhonas. Definitely worth considering though. I will add Nylea to the maybe board. Thanks for the feedback!

legendofa on Help with deck creation for …

1 year ago

If I may answer for FormOverFunction, trample + deathtouch is a very strong combination of abilities. Since you're giving attacking legendary creatures trample with the Owlbear side, finding a way to give them deathtouch (Bow of Nylea, for example) would be a valuable force multiplier.

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