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Etrata joins the Weatherlight

Commander / EDH Equip Exile Haste

djocho


Maybeboard


This is a "secret commander" deck.
Main goal is Etrata, the Silencer + Sisay, Weatherlight Captain + something that gives haste, and if you have it, something that can double the effect.
The first part of the game is getting Sisay's power up while setting up your enhancers for Etrata and reaching WUBRG mana sources. Use equipment and/or cheap legends for the pump. Haste equipment can be transferred to Etrata if you have the mana.
While it's very possible that you've revealed your win-con in pre-game talk, if you haven't it can be good to feint like the Etrata summon is just a cool way to remove something problematic the first time, do the table a favour, though you may set yourself up as a target - people are scared of Sisay decks! Anyway, once you have a player with one creature exiled, you can try to get the doubled effect to assassinate that player out of nowhere. Remember you need a creature (or two) that is not the commander to target, which means there are decks that are very hard to take down. (Back up wincon for these commander decks is commander damage...I guess.)

There are also some ways to blink or bounce Etrata while her trigger is on the stack to prevent her from being shuffled, but remember that leaving her on the table makes her vulnerable to removal, so this is not always a great move. I've made that mistake plenty, and will consider taking out that package in the future (Astral Drift/Slide and cycling, etc). There are a few things (Repopulate, Season's Past) that can help her recur, but it's not an ideal situation. Edit: I did take out the astral & cycling package, as it turns out I would rather try to resummon her with Sisay than leave her on the battlefield where she is vulnerable.

Note that this is NOT a toolbox Sisay deck. There are some cute moves like pull out Gerrard in response to a board wipe. Can definitely try to play a "fair" game with all the legends in the deck. Since we have lots of equipment for Sisay already, there is a decent commander damage win angle as our backup plan, but the deck is definitely focused on the janky win-con.

The deck is probably a lot more consistent with every major update, but honestly haven't gotten to play it since lockdown, so a lot of it is theoretical. Oh, and the updates below are not correctly dated one day apart, I had just been writing updates in this description box and not using that feature

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Updates Add

Out:

1x Island (MIR) 1x Forest (MIR) 1x Evolving Wilds (M15) 1x Grow from the Ashes (DOM) 1x Mox Amber (DOM) 1x Samwise Gamgee (LTR) 1x Shadowspear (THB)

1x Bloom Tender (MYS1) 1x Terramorphic Expanse (C14)

In: 1x Minamo, School at Water's Edge (MYSTOR) f 1x Okina, Temple to the Grandfathers (CHK) 1x Rivendell (LTR:344) 1x Gold-Forged Thopteryx (MAT:81) f 1x Murmuring Bosk (V12) f 1x Ioreth of the Healing House (LTR:507) f 1x Fierce Guardianship (CMM:694)

1x Plaza of Heroes (DMU) 1x Jodah’s Codex (DMU) f

Putting in some 'fancy' lands - still have one of each basic - and also taking out maybe the only land-ramp spell that only gets basics. Mox is meh, shadowspear is generically good, and Samwise is Universes Beyond (Saruman remains for now) and the most likely to return. Thopteryx and Guardianship are additional protection, Ioreth is flexible, and Codex is card draw, something that this deck kind of lacks.

Comments

Date added 5 years
Last updated 2 months
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

53 - 0 Rares

19 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.43
Tokens Copy Clone
Folders Commander
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