Crackling Perimeter

Crackling Perimeter

Enchantment

Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.

Acquire Crackling Perimeter

Set Price Alerts

Crackling Perimeter Discussion

egyptcraze on Space Baby

2 weeks ago

This deck has officially been updated! The edits are as follows:

Reflecting Pool, Godless Shrine, Hallowed Fountain, and Sacred Foundry to help with color production (at some point when I have the money I will put all of the Ravnica duals in here)

My Child of Alara has been swapped for the FTV: Annihilations version

Disciple of Griselbrand and Kheru Dreadmaw allow me to sac CoA to gain life while blowing things up, and High Market and Tymaret, the Murder King provide other (reusable!!!) outlets to sac. Barter in Blood and Vish Kal, Blood Arbiter are other sac outlets that I could potentially use for the Space Baby, but also provide pressure on my opponents' creatures if I don't have access to it.

Blood Tyrant and Progenitus are big, scary fatties I added a) because they're cool and b) they put pressure on my opponents in the late game. And through the sneaks I have at my disposal, it does quite nicely.

I took out Keranos, God of Storms because I only have one copy and I want it in my Temur standard that I'm constructing, so I brought in Iroas, God of Victory to help protect my creatures and deal more damage.

Rubblehulk has a couple of uses. First, he's a big creature when I want him late game, but he's also a sneak win, thanks to his bloodrush ability. Similarly, Aurelia's Fury is a sneak win, as an excellent sink for all my extra mana that this deck just loves to create.

Finally, I took out Jace, Architect of Thought in favour of Vraska the Unseen because I felt that Vraska fit the style of the deck better. Also, Thassa makes Vraska's tokens unblockable, giving me another win condition for when Maze's End is Strip Mine -d and if Crackling Perimeter is Naturalize -d.

Ressurrectionist on Suppressionist (Needs Help)

2 months ago

Crackling Perimeter is an excellent way to do damage to a player using this deck. I have actually tried play testing it and it worked very well when this deck was still standard. Do you think it is still relevant now that we are dealing with modern opponents? In modern creatures are faster and more numerous. I need cards that can not only do damage to players, but creatures as well to keep the battle field clear. Resounding Thunder not only dose damage to creatures and players , but it allows me to possibly draw a card.

legionn on Rosheen Hydra Tribal

3 months ago

You are going to want to add North Star , Mudhole , Wood Elemental , Shaman's Trance , Shelkin Brownie , Bull Rush , Rupture Spire , Ivory Cup , and Crackling Perimeter . I would probably remove most of your mountains to make room for those extra cards.

Tingettley on Maze's End

3 months ago

Deck needs Summer Bloom , and some form of playing lands off the top of the deck for more ramp Oracle of Mul Daya or Courser of Kruphix . Ontop of that, Azusa would be fantastic, even if you are trying to remain budget, you can afford a little bit higher on ramp as you are keeping your lands as budget as possible.

I don't think Kiora has an actual place in the deck, yes she is another explore, but there is much better draw out there for it. Same thing goes for Urban Evolution. In place of Kiora, I would run 1-2 Crackling Perimeter as an alternate win-con as they will do massive damage to your opponent should the maze's end portion flop.

The deck also needs some form of removal and counter magic. No deck is just going to allow you to fog every turn, because some do not win by attacking.

I do understand why the Chrom Lantern is in the deck, as mana can be very bad, but I think 4 of is to much. Running 3 should be more than enough, because you don't want to draw more than 1 unless one gets destroyed. It'll end up being a dead card in your hand.

So I would run like 8 counter spells or so, add in another Titan (or 2), cut down on the fogs, add the Perimeters, nix the Kioras, add the green rampers, including Azusa when you can afford her. Otherwise the deck idea is sound.

YoloSwaggins101 on Labyrinth of dementia

4 months ago

Wow i was going to say have you tried Maze's End or Crackling Perimeter because I have a deck exactly like this without mill and it works really well have you considered using Courser of Kruphix it's a very good card. Great job on the deck will you check out my deck Red Blue Self Draw please and leave some feed back on how it can improve and stuff? Thanks!

bathsheba on

4 months ago

Crackling Perimeter is a card I often find helpful in Maze's End builds. It also can keep your superfriends opponent crying if it's not taken care of. Maybe replace the Plains in the sideboard?

Coopenhagen on Safety At The End

4 months ago

Maze's End Here's my version of Maze's End. I wouldn't overlook the amazing capabilities of Crackling Perimeter as a burn, should you have extra mana after fogging. My sideboard was created to handle my LGS and can be adjusted accordingly.

I also have multiple gates, just in case something happens to one of them, and basics because shocking can end up being the death of you in dire situations.

JakeHarlow on This is the End for You

4 months ago

Lots of extremely solid ramping! Love it.

4x of Crackling Perimeter may be a bit much. Great card, but multiples on the field don't add any particular advantage. Maybe drop 1-2 for Kiora, the Crashing Wave ? With all the ramp, Primeval Titan might be a viable threat.

Anyways, awesome stuff. +1 for an aMAZEing deck.

TCGPlayer.com Price

Low Avg High Foil
$0.04 $0.17 $0.85 $0.49

Cardhoarder (MTGO) Price

Normal Foil
0.03 TIX 0.08 TIX
Color(s) Red
Cost 1R
Converted cost 2
Avg. draft pick 13.01
Avg. cube pick 1.22

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Gatecrash Uncommon

Combos

Latest Decks View more