Introduction


Sram's Cereal Killers

  • Have you ever wanted to have a draw spell in the command zone?
  • Do you like card advantage, but are tired of having to run blue to get it?
  • Do you enjoy casting multiple spells each turn?
  • Do you like getting quizzical looks from other players as you play ineffective equipments?

If you answered yes to any of these questions then have I got the deck for you.

Sram, Senior Edificer is the best white draw spell. This deck utilizes his ability to draw cheap or free equipments to build a "storm" count and laser beam people with Aetherflux Reservoir. It's also capable of winning through commander damage by suiting up Sram.


Decklist


Equipment

The backbone of this deck is cheap/free equipment that triggers Sram's draw ability. All the equipment is included and as many as possible. I've tried to keep ones that will be useful if I start to stall and need to go Voltron.

Equipment with for cost needs to have a useful ability, as they can stall you out with cost reduction in play. Sword of the Animist will help you thin your deck to help keep drawing and facilitates the casting of the more expensive spells.Lightning Greaves and Swiftfoot Boots both provide protection and, with Puresteel Paladin and Paradise Mantle , can help provide mana ( especially with Monk tokens. Umezawa's Jitte can be used as removal or to get the last few points of damage.

The drops only consist of swords. Feast and Famine has two relevant abilities, as does Fire and Ice. War and Peace just shores up protection from white, but will probably be replaced when C17 drops.



Strategy


Weaknesses

Artifact hate.

Summary


Suggestions

Updates Add

-Gold Myr

-Aven Mindcensor

+Umezawa's Jitte

+Abolish

Needed some enchantment/artifact removal. And forgot all about Jitte.

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Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

33 - 0 Rares

27 - 0 Uncommons

24 - 0 Commons

Cards 100
Avg. CMC 1.48
Tokens Monk 1/1 W, Phyrexian Germ 0/0 B, Spirit 1/1 W
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