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This deck was simultaneously easy but fun to brew due to how weird Geralf is as a commander. He's a little underwhelming at first glance since there's a bunch of Blue Commanders that can mill waaay better than he can.

However, his token generating ability is actually kind of unique, and so I decided to lean into creating big buff zombie tokens with the extra benefit of removing my opponent's threats before they can even see play. This approach to deck building made me look into cheap and obscure cards that you don't really see in commander that often which was pretty sick.

The fact that he's mono-blue also really makes me not have to worry about investing into an expensive mana base as much.

This deck aims to recycle the cards I mill and exile with Geralf in various ways. It also aims to select what he specifically can mill to ensure his cadavers are as roided as humanly possible.

Note: Will go more into detail on how the deck theoretically functions, but rn I just wanted to post this before going to bed.

Aight, so here's how the deck should ideally function.

We got big creatures on our own end that we can mill with Geralf to make some big zombies. They're also solid cards on their own in case we can't access Geralf's ability for some reason. That's probably the simplest part of our gameplan. However, things get a bit more interesting from here on out.

There's a reason why I'm running Eldrazi creatures, and it's not just because they're known for having large bodies. You see, there's this neat card called Coax from the Blind Eternities that can retrieve any Eldrazi creature from you own exile. This provides the catalyst for a recursive value engine, as we can bring back any Eldrazi we exile with Geralf. I also use cards like Misthollow Griffin and Eternal Scourge because they can just straight-up summon themselves out of exile after I use one or both of them to stitch together a cadaver.

I can use cards like Augury Owl , Mystic Redaction , and Long-Term Plans to make sure I hit the big creatures I want to use for Geralf. Scrying is also just good in general tho. Brainstorm is a no-brainer, but it can actually synergize with Geralf as well as just exist as a good card.

But what about my opponents? I want to make sure I hit their high-value creatures with Geralf, so how do I ensure that? Well, the options are kind of limited, but Wand of Denial , Moonring Island , and Halimar Depths provide consistent intel gathering for Geralf. Psychic Surgery and King Crab also help exist as recurring Geralf enablers, albeit with conditional stipulations. Other instants and sorceries like Memory Lapse , Aetherspouts , and Bury in Books double as creature removal and one-time Geralf enablers.

I also included Conjurer's Closet as a means to give Geralf and my non-token creatures pseudo-vigilance as well as reuse the Etbs of some of my other creatures. Thassa, Deep-Dwelling also works for this purpose, but I wanted to keep things under 80 bucks.

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94% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

30 - 0 Rares

27 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 3.94
Tokens Ape 3/3 G, Bird 1/1 U, Boar 2/2 G, Copy Clone, Eldrazi Scion 1/1 C, Foretell, Vizier of Many Faces 0/0 W, Wizard 2/2 U, Zombie */* U
Folders Commander/EDH
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