|Commander / EDH||Legal|
Printings View all
Combos Browse all
Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.
Crackling Perimeter Discussion
1 week ago
Thanks. I thought it was a cool wincon back when it was first printed in Dragon's Maze. At the time, it was barely possible to play the deck in standard, until Theros dropped, then it was slightly playable. But I was taking a break from magic at that time.
I removed the Chromatic Lantern s to add another Riot Control , a Primeval Titan , and a Kiora, the Crashing Wave . Primeval Titan gets out so many lands and is a good blocker with Trample. Kiora, the Crashing Wave can block damage from permanents, draw you a card while letting you plan another land, or gets you 9/9 tokens every turn! I think she'll help a lot.
I added Wear / Tear for some artifact/enchantment answers. Maybe Pull from Eternity would be good in case my opponent is exiling my stuff? The sideboard has a few alternent wincons: Crackling Perimeter , Liliana's Caress , and Underworld Dreams provide ways of dealing damage to my opponents. Melira, Sylvok Outcast protects against infect decks, and combos with Phyrexian Unlife to help me stall out longer in case they're killing me too quickly. I even thought about Platinum Angel but 7 is a high cmc. Maybe it would be worth it anyway?
4 months ago
I have always been enthralled by the idea of a gate deck, and this one pretty much sums up how I would do it for casual. I understand that you have probably seen most of these, if not all of these cards, but you might want to check out Crackling Perimeter , which pairs with Wilderness Reclamation beautifully, Hold the Gates which is one of my favorite cards simply for the vigilance it provides. I might run one or two of Gateway Sneak for card draw, or if you play with a group that runs burn, Saruli Gatekeepers .
5 months ago
Some cards I think would do well here.
- Kiora, the Crashing Wave
- Greenside Watcher
- Tatyova, Benthic Druid
- Ulvenwald Hydra
- Ulamog, the Ceaseless Hunger
- Kozilek, Butcher of Truth
- Dark Depths
- Broken Bond
- Lotus Cobra
- Ob Nixilis, the Fallen
- Crackling Perimeter
Let me know if you need help with cuts.
7 months ago
Neato +1 from me
I really like the Honden cycle, Tatyova, Benthic Druid , Reki, the History of Kamigawa , Crackling Perimeter , and a lot of the new stuff like Guild Summit , Wilderness Reclamation and Plaza of Harmony
Nim Deathmantle seems out of place. It's because you're running a lot of boardwipes (so is everyone else); and hopefully you're going to have a lot of mana ?
No Tempt with Discovery ? It gets any land. I guess it's a little over costed unless you're in a big group game. I try to never give in to someone else's tempt ;)
What do you think about Bring to Light , Maelstrom Nexus , Maelstrom Archangel , Demonic Tutor , etc? They're not legendary but are good. Maybe Yidris, Maelstrom Wielder , Thrasios, Triton Hero and Azusa, Lost but Seeking to really drop some CA$H XD
Keep up the good work!
8 months ago
I appreciate the card recommendations, Saljen but a single Amulet or a playset of Titans would cost more than the rest of the deck combined. This is an ultra budget deck I made as a Christmas present for my friend, who's a less experienced deck builder. This is by no means the most optimized version, but most budget-friendly, thematic and fun.
I think you underestimate the draw power of Guild Summit though, it draws on it's entrance as well as gates, and multiple can actually get you to deck yourself during long games. Not to mention, Circuitous Route becomes a draw and ramp spell. Cutting Rampant Growth is awkward, as it's the lowest play on curve and provides redundancy with Sakura-Tribe Elder. Similarly Spring / Mind thin out the deck, and when revealed by Sifter Wurm or milled by Combustible Gearhulk, it can swing a game on the dime with it's high CMC. Not to mention, Rubblehulk grows with all lands, not just gates. I will check out Crackling Perimeter as a budget Banefire, it can be a solid anti-control option in this deck. Hopefully I can get my friend a few alongside the new Gate Colossus card when the next set drops.
Anyway, thanks for the feedback!
8 months ago
Gate sub theme is cool, although you only run 10 gates so you won't be getting much value from 4x Guild Summit. I'd run more gates and drop Rampant Growth and Spring / Mind. They only search for basics, and they are both far from being ideal ramp cards in Modern. If you weren't going budget, I'd recommend 4x Amulet of Vigor, as it largely eliminates the slowness that Gates add, and when stacked it produces extra mana. If you ran a few more gates (say 18 out of 24) then I'd also recommend 1x Crackling Perimeter as a way to ping the opponent, finish off games, and use unused mana in the mid / late game.
It's a pretty great idea to use Gates + Guild Summit in a non-Maze's End deck. Great way to get a draw engine set up at a very budget cost. When Guild Summit was announced, I put my Maze's End deck back together as a Modern deck. Feel free to check it out for some ideas. Primeval Titan would do extremely well in here, but doesn't hit the budget mark very well :(
8 months ago
Been years since I've looked at this deck. I actually re-made my Guildgate deck when this set was released as well. Guild Summit and Gateway Plaza were too good to pass up. Here's my updated deck list if you're interested in checking it out.
You really need to decide if you want to go the turbo fog route. If you do, go all-in on it. If you don't, then don't run any fogs and go full control. I happen to think that full turbo fog is the way to go with gates, but it can be run either way. Anything in the middle will give you a mixed bag of tricks that you won't be able to use very well.
Running 1x-2x Crackling Perimeter gives you a great secondary win-con, in case your Maze's End gets somehow removed from the game. I've found that Terminus works really well as a board wipe, as you can get the low CMC cast for practically free, and 6 mana isn't too much for a stalling deck in case you can't use the miracle cost. I've also found a ton of success running 2x Primeval Titan. If you've got 6 gates in play, the turn you cast it you get 2 more, then the next turn you swing and win because you'll have all 10 gates in play. Really speeds up the game plan.
Guild Summit is so good man, you want 4. It's your main draw condition, and it can turn a single land play into a chain that draws you several cards if you've got things like Rites of Flourishing or Azusa, Lost but Seeking in play. I run 4x Guild Summit and 4x Rites of Flourishing and it works really well, the two synergize off each-other and both speed up the deck massively.
I tend to play multi-player games more often than 1v1. If you're in a similar boat, then running 2-4x Isochron Scepter can really add longevity to the deck, help you survive against multiple players, etc. Really great when paired with 12x fog effects, as you can always have access to a fog to use. Speaking of fogs, I'd recommend checking out Dawn Charm and Respite. Dawn Charm stops attacks directed to your face, as well as fogging when needed. Respite gives you life every time you use it, adding to your longevity in the game. Both pair extremely well with Isochron Scepter at two CMC.
You really need a way to recover your destroyed lands. The method I've chosen to use is just running 2x Elixir of Immortality. This gains me life when cast and cycles any destroyed Gates back into my library. Since I use Elixirs, this allows me to only run 1x of each gate (with the exception of Gateway Plaza and Selesnya Guildgate as those tap for my main colors). Really makes the land base easier, and makes searching for gates 10000x easier.
Anyways, just was following your deck from a couple years ago and got notified that someone commented. Figured that I'd give my two cents again, since more cards were released for this arch-type. Good luck with your Maze's End deck!
9 months ago
Long-Distance Spy-Snapper (Unstable)
Artifact - Contraption
Target opponent reveals a card at random from their hand. You may also reveal a card at random from your hand. If it's the same card, you may play it without paying it's mana cost. Otherwise, draw a card.
Idk if the formatting is accurate as I didn't play Unstable.
No data for this card yet.