|Commander / EDH||Legal|
Printings View all
|Magic Origins (ORI)||Rare|
|Magic 2015 (M15)||Rare|
|Masters Edition IV (ME4)||Rare|
|Duels of the Planeswalkers (DPA)||Rare|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Eighth Edition (8ED)||Rare|
|Seventh Edition (7ED)||Rare|
|Beatdown Box Set (BTD)||Rare|
|Fourth Edition (4ED)||Rare|
|Revised Edition (3ED)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
Creature — Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Mahamoti Djinn Discussion
5 months ago
MagicalHacker you say that a banlist is to make it so that strangers can play a fair game against eachother and have fun. I believe that, no matter what the banlist looks like, a banlist cannot achieve this.
Why? Because the expectations of people when player commander are different. I've played a lot of 4-player free for all on Untap, against total strangers. Sometimes the games were fairly balanced and fun for everyone. Sometimes you face that Arcum Dagsson player that combos off on turn 5 without anyone being able to do anything.
The balance in games of EDH will never be decided by a global banlist for all players. This is because when you play with friends you can ban certain cards because they were totally oppressive and everyone agrees to not use that card anymore. When playing against a stranger you can never know how polished their deck is. To them the deck may be casual, to you their deck can seem like a tuned monstrosity. That is because maybe I am playing with cards like Mahamoti Djinn while they're playing elfball with a twist.
Making a game between strangers balanced is impossible, that's why the multiplayer aspect is so fun, the other players can help keep in check the person with the strongest deck. Politics matter.
Because I don't think a global banlist can make games more balanced or more fun between strangers, I don't think we need a global banlist and local playgroups should define for themselves where the boundaries lie for their group.
6 months ago
10 months ago
Welcome to the club! One of the best ways to improve deck quality and synergy is to pick a theme and run with it. For example, with Sigil of the Empty Throne, you want to play lots of enchantments. Look for cards that would support that, like Sphere of Safety or Aegis of the Gods. I would recommend building in this direction for this deck; you have a lot of good pieces for it already. As far as deck composition, it's almost always better to have 3-4 copies of the key cards, leaving out anything that doesn't support your strategy. Mahamoti Djinn is a big flyer, but it doesn't offer anything beyond that. Staff of the Sun Magus is less than optimal in a multicolor deck.
Hope this helps!
1 year ago
Thank you for the feedback! This helps a lot. Regarding the Terra Stompers and the Mahamoti Djinns, what would you think about replacing these with Prophet of Kruphix or Kruphix, God of Horizons? I have a couple of each of those in my library, and I have been looking at them and wondering if they would work well in this deck. Thanks!
1 year ago
Hi Nickbenson, it seems to me you made some odd card choices.
Arbor Elf has more synergy with the Market Festivals, since it can produce 1 mana early, and later you can possibly tap it for 3 mana. Utopia Sprawl also works as a Market Festival if you need something earlier.
If you want your deck to be a little faster and more consistent, I recommend taking out the Triton Shorestalker and Torrent Elementals for 2 more Whisperer of the Wilds and Arbor Elfs. This will allow you to ramp much faster.
As for the Terra Stompers and Mahamoti Djinns, once they are out they will be destroyed almost instantly, unless you wait untill you have 3 more mana to Cancel something. This doesn't seem like an ideal plan, so maybe something that protects itself is better as a curve-topper. Something like Sphinx of the Final Word or Gaea's Revenge may be better.
If the purpose of Sleep Paralysis is only to stop early aggression, Singing Bell Strike might work better.Same for Cancel: how often can you afford to do nothing in your turn to counter something? Perhaps Unsummon or Vapor Snag do the job better.
I hope this helps.
1 year ago
It's going to be the same concept as what they did with Mahamoti Djinn and friends in the Intro Decks.
Nobody cares enough.
1 year ago
I would recommend cutting back on some of the creatures. A lot of them don't really do anything (looking at you Mahamoti Djinn) and could be cut for more control-y type cards like counterspells (Counterspell, Dissolve, even Cancel), exiling enchantments(Oblivion Ring, Stasis Snare, Detention Sphere), etc. I'd also recommend tossing in a few board wipes to help keep the field clear (which works better if you cut down to only the creatures you need to secure victory). I'd also recommend taxing effects like Sphere of Safety to help lock people out from attacking you. You can take a look at my Gwafa list if you want so you can understand what I'm talking about.
Commander / EDH*
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