Maze's End is one of my all time favorite alternate win conditions. This deck's main goal is to get a Maze's End win with the alternate plan being Crackling Perimeter, Door to Nothingness, or commander damage via a boost from Glaive of the Guildpact. I play all play an extra land effects and the idea is to be as draw, gate, go as possible utilizing the instant speed draw, removal and fog effects.

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Switched to Golos for the commander so added some blink packaging. Added more utility lands and the Dark Depths/Thespian Stage combo.

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98% Casual

Competitive

Date added 5 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

49 - 0 Rares

19 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 3.78
Tokens Elemental 5/5 RG, Golem 4/4 RW, Inkling 2/1 WB, Pest 1/1 BG, Soldier 1/1 RW, Treasure
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