Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Abrade
Instant
Choose one —
- This deals 3 damage to target creature.
- Destroy target artifact.
ToastedBagl on
Burnt Eggs
2 weeks ago
Shattering Spree, Abrade, Volcanic Fallout (vs tokens), Basilisk Collar, Loxodon Warhammer, and Grafted Exoskeleton would be really helpful for this deck.
clayperce on
Gut Shot
1 month ago
Very cool deck! I've can't recall ever seeing Gut partnered with Popular Entertainer before (seems like she's always hanging around with Agent of the Iron Throne or Inspiring Leader), but I really like it.
The deck seems to be running as you like, so please take these more as "brainstorming ideas" rather than actual suggestions:
- In playtesting, I found I often had a hard time deciding whether to sac' one of our existing creatures for a Skeleton or to leave it ... to help make that decision easier, I might lean a bit more into Treasure tokens and maybe add some Treason effects. Good options incl J. Jonah Jameson, Bloody Betrayal, Seize the Spotlight, Treasure Nabber, and Hijack.
- I was lucky enough to draw Vehicles in a couple playtests and found them REALLY good in the deck (partly as it gives the Goblins with "attack each combat if able" something to do when we don't want them to attack ... but mostly bc sac'ing a Crew member for an attacking Skeleton really ramped up the Power of my attacks). Careening Mine Cart and Hoard Hauler come to mind first, but there are oc a ton of options available ...
- I personally prefer a little more ramp, interaction (incl boardwipes), and protection. If your meta shifts and you find yourself wanting more too, some favorites incl Ruby Medallion, Fire Diamond, Fellwar Stone, Abrade, Blasphemous Act, Chain Reaction, Lightning Greaves, and Swiftfoot Boots.
- I'm not sure if you want more Token generators ... but if so, maybe Legion Warboss, Siege-Gang Lieutenant, or Urabrask's Forge?
- One final thought: I'm a big Skullclamp fan, for almost any deck with X/1s.
Cheers and a big +1 to you!
TheVectornaut on
Monocolor hell
5 months ago
Cool to see this combo actually being tried out. Depending on the local modern meta, I could see this struggling with both speed and consistency. And if you're worried about wincons getting countered, I'd also be worried about the combo being disrupted. Something like Vexing Shusher could help get past countermagic, but it doesn't solve the more pressing issue of post-sideboard hate. Liquimetal Coating has some redundancy with Myr Landshaper but Splinter does not. A single Disruptor Flute, Ancient Vendetta, or more likely a Thoughtseize into Surgical Extraction could suddenly make things pretty tough. I think the deck is also likely to struggle against creature threats, especially when you haven't resolved a Liquimetal Coating. If you're willing to splash into black, I think Tear Asunder is better than Shattering Blow while having the option to kick and remove creatures and planeswalkers in a pinch. And while I know you'd prefer to exile over destroying, Assassin's Trophy is also very flexible without Coating. You might even be able to bait an opponent into searching for a basic to Splinter in cases where they don't already have one. Path to Exile is similar if you prefer white. Adding more colors would additionally justify running more shocks or other 2+ land type duals of different colors, something which would allow you to use fetches stolen by Oblivion Sower more reliably. Staying in red, there's still Abrade, Untimely Malfunction, Brotherhood's End, Explosive Derailment, and Overwhelming Surge as options. A final card that i think might fit here is Wrenn and Six. It's just such a nuisance in Gruul decks, keeps you on curve with a single fetchland, can get back Buried Ruin to keep your artifacts online, and the ultimate can even let you Splinter repeatedly if the game goes long. As for sideboard options, that will always depend on what you're actually facing. Still, I'd probably focus a little more than normal on matchups with decks that run few basics or few lands altogether. As an example, Leyline of the Void against manaless dredge or Blood Moon against amulet titan. If you're playing against refined versions of decks like that, I think it's still gonna be tough, but you gotta do what you gotta do for the sake of the janky combos!
Balaam__ on
Dig Hard with a Vengeance
1 year ago
@kamarupa yeah that’s definitely the Achilles’ heel, once the graveyard gets tampered with it’s essentially game over. Then again, this isn’t a deck I’d want to play repeatedly, more that I wanted to build around a card I hadn’t come across before. No deck is perfect, and this one is…less perfect than most, ha.
@Andramalech thanks for the suggestions. I don’t think Meltdown is as good as it first seems. I thought about it and reason that people usually don’t have multiple copies of artifact graveyard hate cards in play simultaneously, so the multi-hit functionality is pretty useless outside of hindering otherwise artifact heavy builds. Plus that’s mana that could be used to move the gameplan forward. I do like Abrade and Flare of Cultivation though; the former has extra utility and I’ve never seen the latter before. It’s a new card to me and it might speed things up dramatically. I’ll maybeboard those.
Andramalech on
Dig Hard with a Vengeance
1 year ago
Balaam__ it's nice to see you posting a list like this! Seems like something I could potentially use. Very cool, middle-of-the-road kinda deck mechanically, but the idea behind it? Incredible. I agree with capwner that something like Seasoned Pyromancer would be extra useful for you. kamarupa makes a really great point that a few cards like Meltdown, Abrade (can't remember if that's the artifact one), etc. that one-off target an artifact. Some instant-speed removal pieces would help defend against your worst matchups with Leyline of the Void, Tormod's Crypt, and other grave-hating decks. Speeding up your process with cards like Flare of Cultivation might really make that an unexpected victory!
Piyh on
Great Heads Think Alike
1 year ago
Painter's Studio / Defaced Gallery
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MartinEMcArthur on Abrade and Deflecting Swat Question
1 year ago
So let’s say someone plays Abrade, or any other card that gives the player two or more separate options for a targeting effect. In this scenario let’s say the player chooses “3 damage to target creature” for Abrade. If I play Deflecting Swat in response to it, would I be able to change the spell’s target to “Destroy target artifact” instead? Not sure if it could work that way but at the same time I don’t see why not since it would be a legal target for the spell♂️
Optimator on
Anarchy Burger
2 years ago
Return the Past - expensive, but a huge value engine
City on Fire - might not be worth it since you could rarely get the mana discount, but the power is there
Ensnared by the Mara - some damage and value
Spikefield Hazard Flip - could take a land slot
Court of Embereth - draws a card and starts to make blockers
Virtue of Courage - a bit of burn, then HUGE card advantage. Could be a must-include!
Realm-Scorcher Hellkite - there are a bunch of dragons with repeatable damage abilities--perhaps those would be great mana sinks?
Hearth Elemental - could be decent card draw, then a blocker. Not amazing, but there it is
Flick a Coin - kinda funny
Ravaging Blaze - not amazing removal, but you'll usually have Spell Mastery
Insurrection - a bit anticlimactic, but if you're whittling down life totals this could very often win the game. The red creatures would do bonus damage too. Sorcery synergy I guess
Disrupt Decorum - could get the heat off of you for a turn or two
Abrade - creature removal or artifact removal--the option is nice
Fires of Mount Doom - expensive but repeatable card-draw. A bit of removal and damage too. Perhaps a must-include?
| Have (1) | gildan_bladeborn |
| Want (1) | beesaurs |








