Crackling Perimeter

Crackling Perimeter


Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.
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Crackling Perimeter Discussion

L_Insomnia_P on Maze's End (aka Solitaire)

1 week ago

Might I suggest a Prophet of Kruphix, to speed up the Crackling Perimeter?

magicevan11 on Ping Untap Ping

1 month ago

What your suggesting is more of a combo deck, Triforce-Finder. I am trying to maximize synergy while keeping the theme. Razorfin Hunter fits the theme because it's a nice pinger that hits players as well as creatures, and costs 2 mana. Hunter untapping lobber is just incidental synergy. I play tested my deck against your Chain of Pain deck. It was a fun match up. Games lasted until turn 7 usually. My Crackling Perimeter + Prophet of Kruphix ended the games usually.

magicevan11 on Ping Untap Ping

1 month ago

Also, I like guildgates in here since they enable Crackling Perimeter.

wilie345 on Gate

5 months ago

My friend has a maze's end deck. He mostly relies on cards like Fog and other instants that prevent damage done to you. With these instants you shouldn't need to rely on creatures to protect you as much.

I'd also suggest removing Vault of the Archangel and Gavony Township and adding the gates you only have 1 of. It would be terrible is someone managed to destroy or mill your 1 of's essentially causing you to rely on Crackling Perimeter. Also there is nothing wrong with draw power, but I'm not sure which cards to suggest.

jdave99 on Maze's End Deck

6 months ago

I'll try and get some Amulet of Vigors in the future, however Crackling Perimeter seems to never really do that much for me due to the fact that it would be the only way to constantly deal damage. Plus normally I'm always tapped out every turn until a turn or two from the end of the game. I'll sideboard the Crackling Perimeters regardless though.

koth_of_the_bummer on Maze's End Deck

6 months ago

Amulet of Vigor does a good job to speed this deck up. Also, Crackling Perimeter could be an alternative finisher.

TheRedMage on

9 months ago

This actually reminds a lot of a deck I was playing a couple rotations ago, where I would make my cadre of Deadly Recluse, Wasteland Viper and High Priest of Penance into an impenetrable wall by giving them a ridiculously high toughness with Hold the Gates.

The deck would take control of the board and eventually attack the opponent with 1/17 vigilant spirits from Lingering Souls or just ping them dead with Crackling Perimeter. I am still not sure what the win condition is here after you have mowed down their creatures though.

Color(s) Red
Cost 1R
Converted cost 2


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Gatecrash Uncommon

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