Crackling Perimeter

Crackling Perimeter

Enchantment

Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.

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Crackling Perimeter Discussion

TheRedMage on

1 week ago

This actually reminds a lot of a deck I was playing a couple rotations ago, where I would make my cadre of Deadly Recluse, Wasteland Viper and High Priest of Penance into an impenetrable wall by giving them a ridiculously high toughness with Hold the Gates.

The deck would take control of the board and eventually attack the opponent with 1/17 vigilant spirits from Lingering Souls or just ping them dead with Crackling Perimeter. I am still not sure what the win condition is here after you have mowed down their creatures though.

IQuarent on 2014-11-29 update of New Format: ...

3 weeks ago

This looks like fun! It will be hard to pick only 3...

Genju of the Fields is my favorite Genju; I was going to mention it but someone beat me to it. I've had a lot of fun with this card growing up.

Things I haven't seen mentioned: (Other cards already named may be better, but these are worth bringing up)

Grandeur Mechanic:

Oriss, Samite Guardian

Linessa, Zephyr Mage (seems mean but effective)

All the "Duos" http://gatherer.wizards.com/Pages/Search/Default.aspx?name=+[Duo]

Mul Daya Channelers (Seems really nasty)

Silvergill Adept (Like Baleful Strix with no color risk and a 2/1 in exchange for the keywords; not bad)

Squadron Hawk (or does this fall under the "name a card" rule?)

Phyrexian Crusader (takes 3 power to take down ONE, only needs 10 damage to win, and is protected from two colors)

Glaze Fiend(I actually really like this guy)

Rot Wolf

Knight of Infamy/Knight of Glory (the exalted adds up fast)

Serra Avenger (two on turn 4 every single game... With vigilance, it could certainly work)

Carnophage

Diregraf Ghoul

Restless Apparition

Brine Shaman (Just kind of funny. Not too bad, though)

Vampire Nocturnus (Almost worth the 4 CMC?)

Akrasan Squire (Swing for 3 damage on turn 2 and it only gets worse. Beats out Mogg Maniac by attacking with 2 or more of them)

Hinterland Hermit  Flip

Lim-Dul's Paladin (lolz)

Strictly better:

Lord of Atlantis > Timberpack Wolf >= Bramblewood Paragon > Muscle Sliver, Elvish Vanguard

Hada Freeblade > Champion of the Parish

Spectral Procession > Hordeling Outburst

Suture Priest > Blood Seeker

Tyrant's Choice is really bad in this kind of format... Believe me, I've played a deck with 3 of them in Conspiracy. When they have no creatures or too many creatures, they will select Death and then outpace you. If they play non-creatures, they will pick Death every time and nothing will happen.

I was going to suggest Gateway Shade and Crackling Perimeter, but then I remembered it's basics only :P

My top pick: Akrasan Squire

egyptcraze on Space Baby

1 month ago

This deck has officially been updated! The edits are as follows:

Reflecting Pool, Godless Shrine, Hallowed Fountain, and Sacred Foundry to help with color production (at some point when I have the money I will put all of the Ravnica duals in here)

My Child of Alara has been swapped for the FTV: Annihilations version

Disciple of Griselbrand and Kheru Dreadmaw allow me to sac CoA to gain life while blowing things up, and High Market and Tymaret, the Murder King provide other (reusable!!!) outlets to sac. Barter in Blood and Vish Kal, Blood Arbiter are other sac outlets that I could potentially use for the Space Baby, but also provide pressure on my opponents' creatures if I don't have access to it.

Blood Tyrant and Progenitus are big, scary fatties I added a) because they're cool and b) they put pressure on my opponents in the late game. And through the sneaks I have at my disposal, it does quite nicely.

I took out Keranos, God of Storms because I only have one copy and I want it in my Temur standard that I'm constructing, so I brought in Iroas, God of Victory to help protect my creatures and deal more damage.

Rubblehulk has a couple of uses. First, he's a big creature when I want him late game, but he's also a sneak win, thanks to his bloodrush ability. Similarly, Aurelia's Fury is a sneak win, as an excellent sink for all my extra mana that this deck just loves to create.

Finally, I took out Jace, Architect of Thought in favour of Vraska the Unseen because I felt that Vraska fit the style of the deck better. Also, Thassa makes Vraska's tokens unblockable, giving me another win condition for when Maze's End is Strip Mine -d and if Crackling Perimeter is Naturalize -d.

Ressurrectionist on Suppressionist (Needs Help)

3 months ago

Crackling Perimeter is an excellent way to do damage to a player using this deck. I have actually tried play testing it and it worked very well when this deck was still standard. Do you think it is still relevant now that we are dealing with modern opponents? In modern creatures are faster and more numerous. I need cards that can not only do damage to players, but creatures as well to keep the battle field clear. Resounding Thunder not only dose damage to creatures and players , but it allows me to possibly draw a card.

legionn on Rosheen Hydra Tribal

4 months ago

You are going to want to add North Star , Mudhole , Wood Elemental , Shaman's Trance , Shelkin Brownie , Bull Rush , Rupture Spire , Ivory Cup , and Crackling Perimeter . I would probably remove most of your mountains to make room for those extra cards.

Tingettley on Maze's End

4 months ago

Deck needs Summer Bloom , and some form of playing lands off the top of the deck for more ramp Oracle of Mul Daya or Courser of Kruphix . Ontop of that, Azusa would be fantastic, even if you are trying to remain budget, you can afford a little bit higher on ramp as you are keeping your lands as budget as possible.

I don't think Kiora has an actual place in the deck, yes she is another explore, but there is much better draw out there for it. Same thing goes for Urban Evolution. In place of Kiora, I would run 1-2 Crackling Perimeter as an alternate win-con as they will do massive damage to your opponent should the maze's end portion flop.

The deck also needs some form of removal and counter magic. No deck is just going to allow you to fog every turn, because some do not win by attacking.

I do understand why the Chrom Lantern is in the deck, as mana can be very bad, but I think 4 of is to much. Running 3 should be more than enough, because you don't want to draw more than 1 unless one gets destroyed. It'll end up being a dead card in your hand.

So I would run like 8 counter spells or so, add in another Titan (or 2), cut down on the fogs, add the Perimeters, nix the Kioras, add the green rampers, including Azusa when you can afford her. Otherwise the deck idea is sound.

YoloSwaggins101 on Labyrinth of dementia

4 months ago

Wow i was going to say have you tried Maze's End or Crackling Perimeter because I have a deck exactly like this without mill and it works really well have you considered using Courser of Kruphix it's a very good card. Great job on the deck will you check out my deck Red Blue Self Draw please and leave some feed back on how it can improve and stuff? Thanks!

bathsheba on

4 months ago

Crackling Perimeter is a card I often find helpful in Maze's End builds. It also can keep your superfriends opponent crying if it's not taken care of. Maybe replace the Plains in the sideboard?

Color(s) Red
Cost 1R
Converted cost 2
Avg. draft pick 13.01
Avg. cube pick 1.22

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Gatecrash Uncommon

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