Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.
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Crackling Perimeter Discussion
2 months ago
I did have Gatecreeper Vine in for a bit. But he was a weak, limited wall.. people just walked past him. And while I do get to search for gates, they don't come onto the field. Immediately.. so it doesn't fix my manan the way I need it to, when I need it to. So I switched to Sylvan Caryatid a stronger, harder to remove wall, that increases mana production immediately. That said, it does slow down that third win condition. I've only pulled it off a couple times. But it's pretty sneaky for those long games. I used it with Crackling Perimeter but found it too slow.
I switched out for Freed from the Real again, thank you. Excellent catch. I'm glad I can still transmute for it too
3 months ago
I used to run Crackling Perimeter and various jank "untap lands every upkeep" cards in emperor to salt people out of the format. Hope that helps
3 months ago
I know what you mean about it being thin. Right now my goal is to survive long enough for me to burn them out with Crackling Perimeter, swing in with Gateway Shade, or combo with + . I planned to saty alive via life gain and the insane toughness buff i get from Hold the Gates. I really like Genesis Wave in here. Scapeshift seems a bit to $50 for me haha but i won't rule it out. Thanks so much btw. I may add some walls and take out some of the aggro stuff, if i do that should i keep in Doran?
5 months ago
Also you could add Crackling Perimeter to make even more use of the gates
6 months ago
Charms has always been my favorite strategy, you can control the game by practically being able to do anything and then you take the surprise win with something like Might of the Nephilim on Cromat, a good old Maze's End win, or even by just slowly burning all your opponents with Crackling Perimeter.
7 months ago
Yah, i just feel like I can rush most opponents with straight land drops, I should definitely side in Safe Passage and Fog or something just in case. I didnt go with Crackling Perimeter cause I feel like its a wasted slot when I could just focus on the main plan. Thank you tho, ill get right on that sideboard xD
7 months ago
Crackling Perimeter lets you damage both opponent and planeswalkers.
Defend the Hearth could be another choice for preventing damage but i think it serves also as a sideboard card.
Having a sideboard with preventing damage cards would benefit in surviving to reach maze end's objective if you're facing a fast aggro deck.
7 months ago
If you're trying to go for a more fun multiplayer experience then I would recommend just focusing heavily on the charm aspect of the deck. Adding in a few more charms to get them more consistently and adding in cards to have even more fun with the charms, like Isochron Sceptre and Djinn Illuminatus, could give your deck a better ability to have a presence in the game. Also, I would recommend Crackling Perimeter. It's not amazing but it's always fun to run with gates and it can actually start putting out a decent amount of damage if you have Seedborn Muse out.
I would also recommend adding in a few more wincons, I realized that Cromat himself is one of the best wincons for the deck. By adding just a few cards like Might of the Nephilim, Civic Saber, or Finest Hour you can turn Cromat into a 2-hit kill. Also, if you want to add infinite mana combos then you can use Djinn Illuminatus to infinitely cast damage charms or you can even just use Cromat's +1/+1 ability infinitely. If you want I can upload my deck later today to show you the approach I took.