Sonic Assault

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Common

Combos Browse all

Sonic Assault

Instant

Tap target creature. Sonic Assault deals 2 damage to that creature's controller.

Jump-start (You may cast this card from your graveyard by discard a card in addition to paying its other costs. Then exile this card.)

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Sonic Assault Discussion

TrueGamerDruid on Thirst for Madness

2 months ago

After some tests, the deck seems to have a horrible time limping about. There isn't enough going on and not enough answers to situations that arise.

Sonic Assault feels utterly pointless. At first glance it looked good...but when it's turned up in hand/graveyard a few times, I find myself despising it. So it's on the rack.

To replace it, I think I found just the thing: Heir of Falkenrath  Flip. It's on flavor for Vampires, not hard to cast and has a free discard effect for a slightly stronger flier. It tickles me ^-^

The problem now is finding adequate answers to situations. The biggest problem being big creatures I can't swing into in the beginning. I decided on two bigguns: Urge to Feed and Terminate . With Blue quickly fading from the deck, I'm deciding on leaving behind Radical Idea .

Nilantive on The Izzet Guild

6 months ago

Oh....OH. Yes. I knew that. I understood this. Yes. Uhhhhh.

Sonic Assault and Essence Backlash are pretty nice.

ForceGaia on Izzet trigger burn

7 months ago

All are very valid points. So if i lose the Wizard's Lightning and Wizard's Retort I'll have 8 slots to fill.

I have enough draw in Radical Idea and Risk Factor, so rather than Opt I'm thinking Disperse or your Sonic Assault idea. This is mainly because I'm thinking this deck will have issues with stompy. Disperse allows a bounce in their turn, and hold a counter for the recast, while sonic happens twice and allows me to inflict more damage. So ultimately i'm thinking 3xShock, 3xDisperse, 2xEssence Scatter//Negate. Sonic Assault can stay in the SB for now.

Demolish is only there as I forgot Smelt and Shatter existed - its was mainly my brain going "Erm, how do I deal with artifacts?" and not coming up with an optimal solution; but now Disperse can do that, for the amount of artifacts I'll probably see. As much as i'd like to destroy land in a multicoloured driven format, it's ultimately not going to do much, and Alpine Moon will only assist their fixing.

Honestly, i see what you mean about Adeliz, the Cinder Wind - he was mainly in there due to his keywords, the all-wizard-prowess was a bonus. However, I'd probably add another Electrostatic Field instead of another Niv-Mizzet, Parun; the idea of a second had already crossed my mind, but I'm not 100% sold on the idea of having a second one with his mana cost.

Natalbee on Izzet trigger burn

7 months ago

I'm thinking you might need some cheaper spells. If you have no Wizards on the field, all of your spells (save Radical Idea and Lightning Strike) cost 3CMC, which is the same cost as most of your creatures. You could probably include some cheaper cards like Opt and Shock.

I also don't think Wizard's Lightning and Wizard's Retort are necessary. They're cool with Wizards, but if you have a Goblin Electromancer on the field, it turns Lightning Strike and Ionize into better versions of those cards anyways.

If you're looking to destroy lands with Demolish, another option to consider is Alpine Moon. It shuts off utility lands while being low CMC.

I would replace Adeliz, the Cinder Wind with another Niv-Mizzet, Parun. That dude wins games on his own. Wee Dragonauts does a better job of pumping than Adeliz, and the other Wizards you have are fine on their own.

Erratic Cyclops probably won't do much but be a low-power blocker, where Electrostatic Field would be a better option (I think). And Sonic Assault is so annoying I love it.

Anyways, I'm probably wrong. But there you go.

Gawain451 on Wizards of the Coast v3.8

8 months ago

I don't think Unsummon is in standard anymore, is it?

I put in the Unexplained Disappearance and Time of Ice to give me another chance to counter a creature I couldn't counter before.

Sonic Assault is in there to slow attackers and burn them at the same time, what's not to like?

I do see your point about Cancel. I'll trade those for Sinister Sabotage. What was I thinking putting Cancel in instead?

Do you have any other card suggestions?

Hexaflexagon on Wizards of the Coast v3.8

8 months ago

Yea, all good. No offense taken.

There are better 3 mana counterspells in Standard than Cancel.

For Unexplained Disappearance, I just think I'd rather more consistency (by taking it out) instead of an Unsummon with Surveil 1 attached for one more mana.

As for Sonic Assault, I'm just not a big fan of the card, even with Jumpstart.

You might also want to consider taking out Time of Ice or any of these cards for more Goblin Electromancer, Electrostatic Field, or Murmuring Mystic.

Hexaflexagon on Wizards of the Coast v3.8

8 months ago

You might want some more Steam Vents and some cards. I suggest taking out Unexplained Disappearance and Cancel. Maybe some Sonic Assault too?

Eledain on Izzet Controlburn

8 months ago

Hey Malikin,

Sonic Assault is for all the random creatures out there. The incremental damage adds up over time in this deck. If you don´t want Sonic Assault in a matchup you can always use it as discardfodder for jump-start.

I'm not sure between the ideal Opt and Radical Idea ratio. Do you have any suggestions what to add for the two Radical Idea?

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