Maybeboard


A.K.A. Guttersnipe Tribal

Why do I wanna make this deck?

I want to build a deck that kills my opponents with cards like Guttersnipe and others with similar effects.

How do I reach that goal/want?

Easiest answer ever. Play cards like Guttersnipe and others with similar effects. Go spellslinging.

What do I need to do that?

  1. Creatures that burn on spellcast
  2. Spells to sling

It's important to have a mix of burn creatures that hit all opponents and burn creatures that hit only one, so I can play a bit more political or just hit the biggest threat the hardest, and still eventually burn out everyone with the blanket burn effects.

I also really like the idea of having some "and now I cast X spells at once" kinda effects, but I want to make sure it doesn't end up with a "win out of nowhere" kinda situation.

Suggestions

Updates Add

Out

In

Reasons for removal:

  • Brainstorm putting cards back on top doesn't work for this deck, and Quicken doesn't do enough.
  • Evolving Wilds in a two-color deck without landfall is worse than a tapped land that taps for both, so I'm replacing it.
  • Lonely Sandbar, Myriad Landscape and Swiftwater Cliffs haven't felt all that good in this deck for a while.
  • Thought Vessel and Thran Dynamo make colorless mana, where the deck really needs colors in abundance.
  • Increase Vengeance always was a filler, and boy it felt bad.
  • Reasons for adding:

  • Ponder digs a little deeper, and Borne Upon a Wind allows me to potentially flash a bunch of creatures in before my turn starts.
  • Eroded Canyon is the tapped land that's better than Evolving Wilds for this deck.
  • A basic Island and Mountain to replace some of the lands that felt bad.
  • Firemind Vessel and Mana Geode both create the extra mana the deck needs to ramp up and keep playing cards.
  • Insult / Injury could really help me finish out games.
  • Thousand-Year Storm is a cool-ass card, and it wasn't in any of my spellslinger decks, so it goes here. I expect it to fuel a finish turn with enough extra effects to secure the win.
  • Comments

    99% Casual

    Competitive