|Commander / EDH||Legal|
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|Commander 2014 (C14)||Rare|
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Creature — Zombie
At the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able.
Whenever Raving Dead deals combat damage to a player, that player loses half of his or her life, rounded down.
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Raving Dead Discussion
4 days ago
3 weeks ago
I definitely like Jet Medallion and will see about working Archetype of Finality in if I decide to remove things for the manafixing creatures. Also may try Raving Dead as a one of in place of Pharika, God of Affliction. Thanks a lot for the suggestions.
1 month ago
dreamweaver6515 I was thinking about adding those but my local card shop didn't have a set of those cards.. sadly. So I plan to swap those out later on and possibly add a few Raving Dead in there to deal the combat damage directly to them taking half life total each turn... Much fun! Thanks!
1 month ago
1 month ago
Isn't Solemn Simulacrum really good here? Continuously reanimating it giving you land ramp and when it dies card draw. Karmic Guide and Reveillark also seem very good with Alesha and the reanimation theme. Alone or together they have synergy with each other these two cards can reanimate a bunch of your creatures.
1 month ago
Hello, I came to this deck through your forum post.
I am not the best commander player, and haven't played/faced Alesha, but I like deck building. One thing I noticed is a lack of board wipes, which I think all decks should have. There will always be a point where you won't be winning, and a board wipe can clear the path and give you the board priority. However, you don't need that many. Three should suffice, but more isn't bad either.
Boards wipes I have in mind:
Wrath of God. Cheap, reliable and classic.
Divine Reckoning. You choose Alesha, which can reanimate anything that died from the wrath.
Retribution of the Meek. Same as Dusk.
You want more mana rocks. You have Sol Ring and two others, but that won't cut it, especially in a 3-colored deck. I suggest around 10 mana rocks. Here is my list:
You can of course choose whatever you want, these are just some suggestions for you to take.
Card draw. My favorite thing to do in EDH is draw cards. While white and red struggle with drawing cards, black has no problem.
Random Cards that come to mind:
Darksteel Plate. It allows your commander to attack even if your opponent has big blockers.
Bojuka Bog. Graveyard Hate with small opportunity cost.
Raving Dead. Can dish out a lot of damage, and when it dies, you bring it back.
Graveblade Marauder. Hits hard, especially because you stock your yard.
Return to Dust. You need artifact/enchantment hate in commander. There are too many broken things that a board full of creatures cannot solve. Luckily, there is also great removal for those things.
Increasing Ambition. This tutor is good because it essentially tutors 3 times in one card.
Crypt Ghast. Staple in any black deck. It ramps you, and even has extort. (and 2 power)
Panharmonicon. My favorite card in standard right now. Actually, don't add this one, because you cannot effectively capitalize on it's ability to warrant using a card slot. However, if your add more ETB effects, the power of this card increases exponentially!
Ashnod's Altar or some other sac outlet. This allows you to sac the creature for utility, and then bring it back. Have a Priest of the Blood Rite sitting around? Sac it, reanimate it, and then sac it again! Useful for ETB creatures and also locked down creatures (Arrest, etc.).
With every added card, you have to cut a card. Cards I suggest cutting are low-impact cards. Commander is often a game of value, and Alesha assists you greatly in doing so. However, Brazen Wolves is likely not going to do anything impactful. You would much rather have something like Taurean Mauler, which is just better. Remember: Everyone has 40 life, so games tend to go long. The best cards are cards that scale as the game goes on. I will list cards that I don't think are impactful enough, but that is just my opinion. If your like using a card, or don't have better cards, you can keep it.
Grey Merchant of Asphodel. Not enough black mana symbols. If your deck changes to add more, you can add this back in. It is pretty good, but only with support.
Some equipment. You don't need that many equipments without equipment support. (However, you could add equipment support, like Sram, Senior Edificer)
Azorius Justiciar. Just use removal instead. Use Alesha to get back something else.
Scrapper Champion. A 3/3 double striker may sound good, but in commander, it doesn't do as much as you expect.
Ukud Cobra. Not terrible, but doesn't do anything either. It just sits waiting to block, then dies to a board wipe.
That's it for my comment! I hope I helped you improve your deck, and remember: commander is about creating a custom deck. Make it how you and you playgroup enjoy playing.
2 months ago
If you're looking for some high impact creatures for alesha to bring back Ignition Team Ebonblade Reaper and Raving Dead are things that usually need to be blocked. Wall of Blood Spike Cannibal Thief of Blood can be really dangerous depending on the meta
3 months ago
not to be rude but U/B EDH is wayyy better then mono black unless you are deadset on running black if so I would add Geralf's Messenger Raving Dead Liliana, the Last Hope Mutavault Graf Harvest Overseer of the Damned and Curse of Shallow Graves