Angrath, Captain of Chaos

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Angrath, Captain of Chaos

Legendary Planeswalker — Angrath

Creatures you control have menace.

-2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

rwn1971 on You Shall Die a Peasant’s Death!

1 year ago

OMFG i thought your name looked familiar. I love that Volo deck.

In that case i will suggest these planeswalkers and i am sure the first one you might add :) Vraska, Swarm's Eminence Samut, Tyrant Smasher and Angrath, Captain of Chaos

Epicurus on Amass With Kenrith

1 year ago

TheOfficialCreator Thanks for all that!

This was actually one of the early prototypes I drew up when I first started playing Commander. At that point, I had been playing a 60-card Amass deck for a bit, and loved it. The Gleaming Overseer + Silent Arbiter combo was the key to that deck. And, like you, I struggled to find the right commander to use.

I think that I should update this list now, which will change a great deal of it. Your suggestions are good, and I'll include some of them. However, Yarok and others won't really work, because there are only 5 cards with Amass as ETB triggers. All of the rest of the Amass cards are instants and sorceries, except for Angrath, Captain of Chaos that has an activated ability, and Dreadhorde Invasion that has an upkeep trigger.

If you think of anything else while building your own Amass deck, please share.

DreadKhan on unthinkable apocalypse

2 years ago

I'm not certain the Commander has enough explosive power to consistently win vs 2 decks, but I have very good results in 1 v 1 with my Rakdos deck, and it often has spare cards by the end of the game, be it wipe or removal, because the deck just runs so much of those, with lots of the removal hitting more than 1 target (I love stuff like Phyrexian Purge, Fire Covenant, Make an Example, and Volcanic Offering can each be a terror of a card, and a deck running all of them has lots of pinpoint removal that will clear lots of stuff out. Ashes to Ashes and Reckless Spite also exist fwiw, and if you aren't certain you'll have creatures out, Tergrid's Shadow can do a bit of work, as can Plaguecrafter or Demon's Disciple, cards Sedris can recur for 2B even. Another value card is Dredge the Mire, which can cheat in the 3 worst creatures in people's graveyards, note certain creatures will kill you if you control them, so check before playing! Necromantic Selection not only clears the field, it also gives you back the best thing, this is extra juicy if you use some sort of Indestructible creature(s) that won't die. If you consistently have a fairly big creature, or one with Deathtouch and Lifelink, Chandra's Ignition is one sided by definition, one of many cards that shines brightly with Basilisk Collar (which is also very good with Jaya Ballard, Task Mage or even good old Banshee, Jaya's 6 damage wipe really is amazing if you've got Collar on her, though it'll kill her too). If you expect to have multiple opponents, Goad is a very strong effect, Karazikar, the Eye Tyrant is potentially pretty solid, lots of card draw. There is also Kardur, Doomscourge that will force everyone's hand. Spectacular Showdown is a great card if you've actually got a board of your own to finish people off, keep in mind that on your next turn, you not only won't have been attacked by any pre-existing creature, everyone else will have swung for the fences with Double Strike, and they will likely have nothing left to defend with, making your Double Strikers very effective. Another Goad source that is great with a creature heavy board is Agitator Ant, which is hilarious a lot of the time. If you're using Goad effects, War Tax can let an opponent have a way around them, if there is a tax to attack Goad fails, and War Cadence is absolutely devastating with Goad, even a tax of 1 to block can make blocking impossible for weenie decks, and you can use either on anyone's turn.

As you've got access to Blue, there are a few non-Rakdos tricks you can use, the most hilarious I know of is Mass Diminish, note that it lasts until your next turn and have a good laugh. There is also Sudden Spoiling, which is powerful but lasts for that turn, or Polymorphist's Jest, which is similarly a 1 turn solution. I use Mass Diminish more aggressively, to make a player hyper-vulnerable to attackers (and make them unable to counter attack), getting two casts is just savage. Visions of Duplicity can create some chaos with it's two casts, Cultural Exchange is obscene if someone else has better creatures. Bident of Thassa is glorious if you want both of it's effects, forcing people to attack is incredibly mean, and this doesn't require you to run a weenie like Goblin Diplomats, but that's also a fun card fwiw. If you're going to run Oriq Loremage, you might slip in a huge creature to Unearth, something like Dragon Tyrant can be huge and not break the bank, Double Strike and Firebreathing are really good together, and you won't have to pay the upkeep with Unearth, he's dead before that matters.

I was looking at your land count and average Mana Value and I think you probably are running too few lands at this point, it's very tempting to cut them, but 30 is probably too few for a MV that is over 2.5. You might get away with adding 2 mana ramp, but I'd still aim for at least 36 lands (or MDFCs that count as a land, you probably already have the best two MDFCs in those colours, but people also run Malakir Rebirth  Flip) to ensure you can consistently cast stuff. There is a smattering of ways you can run less lands/ramp, but these all come with downsides, but in Grixis you can run 4 solid Bounce Lands, Dimir Aqueduct and Guildless Commons should be in here as well if you want a lower land count, these let you hit another land drop when you draw them. You might also run stuff like Thran Dynamo or Worn Powerstone to help you hit higher MVs sooner, ramping by only 1 mana feels bad compared to hitting a land drop most of the time, there is also Gilded Lotus, but hitting 5 mana can be rough. Coalition Relic can charge for 1 turn, Skyclave Relic is super versatile/rugged, and Everflowing Chalice can be huge if you want, 6-10 mana is absurd but sometimes comes up. Cantrips like Ponder and Preordain are also good at digging for a land, but I know in Talrand it stings pretty bad when you Preordain and don't find a land and I needed one. As for some cards to remove, I'll take a look, but if I'm trying to build a deck that can handle attention, I look first at cards that will hurt only 1 player, unless that card will almost certainly end that player, either right away or in a few turns.

A few to consider removing (I may be missing why you have them in, so user discretion is advised or something): Archive Trap, Outpost Siege, Palace Siege, Ponder, Preordain, Haunting Echoes, Cruel Ultimatum (this seems insanely hard to cast, and hits only 1 player, unless you can copy it I'd run Captive Audience if I want to hose one player hard), Cranial Extraction, Cormela, Glamour Thief, Kess, Dissident Mage, Kroxa, Titan of Death's Hunger, Lobber Crew, Loyal Subordinate, Nekusar, the Mindrazer, Obeka, Brute Chronologist, Phenax, God of Deception, Runo Stromkirk  Flip, Spear Spewer, and Thermo-Alchemist.Some maybe cards include Angrath, Captain of Chaos, and Cryptolith Fragment  Flip (for another land, maybe a better rock, there is Thought Vessel, but fixing is sweet in Grixis).

Hope some of this is helpful!

TypicalTimmy on Sword of a Tribal Deck

2 years ago

I've been wanting to add Planeswalkers, but unfortunately with just 2 creatures at my disposal, these are not easy to protect. That being said, I did find two that are perfect for this deck. Three, actually.

As an honorary mention, Angrath, Captain of Chaos works for the deck. His text mentions the word "creature", he gives my Commanders menace which is hugely helpful, and yes there is a sword in the artwork. If you look at the Eternal in the background to the left, you see it wielding what appears to be the Khopesh. We can see the full sized artwork here. However, there is room for argument that his is not a stylized or angled Khopesh, and instead another weapon - the Mace-Axe, which can be seen depicted here, in two versions: #5 and #8. Because this leaves room for argument, Angrath won't be making the deck.

Someone who can make the cut and dramatically act as a wincon for the deck is Jeska, Thrice Reborn. Her 0 can cause an TKO. Suppose for example I am up against an opponent who is playing Golgari, and my Commander happens to have protection from black and green with either Sword of Feast and Famine as well as some other buffs. To land 21 damage, he or she needs a minimum power of 7. That is very easily done with this deck. So Jeska immediately becomes a wincon. (Also, her initial loyalty is equal to the number of times I've cast my Commander this game, and I happen to have two of them ;3)

Lastly, Ob Nixilis of the Black Oath fulfills the requirement of padding my boardstate with his 5/5 Demons with flying. Likewise, he also regains me approximately 3 life each turn, helping off-set the life I lose whenever I cast my spells. His full artwork can be seen here, showing that he is in fact holding a sword.

Lastly, there is powerful synergy between Nixilis and Jeska, because I can target his 5/5 Demon with flying and beat face for a respectable 15 damage if all else fails.

TypicalTimmy on Angrath on New Capenna

2 years ago

Since I love Minotaur and I love Angrath, and since I am having so much fun making cards for New Capenna, I decided to make Angrath on NC! :D

Canonically, Angrath is not an evil guy. He has a short fuse and a horrible temper, but he mostly just Planeswalks to various worlds to collect things for his two daughters. When we saw him on Ixalan, he had been trapped there for 14 years, so his rage was understandable. Then we saw him again on Ravnica, where he once again felt imprisoned. Despite him appearing to be evil in his depiction of Angrath, Captain of Chaos, he actually was fighting against Bolas by using his powers to take control of the Dreadhorde Army - since his magical powers is the ability to incite rage in others.

So! :3

I figure Angrath on New Capenna could have gone there to look for Phyrexian metal to smith and discovered the collection of priceless artifacts that the Maestros collect. Once there, he found himself doing jobs for the only crew that he would have naturally fit into - The Riveteers.

Angrath, Riveteer Muscle

Legendary Creature - Angrath

When Angrath, Riveteer Muscle enters the battlefield, you may have him deal damage to any target equal to his loyalty.

+1 You may destroy target artifact or enchantment. If you do, create a treasure token. If that permanent was legendary, creature two treasure tokens instead.

-4 Target creature fights another target creature.

-8 Gain control of all creatures, then destroy target non-creature permanent for each creature you control that you do not own. Untap each creature you control. They gain haste and must attack this turn if able.

4

His ETB ability showcases his rage and violence.

His +1 shows him doing jobs for The Riveteers and being paid handsomely for it.

His -4 shows him using his powers to cause riots and sow dissent within the ranks of others.

His -8 shows him completely taking over a crime family, not unlike how he completely took over the pirate crew on Ixalan.

Blackgate on Pirati!!!Pezzent standard

3 years ago

I love the Pirate tribe and hope they make more. Nice deck! I would squeeze in 1 copy of Captain Lannery Storm. A great card that ramps with treasure tokens. Giving pirates menace with Angrath, Captain of Chaos is a nice addition! :)

zapyourtumor on Amass Effect (Grixis Amass)

3 years ago

I would run Fatal Push over Moment of Craving, plus 1-2 Dreadbores (or Bedevil) to get rid of bigger creatures or problematic walkers.

Angrath, Captain of Chaos and Jace, Cunning Castaway don't seem that great, and even if you decide to keep them I don't think three copies of each is justified. Liliana, the Last Hope is both recursion and removal, plus her ultimate also synergizes if you ever fire it off.

Have you considered a playset of Thoughtseize? You don't have a single turn one play in the entire deck, and I think this card would be a great way to gain information and disrupt their gameplan.

Drana, Liberator of Malakir might be a nice card to try out for more +1/+1 counters.

Also, your mana costs are pretty demanding so you should definitely cut some basics and add in more Blood Cryptfoil, along with some Drowned Catacomb, and Steam Ventsfoil. Fabled Passage could also be used to trigger revolt on Push.

All in all these are the changes I would make:

DarkRequiem on Kaalia's Hordes (D)

3 years ago

Unha110w3d, yeah, well... Playing with Armageddon and a few more variants, Skithiryx, the Blight Dragon , Iona, Shield of Emeria (prior to her banishing) and a few other offenders is fun when the group is on par. When people start rulling out infect due to random unanswerable kills, you have to change the deck. When land destruction is rule out because, lets face it, it isn't much fun and the group isn't that cutthroat, you have to change the deck. And when Emeria is banned... It still hurts.

I still believe it to be quite powerful and fun even if people don't think Rakdos to be fair (works like a charm if paired with Blood Clock or if think that a Master of Cruelties dropped by Kaalia, attacking someone who can't block it is overwhelming... No one said that Kaalia is fair, even if toned down. :)

And talking Master made me think that a Angrath, Captain of Chaos could be fun in this build...

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