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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Winged Boots
Artifact — Equipment
Equipped creature has flying and ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)
![Satya, Aetherflux Genius feature for The Surgin' General [Primer]](http://static.tappedout.net/mtg-cards-2/M3C/satya-aetherflux-genius/31-1718002317.png)






Crow_Umbra on
The Surgin' General [Primer]
3 months ago
Thanks for stopping by and checking out the deck Modus_Hoperandi. I enjoy writing deck primers for commanders the interest me, and even more so for the ones I build and play with. Nested accordions are one of my favorite formatting tricks; I also enjoy hyper-linking memes or songs in the accordioned sections as little Easter egg rewards for readers.
Winged Boots is a pretty nifty protective and aggro enabling equipment. Happy to answer any questions you might have about this deck or my others that might be of interest.
Modus_Hoperandi on
The Surgin' General [Primer]
3 months ago
Really clean description. Nice use of nested accordions, I learned a bit about your deck AND formatting!
Didn’t even know Winged Boots was a thing, gonna have to pick up a copy of that.
Made_Compleat on
It's... Just a Bad Dream...
1 year ago
Hey! Love the deck. It certainly seems really good! Might I suggest a few tweaks:
Banehound isn't really great here. I'd recommend you cut it in favor of a more synergistic card.
You have a lot of non-mill cards. I think the deck could benefit from a more focused game plan.
More artifact ramp and commander protection would help you execute your mill plan more easily and consistently. Sol Ring, Mind Stone, Fellwar Stone or even Decanter of Endless Water are amazing. For protection, Winged Boots, Swiftfoot Boots, and Lightning Greaves are all great options.
Finally consider adding Rogue's Passage - it's pretty much another Access Tunnel.
Andramalech on
The Mirran Hero
2 years ago
irish_trunks thank you for the feedback! I definitely have considered using more counter focused cards such as Mana Drain or literally any of the other 2 mana value counterspells, as well as the protection side of things. Winged Boots or Lightning Greaves, Swiftfoot Boots, etc. would help cover my ass a bit better for sure. Thanks for the upvote and commentary, and I'm super excited to see if March of the Machines prints anything I can't live without. :)
Andramalech on
Queer as Merfolk
2 years ago
I am infatuated with how this is constructed. I myself play in a group where everyone is like casual+ so not all games require a cedh level event to happen; only NoobNoob275 does that shit (lol).
I really appreciate how this concept isn't inherently trying to do something spectacular, because the Merfolk do all of your heavy lifting on sight.
Syvelun of Sea and Sky is one of my favorite merfolk, and I think Deepchannel Mentor should make it to the build if you wanted to end the game around turn 6 or 7 for a player.
I noticed they're not detailed here, but:
- Talrand, Sky Summoner can provide some flyers since you've got a healthy amount of instants and sorceries.
That's arguably really valuable if you're not up to run Bower Passage. I mention this because I fear you don't have enough access to flying, and even circumstantial need for flying, I'd recommend Winged Boots.
Really love this build! Solid, and I'd hate to be up against it.
Andramalech on
Tighten your Be'lakor in 3 Easy Steps
2 years ago
Because I didn't see them, I wanna recommend:
I do appreciate the variety of spells and associated "put demons on board" vibe. In response to your question about Kaya's Ghostform, the value can't be over-stated because no one is gonna Path to Exile or Swords to Plowshares that shit.
If protecting your bois is important maybe consider Swiftfoot Boots or Winged Boots.
Best of luck with your build!
amarthaler on
EDH Jorn, God of Winter
2 years ago
Update!
Out: 20 total cards! 1. Time of Ice, 2. Muldrotha, the Gravetide, 3. Iceberg Cancrix, 4. The Tarrasque, 5. Time of Ice, 6. Emergent Ultimatum, 7. Glittering Frost, 8. Boreal Outrider, 9. Faceless Haven, 10. Shimmerdrift Vale, 11. Avalanche Caller, 12. Frostwalk Bastion, 13. Coldsteel Heart, 14. Fabled Passage, 15. Opulent Palace, 16. Tropical Island, 17. Underground Sea, 18. Bayou, 19. Birds of Paradise, 20. Village Rites
In: 20 total cards! 1. Primal Rage, 2. Winged Boots, 3. Darksteel Plate, 4. Panglacial Wurm, 5. Sundial of the Infinite, 6. Diabolic Vision, 7. Inventors' Fair, 8. Thespian's Stage, 9. Boreal Centaur, 10. Hailstorm Valkyrie, 11. Druid Class, 12. Expedition Map, 13. Thing in the Ice Flip, 14. Glorious Sunrise, and 2x Snow Forest, 3x Snow Island, 1x Snow Swamp
With this new design, we're looking to keep Jorn alive longer and deal more damage. There's also more ways to summon Marit Lage and pump up snow creatures. The mana base is smoothed out with more snow lands, and more card draw / ramp cards. Let me know what you think of the new brew!
MagicMarc on
5color Sliver
3 years ago
I don't agree about Jodah, Archmage Eternal or Fist of Suns. I think both of those cards actually hurt your deck instead of help it. Your mana costs are not high enough for replacing them with WUBRG. Neither of those cards brings what Morophon, the Boundless does to the table. I would dump Fist of Suns for Fellwar Stone or something like Cryptolith Rite. Even Birds of Paradise or something similar is a way better card for this deck than either of those. I would dump Winged Boots for Lightning Greaves. Haste is better than flying and shroud is better than ward.
You have way too few slivers in your deck to "Swarm" anyone. Let alone a table full of opponents. Your deck also has a lot of cards that are targeted creature removal. I would dump a lot of that removal for adding quality slivers that provide removal or create removal for you. Take a hard look at your sorceries and instants and see if there is a sliver that does the same thing. Then replace that card with the appropriate sliver. You also need more card advantage to refill your hand once you start slamming slivers down. You can combo using your mana slivers, Intruder Alarm and cards like Vanquisher's Banner. With those cards in play, every time you cast a sliver you will draw a card and untap your slivers which can let you chain through your library in no time.
For more card advantage and more slivers I would suggest the looking to add some of the following depending on your budget; Herald's Horn, Icon of Ancestry, Cryptic Gateway, Descendants' Path, Guardian Project, Kindred Discovery, and The Great Henge. Since you don't have Sliver Queen you can make more slivers with Maskwood Nexus or Birthing Boughs. Realmwalker is another great card. Adding 4-6 of some of these will really speed your deck up.
Good slivers to replace sorceries, instants or land you take out:
Necrotic Sliver, Essence Sliver, Two-Headed Sliver, Fury Sliver, Belligerent Sliver, Galerider Sliver, Bonescythe Sliver, Venom Sliver, Syphon Sliver, Diffusion Sliver, Hibernation Sliver, Brood Sliver, Crypt Sliver, Blur Sliver, Opaline Sliver, Toxin Sliver, Tempered Sliver.
You don't have to use all of these but some of them are insanely good like Necrotic Sliver. You don't need any removal spells if you have a bunch of slivers and this one in play.
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