Ghostfire Blade

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal

Printings View all

Set Rarity
Khans of Tarkir Rare
Promo Set Rare

Combos Browse all

Ghostfire Blade

Artifact — Equipment

Equipped creature gets +2/+2.

Equip

Ghostfire Blade's equip ability costs less to activate if it targets a colorless creature.

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Ghostfire Blade Discussion

Cragon18 on Show me where Tezzeret touched you

1 month ago

Thanks for the comment HehaGardenHoe. If I were to make this Frontier ready I'd add red for Shrapnel Blast and cut Tezzeret's Touch to 2-3 copies. I'd of course add Ghostfire Blade and Darksteel Citadel as well.

Thanks for the comment JgamerJ. I am aware it's not in standard but it would be legal in the new Frontier format that HehaGardenHoe is referencing.

Cheers!!

Kidchaos2084 on Assemble the B-Team

1 month ago

I like Ghostfire Blade as well as Frogmite. I will have to consider them.

DiscardDecard on Assemble the B-Team

1 month ago

Ghostfire Blade might be good in this also did you think about the original affinity cards like Frogmite ?

Dorotheus on Esper H8-Souls

1 month ago

Most things with one or two Ghostfire Blades do the same.
Just realizing that this deck is split a bit between the Artificer version of Ensoul (technically a 4 color deck) and the more heavy artifact version (UR or WUR), and it allows me to understand why the are split.

Femme_Fatale on Esper H8-Souls

1 month ago

I have found that Ornithopter doesn't do anything by itself, and there have been plenty of times where I have not been able to get out my ensouls, but have been able to kill via vehicles due to having things like Hope of Ghirapur, Bomat Courier and Merchant's Dockhand. Which is the same reason I don't recommend Ghostfire Blade, as having those creatures is quite important.

Remember that the meta has much fewer one drops so you are perfectly fine running them. Also, having more vehicles as your targets is better than having an ornithopter as your target as they can't Lightning Strike or Grasp of Darkness in response. Aethersphere Harvester makes it so that they can't Fatal Push it either, and is excellent against Atarka Red.

Also remember that Hope of Ghirapur can protect you from removal and counterspells on your stuff so you can safely play your ensouls more often.

I agree on the Metallic Rebuke and Heliod's Pilgrim.

Dorotheus on Esper H8-Souls

1 month ago

You don't need Metallic Rebuke, Stubborn Denial is the Ensoul counter of choice, and Ornithopter is an Ensoul target first, and a Ghostfire Blade target second. Heliod's Pilgrim package pushes the midrange of the deck, and I think it could be a decent sideboard, but don't think it's a good idea mainboard. Restoration Specialist is gas, and I'm going to have to a get a couple for my Turbo Ensoul deck.

kamarupa on Ensoul Aggro

1 month ago

Tormod's Crypt in the sideboard? I'm thinking pump equipment could be quite good in limited quantities on the mainboard - Stoneforge Masterwork and Ghostfire Blade, for example, seem to fill the low CMC/early potential target for Ensoul Artifact while also adding to threats on the board in the absence of Ensoul Artifact. Maybe some draw card options? Smuggler's Copter, Slip Through Space, Take Inventory, Rogue's Gloves, and Read the Bones are all Frontier-legal options. Removal maybe? Murder, Ruinous Path, Ultimate Price, or Bone Splinters?

lullelukas on Scissoret

1 month ago

I'm working on something similar to your brew, with an aggressive take rather than your more control centered one, and I think I might have some pointers for you. (I will include the link to my deck at the botom if you want to take a look)

For starters you should probably take a look at your mana base. You have lots of fetch lands and the plan is obviously to go get Sunken Hollow and Smoldering Marsh. This is a very solid plan if you can make sure you have enough basics, like you seem to do, but you will find yourself in situations where getting a red mana that you can use right away is the best option - so you might want to try to make room for a basic Mountain in the deck. Also, Spirebluff Canal may be the best possible land for you to get on turn one or two in this deck.

Fatal Push is awesome removal, it will have to find a spot in my deck for sure, but I don't know about the three Metallic Rebukes you've got in the deck with how the deck looks to play right now. Ghostfire Blade, Hangarback Walker and the [Ensoul Artifact] effects themselves are cards that want to put early preassure on the opponent and then want to start making your artifacts tap for attacking. I have a hard time seeing when you would want to tap your artifacts for Improvise, and if you plan on hard casting them to stop removal spells targeting your ensouled artifacts Negate will be straight up better at it.

Finally, I'm not sure how many ensoul effects are appropriate in a deck like yours and mine yet. I'm trying out a total of six for now and it seems to be enough so far, but a full eight is absolutely much safer to do. I would however consider broadening your artifact creature base somewhat to make sure you have the targets and support you want for ensoul and touch, especially since you might not be the only one playing Hope of Ghirapur and getting hit by that even once or twice might lose you a game if you don't play enough creatures. Bomat Courier, Scrapheap Scrounger and Filigree Familiar might be interesting cards to look at.

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