EnchantmentTap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.
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Crackling Perimeter Discussion
3 months ago
My friend has a maze's end deck. He mostly relies on cards like Fog and other instants that prevent damage done to you. With these instants you shouldn't need to rely on creatures to protect you as much.
I'd also suggest removing Vault of the Archangel and Gavony Township and adding the gates you only have 1 of. It would be terrible is someone managed to destroy or mill your 1 of's essentially causing you to rely on Crackling Perimeter. Also there is nothing wrong with draw power, but I'm not sure which cards to suggest.
4 months ago
I'll try and get some Amulet of Vigors in the future, however Crackling Perimeter seems to never really do that much for me due to the fact that it would be the only way to constantly deal damage. Plus normally I'm always tapped out every turn until a turn or two from the end of the game. I'll sideboard the Crackling Perimeters regardless though.
4 months ago
5 months ago
7 months ago
This actually reminds a lot of a deck I was playing a couple rotations ago, where I would make my cadre of Deadly Recluse, Wasteland Viper and High Priest of Penance into an impenetrable wall by giving them a ridiculously high toughness with Hold the Gates.
The deck would take control of the board and eventually attack the opponent with 1/17 vigilant spirits from Lingering Souls or just ping them dead with Crackling Perimeter. I am still not sure what the win condition is here after you have mowed down their creatures though.
8 months ago
This looks like fun! It will be hard to pick only 3...
Genju of the Fields is my favorite Genju; I was going to mention it but someone beat me to it. I've had a lot of fun with this card growing up.
Things I haven't seen mentioned: (Other cards already named may be better, but these are worth bringing up)
Linessa, Zephyr Mage (seems mean but effective)
All the "Duos" http://gatherer.wizards.com/Pages/Search/Default.aspx?name=+[Duo]
Mul Daya Channelers (Seems really nasty)
Silvergill Adept (Like Baleful Strix with no color risk and a 2/1 in exchange for the keywords; not bad)
Squadron Hawk (or does this fall under the "name a card" rule?)
Phyrexian Crusader (takes 3 power to take down ONE, only needs 10 damage to win, and is protected from two colors)
Glaze Fiend(I actually really like this guy)
Serra Avenger (two on turn 4 every single game... With vigilance, it could certainly work)
Brine Shaman (Just kind of funny. Not too bad, though)
Vampire Nocturnus (Almost worth the 4 CMC?)
Lim-Dul's Paladin (lolz)
Tyrant's Choice is really bad in this kind of format... Believe me, I've played a deck with 3 of them in Conspiracy. When they have no creatures or too many creatures, they will select Death and then outpace you. If they play non-creatures, they will pick Death every time and nothing will happen.
My top pick: Akrasan Squire
8 months ago
This deck has officially been updated! The edits are as follows:
My Child of Alara has been swapped for the FTV: Annihilations version
Disciple of Griselbrand and Kheru Dreadmaw allow me to sac CoA to gain life while blowing things up, and High Market and Tymaret, the Murder King provide other (reusable!!!) outlets to sac. Barter in Blood and Vish Kal, Blood Arbiter are other sac outlets that I could potentially use for the Space Baby, but also provide pressure on my opponents' creatures if I don't have access to it.
Blood Tyrant and Progenitus are big, scary fatties I added a) because they're cool and b) they put pressure on my opponents in the late game. And through the sneaks I have at my disposal, it does quite nicely.
I took out Keranos, God of Storms because I only have one copy and I want it in my Temur standard that I'm constructing, so I brought in Iroas, God of Victory to help protect my creatures and deal more damage.
Rubblehulk has a couple of uses. First, he's a big creature when I want him late game, but he's also a sneak win, thanks to his bloodrush ability. Similarly, Aurelia's Fury is a sneak win, as an excellent sink for all my extra mana that this deck just loves to create.
Finally, I took out Jace, Architect of Thought in favour of Vraska the Unseen because I felt that Vraska fit the style of the deck better. Also, Thassa makes Vraska's tokens unblockable, giving me another win condition for when Maze's End is Strip Mine -d and if Crackling Perimeter is Naturalize -d.
11 months ago
Crackling Perimeter is an excellent way to do damage to a player using this deck. I have actually tried play testing it and it worked very well when this deck was still standard. Do you think it is still relevant now that we are dealing with modern opponents? In modern creatures are faster and more numerous. I need cards that can not only do damage to players, but creatures as well to keep the battle field clear. Resounding Thunder not only dose damage to creatures and players , but it allows me to possibly draw a card.