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Heads up: This deck does big things. This is the only deck Ive ever played that swung for 7,000+ in a turn. Thats what happens when craterhoof triggers stack up.

Lets say you have rhys and 5 1/1 creatures and a parallel lives on the field. Of course we have grand abolisher or a lightning greaves to protect us. You start your turn by dropping a craterhoof. Trigger for 6 creatures. Great, we are showing four 7/7's + one 12/12 or 40 trample damage on the field, assuming rhys wont attack.
Well now we are going to drop a blade of selves and equip it to creaturehoof behemoth. We move to combat and swing with 6 creatures including craterhoof behemoth. Myriad Trigger. Parallel lives trigger. Thats 4x Craterhoof trigger with 10 creatures. Now we have four 47/47's plus one 52/52 plus four 45/45's. Lastly we finish off with tapping rhys to double tokens. We get eight non attacking craterhoofs (that also dont go away next turn) for triggers with 18 creatures. Thats swinging four 191/191's, one 196/196, and four 189/189's for a total of 1716 trample damage from a relatively unthreatening position to start the turn. Granted this is 20 mana in a turn but this is not unreasonable for this deck either, nor is it unreasonable to have another doubler in here including illusionist bracers. This escalates similarly with avenger of zendikar + akromas memorial + either cathars crusade or boundless realms.

Ever thought tokens were lame? Never again with blade of selves. We want tokens with ETB effects. Lets try: Myriad + Rhys' second ability or sundial of the infinite. Also mimic vat in place of blade of selves.

Other odd interactions: Ever wanted a land token? Animate one and watch it die with mimic vat on the field, now use mimic vat and sundial of the infinite and start doubling your lands with rhys!

Blade of selves lets us make awesome tokens of great non-legendary creatures: craterhoof behemoth, stoneforge mystic, seedborn muse, or wurmcoil engine. Then we have such great tokens from blade of selves or mimic vat, why give them up at the end of turn? Keep them with sundial of the infinite, or double the tokens with Rhys and keep the doubles!

Then of course we load up with all the best token gear from coat of arms to doubling season. Not much beats having multiple craterhoof triggers in the same turn and knowing you can get even more the next turn.

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Date added 8 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

47 - 0 Rares

11 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 4.08
Tokens Beast 3/3 G, Beast 4/4 G, Copy Clone, Elephant 3/3 G, Elf Druid 1/1 G, Elf Warrior 1/1 G, Elf Warrior 1/1 GW, Emblem Elspeth, Knight-Errant, Insect 1/1 G w/ Flying, Deathtouch, Plant 0/1 G, Soldier 1/1 W, Treefolk X/X G, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink, Wurm 6/6 G
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