omnath locus of ramp! this deck is a ton of fun to play.The goal here is obvious, ramp a ton, get omnath out, get some haste enablers and some overrun effects and smash them with elemental damage!!! this deck can be a ton of fun.
If someone is playing annoying control/counter/combo, it can be tough if it goes to late game. so don't let it go to late game! kill 'em first!!!

some fun plays are:
T1: Myriad Landscape
T2: Forest, Khalni Heart Expedition
T3: Land, crack the landscape, trigger the expedition, ramp to 6 lands!
T4: Land (7 mana), and omnath or a haste enabler.

fun plays while omnath is on-board:
Harrow with Increasing Vengeance reads: tap 5 mana, play two cards, sac 2 tapped lands, get 4 untapped basics into play. I.e., Four 5/5 elementals for 1 mana! Insane!!! add in a Parallel Lives, Warstorm Surge, or Fervor for even more insanity.

Crop Rotation targets are:
early game, (turn 2) Gruul Turf to ensure an extra land drop, or
mid game, Temple of the False God to ramp by 1, or
if you need land drops: Ghost Town,
if you need a sac outlet, High Market,
if you need a haste enabler Hanweir Battlements or
if you have crucible of worlds online, Wooded Foothills,
or ultra-late game, Kessig Wolf Run for a little push over the top.

Green Sun's Zenith targets are typically Terastodon or Acidic Slime.

any tips or suggestions are appreciated!

there are a few proxies in here. :/

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Date added 7 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

36 - 0 Rares

19 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 3.54
Tokens Dragon 4/4 R, Elemental 5/5 RG, Elephant 3/3 G, Enchantment Golem 3/3 C
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