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In Brightest Day, In Darkest Hour.

Commander / EDH*

MollyMab


This is a White-Black good stuff deck, with a combo kill in it and tutors. The deck can win with beat down, midrange or combo, and Teysa helps you squeeze every little bit of value out of the deck. It also has some control and meta hate elements to help you stick around and stop other players from winning.

==The Combo and Win Cons==Teysa and Darkest Hour form the crux of the deck primary combo.

Teysa and Darkest Hour make it so whenever a creature dies, you get a 1/1 white spirit. Darkest Hour makes the spirit black so you can sac it off again to get another Spirit.

With Blasting Station , you can infinitely mill or do damage to someone, to win the game. Even if they have hexproof, you can simply blow up their stuff every turn and beat them down with tokens.

Sadistic Hypnotist lets me empty someone's hand easily and Blood Artist also lets me kill everyone if need be.

Debt to the Deathless is another win con. Even if it doesn't kill everyone, it will weaken them and gain you a lot of life, putting you into a winning position.

Then there is always the beat down route. A lot of my cards have a life gain sub theme.

==The Hate==

There are a number of pieces of hate in this deck and I think I should explain their uses.

Torpor Orb prevents enter the battlefield effects. This shuts down Titans (even my own), combos like Intruder Alarm, and life loss from playing creatures. In my meta this stops enemy good stuff decks and certain combos.

Blind Obedience taps stuff down. The main use of this is to slow down decks that seek to generate lots of mana via rocks or lots of tap effects, like Sensei's Divining Top. It also extorts to keep my life topped up.

Ward of Bones stops people going off with Azusa and playing too many creatures. If need be, I can sac everything off and with Ward of Bones out, they can't play any more creatures.

Leyline of the Void stops flashback and reanimator shennanigans, as well as screwing over Mimeoplasm decks. My creature quality isn't really good enough for them to get to full strength.

Martyr's Bond is a MAD weapon. They blow up all my lands or creatures or anything and they will have to blow up all their stuff too.

Ghost Quarter and Tectonic Edge are good for just flat out land D. I can recurr them with Sun Titan but I'm unlikely too. I don't like mass or repeated land D but they do let me take care of stuff like utility lands or throw them off their mana a little.

Prison Term is a great way of dealing with a lot of decks. Throw it on a weak creature or even your own dude and then keep moving it around to their commanders.

Oblation is funny when you use it to tuck their commander. It can also tuck away combo pieces, or troublesome permanent. I can also play it on my own card to save it from destruction and draw 2 cards.

Ghostly Prison is just a way to stop people attacking me. Lots of infinite token decks and this stops them one shotting me without a lot of mana.

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Revision 24 See all

(9 years ago)

-1 Oblation main
-1 Intangible Virtue main
-1 Serra Ascendant main
Date added 11 years
Last updated 9 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

36 - 0 Rares

22 - 0 Uncommons

3 - 0 Commons

Cards 95
Avg. CMC 3.36
Tokens Emblem Sorin, Lord of Innistrad, Faerie Rogue 1/1 B, Soldier 1/1 W, Spirit 1/1 W, Vampire 1/1 B w/ Lifelink, Zombie 2/2 B
Folders EDH Decks
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