Mirror-Mad Phantasm

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Mirror-Mad Phantasm

Creature — Spirit

Flying

: Mirror-Mad Phantasm's owner shuffles it into his or her library. If that player does, he or she reveals cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. That player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.

Asder on Azorius Vultron - Bruna, Light of Alabaster

1 week ago

Some self mill could be a good here. Some options worth thinking about are Jace's Archivist, Windfall, Mesmeric Orb, Traumatize (or similar effects), Mirror-Mad Phantasm, Tunnel Vision, Faithful Mending.

Rhadamanthus on Will-o'-the-Wisp copy with different name?

1 year ago

Yes it will still work. If an ability uses a card's name in its text and doesn't specifically say something like "a card named N" (see Mirror-Mad Phantasm for an example) then it means "this object" and it will keep that meaning if another object with a different name gets the ability. In your example that means Lazav, the Multifarious will have an ability that says ": Regenerate Lazav, the Multifarious."

Quazer on Lazav, the Multifarious as a …

2 years ago

If I have Mirror-Mad Phantasm in my gave and I make Lazav, the Multifarious a copy of it and activate his ability...

  1. Could I send Lazav, the Multifarious to the command zone as he would enter the library and still have Mirror-Mad Phantasm's ability go off?

  2. Since there would be no Mirror-Mad Phantasm in my library would I reveal my entire library and put it all into my graveyard?

Quazer on Lazav, the Multifarious as a …

2 years ago

Can someone just run through what would happen if I had Mirror-Mad Phantasm in the grave and made Lazav, the Multifarious a copy of it and activated his ability???

StratM on Muldrotha, the PermaGrave

3 years ago

rambunctiousOrator, The Great Henge and Archon of Cruelty make more sense to me now. When I currently play this deck in its current state I tend to not play many cards from my hand. So the Flash cards you recommend wouldn't work to well. And like you said I don't have the best reanimation targets yet for The Scarab God to work. Maybe with the additions of The Great Henge and Mulldrifter that would allow me to play cards from my hand more. Because as of now the current way I have played this deck is ramp into mill, until I get my win con. Usually using Mirror-Mad Phantasm or Forgotten Creation to do so. I do have some synergy for landfall stuff with Tatyova, Benthic Druid and World Shaper so Avenger of Zendikar could be a fun addition in combination with those two. But I feel like to pull some of this stuff off, I would need a lot of mana.

Jack32226 on Rot and Ruin (Muldrotha EDH)

3 years ago

Thanks for commenting, Lord_of_Cardboard!

This deck would do exceptionally well against a Kroxa, Titan of Death's Hunger deck. This is for the same reason that cards like Jace's Archivist do so well in the deck: if you have have Muldrotha on the battlefield, any cards you discard might as well still be in your hand cause you can simply replay them from your graveyard. If anything, an opposing Kroxa player is almost helping you by disrupting your other opponents' hands.

As for a budget version of the deck, here's some advice on budget options and replacements. Just note that this is advice specific to my Muldrotha deck, i.e., advice for the big mana and big X-spell strategy. If you'd rather play a more typical creature-based, swing-to-kill type deck, there may be better Muldrotha lists to look at.

The mana base makes up a large portion of the deck's budget, and I would leave that mostly up to your own discretion. Just keep in mind that fetch lands like Evolving Wilds and slow fetches like Bad River are good for being replayed every turn with Muldrotha. Also, for a budget version of the deck, it's important to run more basics than I do since you'll probably need to fetch more with your ramp. Cycle lands like Lonely Sandbar, Tranquil Thicket, and Barren Moor are fantastic, especially with Life from the Loam. Some other good options:

Which brings me to another point: if I had to pick one somewhat expensive card that's worth putting in a budget Muldrotha deck, it's this one. It's a one-card value engine, giving you card draw, mill, and lands. And depending on what utility lands you choose to run, it can do a whole lot more. And if you're worried about Kroxa in your meta, Life from the Loam is a great counter to it, allowing you to fill your hand with lands to discard.

Now to address key cards for the deck's "big mana" strategy. Important cards for generating a lot of mana include Urborg, Tomb of Yawgmoth, Cabal Coffers, Dryad of the Ilysian Grove, Crypt Ghast, and Nyxbloom Ancient. You could just replace these cards with normal ramp; casting X-spells for X=10 is still good and easy to accomplish without these cards. If that's unsatisfying for you, you could consider options like Zendikar Resurgent and Mana Reflection. Unfortunately there aren't many great cheap options for producing a lot of mana. This is an important part of the deck though, so it's up to you if it's worth spending some extra money on it.

To avoid this comment being any more lengthy than it already is, here's an extensive list of some budget alternatives for the deck. The great thing about Muldrotha is that being able to replay removal makes a lot of sub-par removal actually pretty good, so it's pretty budget friendly.

Win-Conditions: What's in the deck isn't too expensive, but here's some cheaper options.

Removal:

Draw / Mill:

Tutors:

Ramp:

Control and other good stuff:

If you have any other questions about budget options, let me know. I'm always happy to help!

wallisface on Creature Collab

3 years ago

BlueSnakeMagic personally i’d be going with 22 lands. Mainly i’d suggest not playing as many copies of the legendary land either - drawing second copies of it when you need land will suck. 1 copy should be plenty imo.

Splashing for Skaab Ruinator feels good. You’d prolly also want to then include Hedron Crab for self-milling (and buffing it by including as many fetchlands as you feasibly can afford). Blue is also good for Glimpse the Unthinkable, though it would mean you wouldn’t be able to run your companion.

I would avoid Mirror-Mad Phantasm… its mana cost is waaay too high to be useful, and its very easy to kill before it can use its ability.

BlueSnakeMagic on Creature Collab

3 years ago

This is fair. Never really been sure how to finagle with land count but... That is fair. Any suggested number.

(Also noted. I forget 'outside of the game' means sideboard, it's not super common I see it)

Also also- Thoughts on splashing blue for Skaab Ruinator or Mirror-Mad Phantasm, namely the latter for a massive surge?

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