Crackling Perimeter

Crackling Perimeter

Enchantment

Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.

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Crackling Perimeter Discussion

Ressurrectionist on Suppressionist (Needs Help)

1 month ago

Crackling Perimeter is an excellent way to do damage to a player using this deck. I have actually tried play testing it and it worked very well when this deck was still standard. Do you think it is still relevant now that we are dealing with modern opponents? In modern creatures are faster and more numerous. I need cards that can not only do damage to players, but creatures as well to keep the battle field clear. Resounding Thunder not only dose damage to creatures and players , but it allows me to possibly draw a card.

legionn on Rosheen Hydra Tribal

1 month ago

You are going to want to add North Star , Mudhole , Wood Elemental , Shaman's Trance , Shelkin Brownie , Bull Rush , Rupture Spire , Ivory Cup , and Crackling Perimeter . I would probably remove most of your mountains to make room for those extra cards.

Tingettley on Maze's End

1 month ago

Deck needs Summer Bloom , and some form of playing lands off the top of the deck for more ramp Oracle of Mul Daya or Courser of Kruphix . Ontop of that, Azusa would be fantastic, even if you are trying to remain budget, you can afford a little bit higher on ramp as you are keeping your lands as budget as possible.

I don't think Kiora has an actual place in the deck, yes she is another explore, but there is much better draw out there for it. Same thing goes for Urban Evolution. In place of Kiora, I would run 1-2 Crackling Perimeter as an alternate win-con as they will do massive damage to your opponent should the maze's end portion flop.

The deck also needs some form of removal and counter magic. No deck is just going to allow you to fog every turn, because some do not win by attacking.

I do understand why the Chrom Lantern is in the deck, as mana can be very bad, but I think 4 of is to much. Running 3 should be more than enough, because you don't want to draw more than 1 unless one gets destroyed. It'll end up being a dead card in your hand.

So I would run like 8 counter spells or so, add in another Titan (or 2), cut down on the fogs, add the Perimeters, nix the Kioras, add the green rampers, including Azusa when you can afford her. Otherwise the deck idea is sound.

YoloSwaggins101 on Labyrinth of dementia

2 months ago

Wow i was going to say have you tried Maze's End or Crackling Perimeter because I have a deck exactly like this without mill and it works really well have you considered using Courser of Kruphix it's a very good card. Great job on the deck will you check out my deck Red Blue Self Draw please and leave some feed back on how it can improve and stuff? Thanks!

bathsheba on

2 months ago

Crackling Perimeter is a card I often find helpful in Maze's End builds. It also can keep your superfriends opponent crying if it's not taken care of. Maybe replace the Plains in the sideboard?

Coopenhagen on Safety At The End

3 months ago

Maze's End Here's my version of Maze's End. I wouldn't overlook the amazing capabilities of Crackling Perimeter as a burn, should you have extra mana after fogging. My sideboard was created to handle my LGS and can be adjusted accordingly.

I also have multiple gates, just in case something happens to one of them, and basics because shocking can end up being the death of you in dire situations.

JakeHarlow on This is the End for You

3 months ago

Lots of extremely solid ramping! Love it.

4x of Crackling Perimeter may be a bit much. Great card, but multiples on the field don't add any particular advantage. Maybe drop 1-2 for Kiora, the Crashing Wave ? With all the ramp, Primeval Titan might be a viable threat.

Anyways, awesome stuff. +1 for an aMAZEing deck.

xiao.wen on xiao.wen

3 months ago

yo emask, just finished june internal testing. june was a round robin in which all the decks went up against each other in a best of three. all three of the decks we talked about showed MAJOR improvement over may. azorius.wen took first place!! up from 4th place in may. it took a fantastic 86% of possible points (3 points for a win, 1 point for going down 1-2, 0 points for 0-2) simic.wen jumped up to 5th from 9th. means its still not among the top top tier in internal testing, but as each round introduces major improvements to most decks, simply improving from 9th the 5th is already a very good sign. one of the major surprises though was esper.wen jumping from 16th to 7th, and the only difference between its 7th place finish and tying selesnya.wen for third place was a rough late 0-2 loss to lowly slivers.wen due to slivergate's silly but absolutely control-busting Crackling Perimeter .

ive made small tweaks to simic, abandoning Groundbreaker for Deadbridge Goliath , but azorius will have to defend its title un-tweaked while i spend my efforts attempting to improving all the other projects that trailed far behind it. dimir in particular asked for a major rethink, its been running one of the highest price tags and best mana bases but my previous Jace's Phantasm mill-infused creature strategies have been performing as bad as my tongue in cheek slivergate strategy.

TCGPlayer.com Price

Low Avg High Foil
$0.03 $0.16 $0.8 $0.5
Color(s) Red
Cost 1R
Converted cost 2
Avg. draft pick 13.83
Avg. cube pick 1.42

Legality

Format Legality
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal

Printings View all

Set Rarity
Gatecrash Uncommon

Combos

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