|Commander / EDH||Legal|
Printings View all
|Commander 2014 (C14)||Rare|
Combos Browse all
Creature — Zombie
At the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able.
Whenever Raving Dead deals combat damage to a player, that player loses half of his or her life, rounded down.
Price & Acquistion Set Price Alerts
Raving Dead Discussion
3 months ago
This is gonna be a long post, so just bear with me but I can pretty much tell you what this deck needs.
Taking Out for 100
Carrion Crow, Fog Bank, Dread Slayer, Deathbringer Thoctar, Geralf's Masterpiece, Gnawing Zombie, Consuming Abberation, Hunted Phantasm, Invisible Stalker, King macar, The Gold-Cursed, Lich Lord of Unx, Master of the Feast, Mogis, God of Slaughter, Plague Belcher, Rockslide Elemental, Sepulchral Primordial, Siren of the Silent Song, Thassa, God of the Sea, Torrent Elemental (Not Legal for your deck cause of green btw), Murder, Unlicensed Disintegration, Unsytche, Killer of Kings, Bontu's Monument, Waste Not, Quest for the Gravelord, Intruder Alarm, Honden of Night's Reach, Honden of Infinite Rage, Feast on the Fallen, Argivian Restoration, Barter in blood, Banefire
These are not 100% drop all your cards and throw these in here, these are just what I think you could benefit from if you were wanting an improvement or 2. If you don't like them then don't get them.
Attrition - is a good card if you were looking for a sac outlet and removal
Slaughter Pact - I know what I said about spot removal, but a 0 mana kill spell is a great card for stopping things such as combos and instant speed threats
Gray Merchant of Asphodel is a must in a zombie deck. In a 4 player game, this is gonna be a huge problem with opponents.
Victimize, Reanimate, Animate Dead, Necromancy, Living Death, and Dread Return are gonna be your solid Reanimation. Would also try and get hands on The Scarab God but I wouldn't until it rotates out of standard for price reasons
Geth, Lord of the Vault is an absolute beast in reanimator decks and can sometimes win the game alone depending on targets. Also brings back artifacts that get destroyed.
Raving Dead is a bomb for combat.
Urabrask the Hidden is pretty useful espicially against aggro decks so you can slow them down a bit.
Chaos Warp solid removal
I know this was a lot, but I just kinda made a list of cards and I love zombie decks (considering it was my first edh deck.) thanks for viewing it
6 months ago
Master of Cruelties: I've logic-ed this out, and unfortunately, he doesn't trigger if you switch him out, because it has to not be blocked during the blocking step. If you switched him out at the last second, your opponent could still add a blocker... I think. It still might have some use as a bluff, so add it if you want.
Pathrazer of Ulamog: What's the point? You have creatures that are larger and do more damage. It's useless here.
Hellcarver Demon: I've had time to think, and I believe that this guy is overall, not worth it, as our large creature density isn't the highest.
Raving Dead: After some playtesting, this guy is useless 90% of the time.
6 months ago
I think the overseer is a good card, but would be better had I more artifact creatures to benefit from modular more. As it stands I have only 2, I realize there are other's like Pentavus and Triskelion, but then I think it starts going in a different direction and I'd need to compensate further for that sub theme.
Not sure about Anger as Alesha brings them back tapped and attacking as it is. Even if I grab say Karmic Guide +1, or Siege-Gang Commander for tokens, before you get to the ability you have to declare your attackers because of some priority ruling or some such I believe. So the tokens or anything else that comes in cannot be declared even if they have haste.
Thanks for the suggestion, always appreciated. I'll have a look at yours as well.
7 months ago
How to play:
On the bench, ready to sub in!:
Phage the Untouchable: I feel like I should explain this one first. I know that it looks like you should be grabbing Phage every time, but I encourage you to think again. First off, by the time any of you who are inspired to make this deck actually do so, unstable will no longer be legal in commander (unless you're ultra-quick and super-cool). Therefore, the only way you'd be able to play this within your playgroup is by Rule 13, which essentially states that you can use banned cards in a casual setting only if all members of your playgroup agree to it. And if you slam down Phage every time, they're gonna start to not like you. Sorry if this section went on too long, but it had to be said.
Ashling, the Extinguisher: This is mostly for if your opponents have a troublesome indestructible creature. Or also if you think that the art looks great.
Avatar of Slaughter: This one is for if you need straight damage, as it deals the most of any creature at 16. Maybe you're low on life and it has Loxodon Warhammer. Maybe you want to deal a ton of damage without killing them. I'm not judging.
Blightsteel Colossus: This one follows the same rules as Phage the Untouchable, only this one also protects against milling. Using this product may put at risk of winning, overzealous gloating and being banned. Administer at own risk.
Dragon Mage: Maybe you're secretly a group hug player. Maybe you're just low on cards in hand. Either way, this is a great all-around option.
Greater Harvester: It's like eldrazi, only you don't have to actually attack with it to trigger annihilator, meaning you also get some damage through.
Hellcarver Demon: An opponent is comboing out and you need to make one last defiant stand without actually winning. That's when you break out this boy.
Lightning Reaver: Why on earth did you sub in this! It's just in here because I like the art!
Lord of the Void: This is my go to benchwarmer. It makes you highly likely to win the game without actually guaranteeing it. My kind of card.
Necropolis Regent: This one actually works because +1/+1 counters stay between switches.
Rakdos the Defiler: Be sure to sub him in after declare attackers and blockers so that his attacking trigger won't activate, but his damage trigger will.
Raving Dead: If you want to do something but you don't want the game to end yet, this is a good choice.
Enemy forces and how to ignore them!
Now, subbing out is most effective if whatever you're replacing can get past the declare blockers step. Unfortunately, this is rakdos colors, so we don't have much in that respect. What little that's available is below.
Whispersilk Cloak: Definitely the best option we have. With evasion in both aspects, and the fact that equipment stays equipped makes this a favorable option.
Trailblazer's Boots: In commander, you can scribble out the existing text and say, unblockable. It saves time.
Prowler's Helm: If any of you frequenly go toe-to-toe with a wall tribal deck, please let me know, that sounds awesome. And if you want to make them happy, play this. They will be so proud of their soulless, empty defenders. They need the pick-me-up.
Panic Spellbomb: Yeah, it's not the greatest. Moving on.
Key to the City: Card filtering and unblockable? Please tell me the downside.
Hot Soup: Do not, I repeat, Not play this against a ping deck. It'll be like christmas came early for them.
Glaring Spotlight: I would tell you how great and good this option is, only I can't see the text from all this brightness.
Last random notes:
Planar Portal: This is the one case where it's superior to Planar Bridge. You see, Mary switches things in your hand, not on the battlefield, so with the bridge, they get affected by summoning sickness.
7 months ago
Did a quick 3-or-less-power search on Gatherer with Alesha's color identity and started from the highest CMC, see if there's anything that interests you below and disregard any crap.
Herald of Leshrac lets you ramp with style, although it needs to survive its initial fight to do so. Also, might draw too much hate
Thief of Blood is a situational but potentially powerful answer vs e.g. planeswalkers
Raving Dead seems fun, especially since Alesha can direct its initial attack. Dunno if it's going to be worth it over time though
8 months ago
Since this is clearly 2-power good stuff, I'd suggest Raving Dead and Break Through the Line. Break through the line works insanely well with Master of Cruelties and, if you develop your equipment package, you can voltron something after making it unblockable.
8 months ago
Can't believe I missed Mentor of the Meek for card draw in my Doran deck. Apparently I haven't updated my deck for a while now. My deck focuses on punishing creatures based on their power. But I have a few ideas to run by you, use them as you wish:
Abzan Beastmaster: card draw
Eidolon of Rhetoric: can neuter some decks and has a nice body to boot.
Guiltfeeder: Possible evasion and can hit for 4 with Doran out. Added damage is better the longer the game goes on.
Kami of Old Stone: I don't care for vanilla critters but this one was too good to pass up
Sun Titan: recursion
Noetic Scales: currently testing but probably the first thing to be cut.
My deck if you want more ideas:
Commander / EDH
SCORE: 5 | 17 COMMENTS | 868 VIEWS | IN 2 FOLDERS
8 months ago
As a Vorthos myself, I like your name idea. The deck was designed with only cards I had though, so the point of the name is that it's something maybe a not as experienced player would build.