Humbler of Mortals

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Humbler of Mortals

Enchantment Creature — Elemental

Constellation — Whenever Humbler of Mortals or another enchantment enters the battlefield under your control, creatures you control gain trample until end of turn.

piman314 on List of all infinite combos 2.0

3 years ago

3x Oblivion Ring, let's call them A, B and C.

Step 1: Cast A, exile irrelevant card.

Step 2: Cast B, exile A, irrelevant card returns.

Step 3: Cast C, exile B, A returns, exile C, B returns, exile A, C returns, exile B. Infinite loop performed.

Pair this with your favourite constellation card for infinite ETB triggers.

For infinite damage use Forgeborn Oreads or Grim Guardian.

For infinite mill use Sage of Mysteries or Thassa's Devourer.

For infinite life use Nexus Wardens or Underworld Coinsmith.

For infinite power/toughness use Eutropia the Twice-Favored, Nylea's Colossus, Oakheart Dryads, Pious Wayfarer, Setessan Champion, Setessan Skirmisher or Strength from the Fallen, preferably with Humbler of Mortals or Whitewater Naiads to prevent blocking.

For infinite tokens use Archon of Sun's Grace.

For infinite draw use Eidolon of Blossoms, Setessan Champion or Shoal Kraken.

Flooremoji on Growtesque - Pauper EDH

5 years ago

And some trample effects could be very strong too.

Humbler of Mortals and Stampeding Elk Herd are the best creatures that can grant trample IMO.

Ravenrose on a Child of the Gods

5 years ago

Since you are playing five colours you might wish to consider Shard Convergence and Untamed Wilds. Oketra the True might also be a worthy consideration for this deck. Extinguish All Hope may be a fun consideration for a deck that mostly plays enchantment creatures that are indestructible. Humbler of Mortals may be a fun consideration as well as Commune with the Gods: useful and it is on theme. Thassa's Devourer may also be a fun addition to the deck. Whitewater Naiads could potentially make all your creatures unblockable. Worst Fears is also something fun and evil you might want to add to this deck. Rewind and Dissolve are worthy counter spells.

I hope these suggestions prove to be of some use!

Ruffigan on Preposterous Rhinoceros - Pauper EDH

5 years ago

One of my favorite interactions in mono-green is using Rancor, Broken Fall, and Whip Silk in conjunction with Humbler of Mortals to give everything trample consistently. I saw you have Crowned Ceratok but thought I'd throw it out there. I'd also consider Ambush Krotiq and Ancestral Statue to reuse cheap ETB creatures, though it does reset their counters. I think your ramp looks fine, with the recursion and hexproof spells you already have I don't see Guardian ever becoming prohibitively expensive.

WrathofCod on CALLING ALL BIG BUTTS

6 years ago

@ SIES_Abzan Sorry I haven't got back to you sooner! It has been a long week for me, so I hope it's fine that I am responding a little bit later than I would have liked :) Before I get into cuts, I do want to go over a few more cards which should definitely be considered. This will probably make my list of cards to cut longer, but I definitely forgot some cards you should add to your deck!

Add-Ins:

Felidar Sovereign - I didn't realize you were running a lifegain sub-theme, but since you are, this card is almost a must. It can win games out of nowhere and gives you a way to win that doesn't involve combat. Test of Endurance - Same as above except the life threshold is 50, rather than Felidar Sovereign's 40 life. Austere Command - While it is a little expensive (both in mana cost and real-world money), Austere Command provides a board wipe that is always relevant and incredibly versatile in its uses! Aura of Silence - Amazing artifact/enchantment hate that is also an enchantment itself. This card has won me so many games in my own decks! Sphere of Safety - Discourages your opponents from attacking you and scales incredibly well with all the enchantments you are running. Ghostly Prison - A cheaper, but ultimately less effective Sphere of Safety; still worth consideration though! Rest in Peace - A piece of graveyard hate that can be incredible depending on your meta and the amount of black decks that see play. Exploration - Absolutely amazing enchantment that helps you ramp and makes for a great turn 1 or 2 play! Ajani, Mentor of Heroes - A great planeswalker who synergizes with both your lifegain and voltron gameplans! However, it might be a little outside of your budget. Winds of Rath - Another synergistic board wipe that protects your creatures while killing those of your opponents! Unflinching Courage - Great aura that provides lifelink and trample, two very relevant abilities for your deck!

Cuts:

Humbler of Mortals - Too expensive for the effect he provides :( Plus, you should try to lower the number of creatures you have in favor of more enchantments. Fate Unraveler - Doesn't synergize with what your deck is trying to do and will most likely aggravate your opponents, rather than win you games. Brain Maggot - An underwhelming creature, which frankly sucks in commander as it doesn't scale well in multiplayer. Dictate of Erebos - Your deck isn't trying to sacrifice creatures in order to abuse effects like this, so I would just get rid of it in order to make room for a more synergistic enchantment card. Treasury Thrull - I feel like it is just too slow and expensive to be good for a deck like this. Benefaction of Rhonas - A pretty bad draw/tutor card if you ask me. I would replace it with either Abzan Charm, Idyllic Tutor or Sterling Grove!

That's all I have for now, contact me if you have any more questions! Good luck!

discipleofgary73 on The Art of the Draw

6 years ago

I really like what's going on with this deck!
It's hard to tell how everything will run without play testing, so sorry if any of the suggestions I have aren't relevant.

The ramp is set up nicely.
For the mana side of things: If you do end up changing your creature base a bit, I think swapping out a mana generator and the Ulvenwald Tracker (without capitalizing on clues via other cards, or even artifacts being out, I don't think investigate is worth it) for a Cryptolith Rite would give you some wiggle room to throw in other creatures.
For the draw side of things: I would be careful about too much ramp happening, since most of the enchantresses are mandatory draw. You might play it and find it necessary to cut one or two. Alternatively, adding in some more insurance beyond reliquary tower could help, such as Thought Vessel, Library of Leng, Venser's Journal, or Spellbook. If you find you want even more draw to happen, Alhammarret's Archive might have some nice potential with your setup.
Another search option if you find you need to be more responsive is Plea for Guidance.
I think any enchantress that runs green should have a Herald of the Pantheon.

You also might need a few more things to discourage/respond to board wipes (something like Fracturing Gust, which actually might be worth you using yourself, depending). I've always liked Karmic Justice, though having a Replenish handy is also helpful.

If you're feeling gutsy, Vernal Equinox would probably benefit you most, and something like Horn of Greed could maximize your ramp from both sides.

I think adding a few more creatures and cutting some other cards out would make the deck the right amount of aggressive, especially with as low of an average cmc as you're running for EDH (which I respect haha, I struggle getting it that low). If you do, putting in more auras and adding Greater Auramancy could also make your deck more threatening. It depends on how you want to win: it's easy enough to pillow fort with enchantments and hold out - alternatively, fast aggro can also be super powerful in enchantress. Regardless, I think Rancor is a must-have.
Some creatures to consider: Archetype of Courage, Heliod, God of the Sun, God-Favored General, Sigarda, Host of Herons, Ajani's Chosen, Harvestguard Alseids, Humbler of Mortals, Celestial Ancient, Custodi Squire, Tethered Griffin, Yavimaya Enchantress, Gaddock Teeg and Krond the Dawn-Clad. Speaking of Krond, he might be a good alternative to Dramoka, depending on what type of control you want.

If you're looking to cut anything, I'd be partial to starting with either: Dromoka's Command, Worldly Tutor, one of the exile enchantments, Wellspring, Oath of Ajani, and/or Abundant Growth.

Hope at least some of this helped! Happy deck-building!

MTGcountertop on

7 years ago

The7thBobba, thank you for the suggestion! I took out one plains to incorporate it in! It works especially well with Humbler of Mortals and any enchantment hitting the battlefield... AKA trample.

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