Trying really hard to stick to $50 hard limit (obviously not going so well). Any / all feedback is appreciated. Please note this is my first time building a spellslinger deck!

Edit: Strategic Planning Out, Unsubstantiate In (Unsubstantiate works well alongside some of the other spells in the deck, whereas Strategic Planning is a one off sorcery to draw cards)

Clout of the Dominus Out, Empty the Warrens In (Clout was the sole haste enabler for Jeleva, and as the only card, very unlikely to appear at a useful moment.)

Empty the Warrens Out, Throes of Chaos In (Throes allowing Storm to increase is useful in the deck, however the inability of it to hit Empty, alongside the utility of the other spells it could hit rendered empty less useful)

Mirari Out, Crystal Ball In (For how the deck plays, mirari is too expensive as a copier, the reliable draws enabled by Crystal Ball's cheap scry are more useful to the deck)

Gateway Plaza Out, Evolving Wilds In (Plaza is too slow. Wilds provides better fixing)

Steam Augury Out, Clear the Mind In (Playtesting found a liability to milling out, put in Clear the Mind to shuffle deck again. Steam Augury offered too little value as opponent chooses which pile is kept as opposed to Fact or Fiction.)

Murmuring Mystic Out, Blood Tithe In (Murmuring Mystic is very slow, and doesn't reward copies, which this deck does a lot of, deck also required more lifegain as relying solely on Aetherflux Reservoir was dangerous, so have added a good, budget table drain in Blood Tithe.)

Beacon Bolt Out, Bonus Round In (Bolt only able to hit a single creature target. Value from spell copying from B. Round too good to pass up.)

Call to Heel Out, Run Away Together In (Whilst Call can be used to draw myself a card. Run Away Together is more versatile and the 2-for-1 is too good value to pass up.)

Blood Tithe Out, Flood of Recollection In (The amount of drain / gain from Tithe is not as strong as the ability to return 'better' cards from the graveyard.)

Crosis's Charm Out, Soulfire Eruption In (In test games, I have never "wanted" Crosis's Charm and not had it, so it is cut for that reason and for being UBR to cast. Eruption is a huge spell, but the quantity of free casting in this deck means needing to hard cast is not likely. It's also just really splashy.)

Path of Ancestry In (Enough Wizards to make the addition viable.)

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91% Casual

Competitive