It's a pretty straightforward game plan. Get cats on the battlefield, pump them up and swing for as much damage as possible. Arahbo does big things from the command zone thanks to eminence and just his +3/+3 pump paired with the Lost Leonin or Adorned Pouncer can put immediate early pressure on opponents for very little investment. Put him on the battlefield and pump one kitty with the +3, then double that with his second ability and things can get pretty intense pretty quickly. I've moved a lot of cards in this deck trying to make it work and I think it finally feels like I may have reached that point.

I've got enough removal and other forms of protection in the deck to keep things safe, but I'm starting to wonder if I might need to swap out a couple ramp cards for something a little more useful, such as the Sword of the Animist for something a little more threatening. I may have over corrected for a bunch of games where I was mana screwed by increasing the ramp, but then I ended up flooded, so I'm entertaining other ideas! Also, maybe Steely Resolve for Privileged Position since shroud means no Arahbo pumps!

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Date added 5 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

45 - 0 Rares

26 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.67
Tokens Adorned Pouncer 4/4 B, Beast 3/3 G, Cat 1/1 W w/ Lifelink, Cat 2/2 W, Cat Soldier 1/1 W, Cat Warrior 2/2 G
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