
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Weird Harvest
Sorcery
Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it.

Eilel on
Selvala, Heart of the Wilds
6 months ago
RAMP:
Quirion Ranger (commander untap)
Scryb Ranger (commander untap + flying en prod blue)
Awaken the Woods (mana sink)
Archdruid's Charm (ook removal)
Goreclaw, Terror of Qal Sisma (ook trample enabler)
Nyx Lotus (late game super ramp wss)
Lands:
Oran-Rief, the Vastwood (ik vind niet super maar ik ken genoeg mensen die m dat wel vinden)
Myriad Landscape (niet te veel tap lands spelen maar denk dat deze wel kan)
Card draw / advantage
Vivien, Monsters' Advocate (buiten de ability ook tutor op de -2)
Garruk's Uprising (ook trample enabler)
Battle Mammoth (creature en soort ward voor alle creatures)
Disciple of Freyalise Flip (kan je als een landslot spelen, dus eigenlijk gratis include. als je niet nodig hebt als land heb je carddraw en lifegain)
Regal Force (creature)
Tutor
Finale of Devastation (ook haste enabler)
Recursion / Graveyard
Bala Ged Recovery Flip (ook een land)
Long Rest (kan elk type kaart terug pakken, mass recursion)
Enablers
Concordant Crossroads (haste)
Surrak and Goreclaw (trample + haste)
Temur Sabertooth (combo kaart, alles met etb kan je opnieuw spelen, ook voor meer carddraw etc)
Ulvenwald Oddity Flip (Trample + haste en +1/+1 enabler als die geflipt is)
Thousand-Year Elixir (geeft je commander soort van haste en kan untappen)
Removal
Scavenging Ooze (graveyard)
Rampaging Yao Guai (ook mana sink)
Beast Within (raakt practish alles)
Terastodon (super goed)
Khalni Ambush Flip (fight spell die je als land kan spelen)
Bridgeworks Battle Flip (fight spell die je ook als land kan spelen)
Protection
Tyvar's Stand (of een mana sink)
Lightning Greaves (haste voor je commander met 0 equip)
wincons
Goldvein Hydra (mana sink en eventueel super late game extra ramp)
Ochre Jelly (mana sink + trample + moeilijk vanaf te komen)
Silverback Elder (removal / card draw / lifegain)
Alternative wincons
Triumph of the Hordes (als je een teringlijer wilt zijn)
Last_Laugh on
Animar the perfect
1 year ago
I'm assuming Ancestral Statue/Walking Ballista is the end goal here.
Spellseeker, Imperial Recruiter, Phyrexian Metamorph, and Neoform enable a very mana efficient combo line here (you run the rest of the cards already). It just needs Imperial Recruiter in hand, 2 counters on Animar, 4 life, and . Imperial Recruiter for looks up Phyrexian Metamorph. Metamorph for 2 life copies Recruiter to look up Spellseeker. Spellseeker for looks up Neoform. Neoform for sacs Spellseeker to look up Ancestral Statue. Statue does its' self bounce until Animar is double your opponents life totals then use Statue's final bounce to return Phyrexian Metamorph to hand. Metamorph for 2 life again copies Imperial Recruiter to look up Walking Ballista for the win.
Weird Harvest will look up both Statue and Ballista for wins out of nowhere.
Cloudstone Curio will enable countless infinites in your list. Everything from looping morph/eldrazi since they're eventually free to bouncing Peregrine Drake/Great Whale or hastey mana dorks for infinite mana. This leads to infinite draw to dig for game ending combos.
Last_Laugh on Salty Commanders!
2 years ago
I'm on the same page as legendofa. I feel most aspects are pretty accurate but there's definitely some combos missing.
It's an Animar deck so the combos are a bit weird like Ancestral Statue + Animar, Soul of Elements w/ 4 counters for an infinitely big Animar. Add more cards like Purphoros, God of the Forge or Walking Ballista to make the combo lethal. Cloudstone Curio + Animar w/ 3 counters + any 2 morph creatures accomplishes the same thing and needs the same cards to make it lethal.
They all require counters on Animar so I'm not sure how/if that'd work for your scoring system though. A lot are also combo lines for consistency and redundancy and I'm not sure how/if that's factored in. Weird Harvest looking up Ancestral Statue and Walking Ballista/Purphoros is a simple example.
Anyways, awesome job. I'll make sure to point this out to friends and get the word spread.
Last_Laugh on
Animaniwacks
2 years ago
Adding Imperial Recruiter, Spellseeker, and Phyrexian Metamorph will enable Animar's most efficient way to combo with Ancestral Statue/Walking Ballista. It only needs Recruiter in hand, , 4 life, and 2 counters on Animar. Recruiter looks up Metamorph. Metamorph for 2 life looks up Spellseeker. Spellseeker looks up Neoform. Neoform sacs Spellseeker to look up the Statue. Statue self bounces until Animar is double your opponents life totals then use Statue's final bounce to return Metamorph to hand. Metamorph for 2 life again copies Imperial Recruiter to look up Walking Ballista for the win.
Weird Harvest is another efficient way to look up both pieces for the Ancestral combo.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid ⫷PRIMER⫸
Last_Laugh on
2 years ago
There's a few spots here where you've opted for non-creature effects over creatures serving the same functions.
Ramp: Beastcaller Savant is very similar to a morph creature thanks to haste and paying for his own 1 mana to recast in combos. Wild Cantor is a turn 2 Animar option. I'd suggest dropping your artifact/sorcery ramp for more 2 drop creatures (and Birds of Paradise). Cloud of Faeries and Peregrine Drake are both ramp and combo pieces here.
Bounce Enablers: Equilibrium and Deadeye Navigator both work great here. If your playgroup will let you proxy just ONE card... make it Cloudstone Curio.
Card Draw: Tishana, Voice of Thunder will draw a bunch of cards. Prime Speaker Zegana used to be go-to draw for Animar once upon a time.
Combo: Weird Harvest and Ancestral Statue will enable a combo with Purphoros. It'd need 3 counters on Animar, , and Harvest in hand. Harvest for to look up Purph/Statue, play statue for , then play Ancestral Statue targeting itself with it's own etb over and over.
My list isn't budget friendly, but it should still help. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid ⫷PRIMER⫸
Fuzzy003 on
Her Royal Fluffness: Gorestorm
2 years ago
Have you thought about Seedborn Muse? Extra untaps to go with your 2 flash guys. Also Weird Harvest goes really well with Myojin of Life's Web.
Always a fan of big green go stomp and this is no exception :)
Last_Laugh on
Animar master of monsters
2 years ago
Adding Spellseeker and Neoform enables your cheapest combo line here. Only needs 2 counters on Animar, , Imperial Recruiter in hand, and 4 life. Recruiter looks up Phyrexian Metamorph. Metamorph for 2 life copies Recruiter to look up Spellseeker. Spellseeker looks up Neoform. Neoform sacs Spellseeker to look up Ancestral Statue. Statue self bounce until Animar is double your opponents life totals then use Statue's final bounce to return Phyrexian Metamorph to hand. Metamorph for 2 life again copies Imperial Recruiter to look up Walking Ballista for the win.
Weird Harvest is another great option to look up both combo pieces.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid ⫷PRIMER⫸
Fuzzy003 on
Kodama's House of Ramp and Counters
3 years ago
I'd add Llanowar Reborn to your lands. Retreat to Kazandu, Fangren Firstborn, Ranger Class, Thrive and Rite of Passage are some nice counter additions.
The Ozolith to recycle your +1/+1's.
You probably have enough elves to make Immaculate Magistrate an ok card to add and give Rings of Brighthearth another thing to target.
You have enough mana ramp to make Decree of Savagery a possible win con.
Vastwood Surge is ramp with more counters.
Myojin of Life's Web and Praetor's Council or Weird Harvest makes a nice refresh of your board state.
As for what to take out... (I hate trying to decide) but some standouts would be
- - Avenger of Zendikar plant specific counters
- - Kura, the Boundless Sky token not counters
- - The Tarrasque Big green stompy but that's all
- - Life and Limb makes all your critters base 1/1 with Ashaya, Soul of the Wild widens your army but brings down the height
That's my 2 cents worth. Hope it helps :)
Have (1) | Azdranax |
Want (0) |