You play control cards for defense, to protect yourself at first. By midgame the plan is to play enough enchantments to activate Kruphix's creature mode. Once he's a creature we dump auras on him and win with commander damage. Enchantments are harder to kill and provide a great source of devotion that doesn't die to most removal. I try not to open myself to losing auras because of losing a couple devotion in play and having him turn back into an enchantment. I like there to be like 8 or 9+ devotion of enchantments or hexproof/shroud creatures out before I load him up to be safe. Fun deck to play.

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mikesdecks

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Revision 1 See all

(7 years ago)

-1 Acidic Slime main
+1 Annex main
-1 Aphetto Alchemist main
+1 Arachnogenesis main
-1 Argothian Elder main
+1 Argothian Enchantress main
+1 Asceticism main
+1 Auramancer's Guise main
+1 Awakening Zone main
+1 Birds of Paradisefoil main
-1 Boreal Druid main
+1 Breeding Pool main
+1 Cartouche of Strength main
+1 Chord of Calling main
-1 Commit / Memory main
+1 Corrupted Conscience main
+1 Counterspell main
+1 Cultivate main
+1 Dawn's Reflection main
-1 Devoted Druid main
and 118 other change(s)