Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.
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Crackling Perimeter Discussion
1 week ago
As stated before, Maze's End is the best option. I would recommend not running cards like Gatecreeper Vine though, as soon as your opponents see you fetching specifically for gates, they'll realize what you're trying to do and either focus you or blow up your lands. In my experience, Scapeshift alone is the way to go seeing as it's easy to ramp to 10 lands and get an easy win. Going along with the gate theme, Crackling Perimeter is a lot of fun especially when run with Seedborn Muse; if you decide to use the perimeter then it might be a good idea to use cards like gatecreeper vine after all so you can get as much damage across as possible every turn.
Genju of the Realm is also a fun card to play and, while not a win condition, people will often forget about and let you get across a good bit of damage with it. Door of Destinies is a good wincon (not automatic win but taking the biggest threat out of the game more often than not leads to a win) to abuse the fact that you have a lot of mana and access to all colors, but it's not necessarily land themed and you probably already know about it; you definitely want to include Amulet of Vigor for the ability to use it the turn you play it, but the amulet should be included regardless because it lets you instantly win with scapeshift.
As far as the commander goes, I would recommend Cromat considering he serves as a good mana sink. I run a charm themed deck with him at the helm and the deck's potential to produce mana synergizes incredibly well with cromat. Dumping any excess red and white mana you have into his buff ability allows him to get big fast, especially with cards like Might of the Nephilim, Civic Saber, and Finest Hour, and it's actually fairly common to deal 21 commander damage to someone in a single turn.
1 week ago
It's a gate deck. Gate decks need Crackling Perimeter.
1 month ago
2 months ago
There are better fogs, also having an alternative win con is always a good idea. Crackling Perimeter is really good and combos well with cards that untap your land every upkeep.
2 months ago
I helped build my friend's Maze's End deck a while back and it was a lot stronger than we thought. We didn't try to do the Primeval Titan route but it was a consideration. Two things we ended up finding out were that Amulet of Vigor and Crackling Perimeter were absolute musts.
Recently, I decided that instead of copying his deck I just wanted to try it completely on my own. So I ended up with At the End of the Tunnel.
5 months ago
I did have Gatecreeper Vine in for a bit. But he was a weak, limited wall.. people just walked past him. And while I do get to search for gates, they don't come onto the field. Immediately.. so it doesn't fix my manan the way I need it to, when I need it to. So I switched to Sylvan Caryatid a stronger, harder to remove wall, that increases mana production immediately. That said, it does slow down that third win condition. I've only pulled it off a couple times. But it's pretty sneaky for those long games. I used it with Crackling Perimeter but found it too slow.
I switched out for Freed from the Real again, thank you. Excellent catch. I'm glad I can still transmute for it too
6 months ago
I used to run Crackling Perimeter and various jank "untap lands every upkeep" cards in emperor to salt people out of the format. Hope that helps
6 months ago
I know what you mean about it being thin. Right now my goal is to survive long enough for me to burn them out with Crackling Perimeter, swing in with Gateway Shade, or combo with + . I planned to saty alive via life gain and the insane toughness buff i get from Hold the Gates. I really like Genesis Wave in here. Scapeshift seems a bit to $50 for me haha but i won't rule it out. Thanks so much btw. I may add some walls and take out some of the aggro stuff, if i do that should i keep in Doran?