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Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.
I'd run Nighthowler over Consuming Aberration . Consuming Aberration is a 5-drop, which is the same spot as all-important Phenax, God of Deception , which should really be in this deck along with Underworld Connections . Phenax gets turned on by 1 Connections and 1 Nightveil Specter , so he's a pretty good contribution to the milling. Nighthowler doesn't grow quite as fast as Consuming Aberration, but bestowed it's a 4-drop that can help turn Phenax on, while being resilient to removal.
Vortex Elemental is worth consideration for 1-drop control. It's a great target for Nighthowler bestows too, because it rarely gets removed ahead of time.
Sideboard should have some artifact hate for control matchups that will board in Elixir of Immortality and Bow of Nylea . The Bow can put cards back in their library at instant speed, and you need 2 instant-speed sources of mill to beat it. Incidentally, Phenax is good at this. If the artifact hate is also enchantment hate, it can be used against Crackling Perimeter in a Maze's End deck.
I disagree with the Wall-and-Phenax plan. I had a deck full of Wall of Frost , Hover Barrier , Doorkeeper , etc. along with Ashiok, Nightmare Weaver and Phenax. Sometimes it worked but it was very vulnerable to Supreme Verdict and similar cards.
I find Duskmantle Guildmage to be too slow in this deck. It can deal 8 damage with a turn 5 Breaking , but ideally you're already farther along than that at that point, because you'd need a way to get the rest of the way.
I posted my Standard mill deck here: BNG Standard Mill mk2
Oh, yeah. I forgot about Ruric, this is where Slaughter Games cna be useful. Also Crackling Perimeter can actually race him out which is both amazing and really funny, especially when you see the face of opponent that lost Maze's End because of dropping to 0 hp.
i never played against mono red burn at my shop.
Riot Control is your only mainboard fog that stops the burn...
Assemble the Legion might be useful as well
I've been running a maze deck for quite awhile, and even won second place at my local FNM (2-0,2-1,1-2).
Although, I would highly recommend (to make your deck run much faster) throwing in two Prophet of Kruphix
So you can get a nice wambo combo with Mazes End. I once had two Maze's End on the battle filed at once and Profit, I was able to use it's ability once during my turn then twice durning an opponents! As well as having enough mana to spear to keep me alive while I was digging for the ten guild gates.
I would also run Crackling Perimeter in your main deck, it can be very lethal, since there is almost (I said Almost!) no way to prevent damage from a guild gate!
Another thought would be to throw in Into the Wilds for some more extra land.
That should help your decks speed significantly. Let me know if I was of any help!
also, no Crackling Perimeter ?
It's a good alternate win-con if you can't seem to find maze's end, and is a LOT faster.
@Araganor Thanks! I just got back from a competition at my local game store where I went UNDEFEATED first time using the deck competitively! And the best part was: I didn't sideboard the whole night! None of the cards I was playing seemed dead in any of the matchups.
Match 1 2-0-0: I was playing against the new and upcoming Black/White sac-outlet deck. Focusing strongly on Bubbling Cauldron , Bogbrew Witch , and Festering Newt as well as putting in things like High Priest of Penance and Cartel Aristocrat to invoke more rage.
I found the way I got around it was to burn all of his creature answers right away and essentially let him play his hand and go into top deck mode. By turn 5 on the first round I found myself at 3 life while my opponent was at a healthy 26, BUT he had no more cards in hand and I eventually won from his inability to work around Possibility Storm and the Guttersnipe burn triggers.
Match 2 2-0-0: This match I was playing against a White Weenie deck splashing blue for Triton Tactics , Judge's Familiar , and of course Ephara, God of the Polis (In my opinion, the best god card) and some counterspell.
First Match went smoothly. I took out his threats as they came down and again, he went into top deck mode by around turn 5 or 6 enabling me to play freely. I burned for the win, simple enough
The second match was a little bit more rough. He sideboarded out the cards I was getting rid of very easily and this lead to almost a 25 minute game (Too long for this deck). We were at a stalemate around turn 10 and neither of us were drawing well. The decisive move that actually swung the game in my favor was that he played Ephara when I had Possibility storm out, but it landed a Daring Skyjek (<--- LOL) I was able to deal with it and ended up winning from casting a guttersnipe into a Worldspine Wurm
Match 3 2-1-0: This was by far the most frustrating game. My opponent was playing the feared Maze's End deck that just plays Fog or Riot Control when you try to make any moves. The amount of control he had over me was astounding.
The first game was a breeze. I burned him directly early on after watching him play the previous round (I finished very early in comparison to the others). Turn 6 I got the wonderful synergy of Blast of Genius into Worldspine Wurm for the win.
Game two was very aggravating. Once I dropped Possibility Storm , He stopped playing anything almost completely. This was unexpected. At that point he had gained enough life from using Riot Control on all my baby pyromancer tokens that he had enough life to race me. He got the 10 gates and won.
Game three was the most intense game of magic I have ever played. Started out pretty quickly. I played a Steam Vents
turn one (I got 4 for this deck because its too good) and he played a gate. I played a mountain and a Young Pyromancer
turn two and he responded with a gate. Turn three I turned up the heat with a Shock
and Lightning Strike
Triggering two tokens and taking him to 15. After that I swung every turn, and was denied every turn. The only things that were getting through were the burns that weren't doing nearly enough. After turn 5 he started racing me with Crackling Perimeter
which SUCKED. Eventually I had 31 elemental tokens and he was at 7 life and I was at 5. I knew he had Aetherize in hand but he tapped his gates and brought me to 1 leaving no blue mana open (I think he just miscalculated) and I swung lethal.
Overall I won all three games, leaving my heart pounding and my brain satisfied. Thanks for the general deck idea, and the response on sideboarding!
I feel like you can get rid of the Gatecreeper Vine . The don't do much for you in the first place, and something like Into the Wilds would be a much better choice. While the Vine can block something, it will most likely die to it due to its 2 toughness, and you want to be fogging as often as possible anyway.
I run a Maze's End deck at my local FNM occasionally and it does fairly well - I have 0 creatures in it. I have 7 sweepers MB and all 16 fogs (you're only running 1 Merciless Eviction and 2 Riot Control s). Perhaps a single Crackling Perimeter would also be a good inclusion to provide an additional win-con if needed.
I can make my Maze's End deck on here now, I'll link it in another comment when it's finished.
|Avg. draft pick||13.83|
|Avg. cube pick||1.27|
|Commander / EDH||Legal|