Wirewood Hivemaster

Wirewood Hivemaster

Creature — Elf

Whenever another nontoken Elf enters the battlefield, you may put a 1/1 green Insect creature token into play.

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Set Rarity
Legions (LGN) Uncommon

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Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Wirewood Hivemaster Discussion

wyzeman on Walk in the Vastwood

1 month ago

Basicly I have removed the slower Planeswalker, those with high mana cost and/or high ultimate and no very usefull +1. The reason is that I just can't never use it. Thats means no more Garruk, Caller of Beasts , and Nissa, Who Shakes the World . I have replace them with Horn of Greed and Early Harvest to get more momentum on card draw and mana ramp.

I also have switch Rishkar's Expertise in favor of Shamanic Revelation because I get stuck with Rishkar's Expertise too much time waiting for the a good time to cast that never came. Also, this deck almost never loose a game in my meta. Thats means that im the primary target before the game start. Since that, I need more way to gain life. It also combo well with another modification. Game are almost alway's win with Craterhoof Behemoth and this card is better with a lot of token than fiew big fat creature. This is why I had reintegrate Beacon of Creation and add Lys Alana Huntmaster . Lys benefit from the more elf of the last update (like Eladamri, Lord of Leaves ). I had cut in the treefolk branch to make those addon, swiping out Seedguide Ash who is very slow and Leaf-Crowned Elder who lack of target to be really efficient.

Other modification are Constant Mists for a better protection. Wirewood Hivemaster for more tokens. Genesis Wave to replace some Vivien, Champion of the Wilds and other planewalkers habilities to fetch card from the top of library. Mwonvuli Acid-Moss Who can be use as bad ramp or to get rid of Maze of Ith or other "screw my day" land and Desert Twister as this the only one true removal in green (that I know).

To make room for the last 4 cards I don't remember witch other card than Tireless Tracker I have removed.

The goal was to get more synergy from land and creature type and also get more tokens as they are the main key to victory. By playing more and more this deck it's become obvious that the draw rate was never an issue with Nissa as commander, This is why I have cut in the more slow planewalker that do that kind of stuff in favor of more quickness and momentum.

deadcolossus on

3 months ago

I like the different take. This seems more like a 75% version and a lot less like a cEDH deck. A card you might have fun with is Wirewood Hivemaster . Came across it digging through a box lol. How are Rhonas's Monument Presence of Gond treating you? Do you feel like Nexus of Fate or Beacon of Tomorrows would be too degen of a wincon?

Flagellum on Nature AND Nurture with Marwyn

9 months ago

Added Wirewood Hivemaster back in. If for nothing other than generating clamp targets/chumps.

Removed Wolfbriar Elemental and Gelatinous Genesis and opted for more elves/Marwyn protection.

Made other more budget friendly options.

ThallionDarkshine on Ezuri Elfball

1 year ago

Sweet deck! I really love to see Ezuri being built as anything other than just plain goodstuff, even though that's how I'm currently running it myself. I'm a huge fan of some of the inclusions in here, including Uncage the Menagerie (I love that card), Hurricane (having a noncombat finisher is sweet), and Throne of the God-Pharaoh.

I built a much more combo-centric Ezuri elfball list a while back, and while your deck is obviously much more focused on elf synergies, I think there are some cards from my deck that could have a place in yours. Intruder Alarm is an incredibly powerful effect, letting you generate mana off of your dorks very efficiently. It's especially good in combination with Lys Alana Huntmaster and the next card I'm going to mention, untapping your board twice for every elf you play. Wirewood Hivemaster is an additional way to generate tokens off of elves you play, and while they are not elves, it can help you generate experience counters quickly. Finally, I'm not sure if you're purposely trying to avoid infinite combos (with the exception of Sage of Hours), but Temur Sabertooth is one of the most powerful cards for going infinite in an elfball deck. With haste, you can bounce your big mana elves to generate infinite mana, and once you have infinite mana, it gives you a sink for it, letting you draw your deck, generate infinite experience counters for a lethal Walking Ballista, or whatever else your heart desires. Here's my combo elfball for reference: Ezuri Elfball

newbuu2 on Into the Woods

1 year ago

There's only 10 creatures that benefit fully from the cost reduction on Urza's Incubator, assuming you choose Elf. That's not even half of your creatures. I think you'd be better off with Herald's Horn.

Swap Fade into Antiquity for Nature's Claim or Krosan Grip.

Swap Scour from Existence for Beast Within.

Swap Wellwisher for Arbor Elf. Life gain isn't so good in EDH.

Swap Steely Resolve for Eladamri, Lord of Leaves.

Swap Heedless One for Argothian Elder.

Put in Maze of Ith to combo with Argothian Elder. Swap with Autumn's Veil or Hunting Triad.

Swap Wirewood Hivemaster for Fyndhorn Elves.

You might also want to consider putting in Green Sun's Zenith and Worldly Tutor to pick out the creatures you need.

Also, Concordant Crossroads to be able to attack right away once you've assembled your combo.

Selvala, Heart of the Wilds and Viridian Joiner have tap effects similar to Marwyn's, so they are probably worth including.

MagicalHacker on Help me finish my list ...

1 year ago

StopShot, woah, both of those are sick combos! I haven't seen either one of those (or replacing Flameshadow Conjuring with Dual Nature either for nonhasty tokens either!) Thanks a ton!

Nillstan, thanks, but I already have that one.

Funkydiscogod, great find, I'll add that to the 1-card combo section. Thank you!

METAL_GUY, unfortunately, a third piece is needed in order to stop the combo, otherwise you enter into an unstoppable loop that makes the game end in a draw. That said, there are some combos that would work the way you want if you replace Myr Battlesphere with Gwyllion Hedge-Mage, Turntimber Ranger, or Wirewood Hivemaster. Thank you for your help in this!

ThallionDarkshine on Sinister Simic

2 years ago

I really like Whirler Rogue as a token generator and something to make your buffed up stuff unblockable. Cultivator of Blades is a great elf that makes tokens and pumps your team for massive swings. I'm not a huge fan of one-off effects like Strength in Numbers in edh, Dragon Throne of Tarkir is a great repeatable version of the effect that goes much better with Ezuri's ability. Lys Alana Huntmaster and Wirewood Hivemaster both generate tokens off of each elf you play. Gyre Sage and Viridian Joiner are some great mana dorks that can generate huge amounts of mana once pumped up with Ezuri. I don't really like Lightning Greaves in Ezuri because it turns off your ability to buff the creature it's attached to, but it's probably just good enough for letting your mana dorks tap for mana on the turn you play them. Lifecrafter's Bestiary is a great way to draw cards off of all the cheap elves in your deck. If you don't mind infect, Viridian Corrupter is basically a strictly better version of Viridian Shaman, and doubles as a win condition. Your deck feels a bit light on draw. Some great tribal draw engines are Kindred Discovery and Distant Melody. In addition, Fathom Mage is a great draw engine with Ezuri.

Sorry if this was a bit of an incoherent ramble. If you'd like, check out my Ezuri list (We're Gonna Need a LOT of Dice) for more inspiration. In addition, I'm working on an elfball Ezuri list. Once it's done I'll post it here so you can check out a deck more like this one.

greatdevourer on

2 years ago

Oops, I just noticed that you have a problem with your Presence of Gond on Nettle Sentinel combo. It doesn't work. The Nettle Sentinel works on casting a green spell. Not when a green creature enters the battlefield. The token entering the field will not untap the Sentinel. The activated ability of the Sentinel does not count as a spell.

Nettle Sentinel and Heritage Druid or Birchlore Rangers can make you some mana and allow you to dump your hand fairly quickly.

I use the Wirewood Hivemaster years ago, before the Lorwyn block got printed and I've just left him in. I also like his interaction with the Wirewood Symbiote and Elvish Visionary. Using the Symbiote to bounce the Visionary and untapping a Wellwisher or Timberwatch Elf is pretty fun.

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