Greatsword

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Greatsword

Artifact — Equipment

Equipped creature gets +3/+0.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

legendofa on Jankest/Worst Artifacts

1 year ago

In the "outclassed by everything" category, focusing on equipment, there's Veteran's Sidearm, Bronze Sword, and Greatsword.

Ugin420 on Would The Elementals be able …

4 years ago

Greatsword : even Ashmouth Hound 's ability wouldn't kill Master of Waves before blockers were declared, for 2 reasons. the first is that the hounds ability can't trigger until after blockers are declared, and the 2nd is that Master of Waves has pro-red, and can't be dealt damage by Ashmouth Hound .

bushido_man96 on Balan... No Longer on a Budget?

5 years ago

Get rid of Expedition Map and go with Sword of the Animist. Staff of Nin will provide more solid card draw. I'd also dump cards like Greatsword for something that adds more than just a power boost. For example, O-Naginata is a straight upgrade and easier on your mana curve. Blackblade Reforged is perfect for a mono-colored deck. I think Divine Favor and Glaring Aegis are both kind of lackluster, and should be replaced. If your looking for some removal, go with Swords to Plowshares and Disenchant.

matfoxbidule on My first deck

7 years ago

Like Verbatiam said, you should have at a maximum 60 cards in your deck. To help you get there, let's start by removing the worst cards.

  • Armory Guard: This guy doesn't have enough power and toughness for his cost, and his ability is irrelevant since you have no gates in your deck.Hundred-Handed One would fill armory guard's job in a much better way.

  • Aven Battle Priest: As above, he isn't powerful enough for his cost. Creatures with a cost of 6 mana should usually be good enough to win you the game if they are left unchecked, which this guy does not. A classic example of a winning 5-drop is Serra Angel.

  • Ephara's Radiance: there are much better ways to gain life than this enchantment. It will usually be a dead card and you will be much better off without it. You already have Chaplain's Blessing which is much better for the same cost.

  • Common Bond: As good as the art is, this card just is not worth it. It only gives a minimal boost and would need to cost less to be remotely good. Strength of the Tajuru is a more costly but better version of this.

  • Greatsword: instead of using so much mana to give a creature +3/+0, you should focus on casting the creatures you already have in the deck. Behemoth Sledge is much stronger despite giving one less power, since it gives evasion (the trample ability), which is very important, and lifelink which is great at keeping you safe.

  • Griffin Sentinel: This one might deal a bit of damage and block some, but the advantage he gives you is definitely not worth the mana. For example, Deadly Recluse and Omenspeaker do a much better job on defence.

  • Eagle of the Watch: This creature is too small for its vigilance ability to matter and will be killed the first time it blocks. Not worth your mana. The Spectral Shepherd you already have is better than this.

One thing you will need to learn to build a strong deck is to evaluate cards and cut off the weaker ones. A rule of thumb is that any creature card with a power and a thoughness lower than its mana cost needs to have good abilities to be worth putting in a deck. For example, no one runs Gray Ogres, since they are garbage, but some decks might use Gigantomancer, a 1/1 for 8 mana, for its incredible ability.

The best way to evaluate cards is by playing them, and so it is in games that you will notice which cards you should cut from your deck.

As a final note, the average amount of lands for a deck is 24 out of 60, or 2/5 of the deck.

I hope this will be helpful to you and that you will have a blast playing Magic!

Piew on Beatstick

7 years ago

Vulshok Battlegear and Slayer's Plate are strictly better than Greatsword at the very least.

legendofa on Duel Decks: Cops vs. Robbers -- Cops

7 years ago

Good ideas, Sweepea38. I like the Shield of the Righteous the most thematically, as (what else) the badge, but Armored Transport and Civic Saber (moreso than Greatsword) can also find spots. Thanks for the input!

Sweepea38 on Duel Decks: Cops vs. Robbers -- Cops

7 years ago

I really love this idea! To add some more interaction, you should look at some more artifacts for this deck to let Master Thief have a bit more fun! Such as a Civic Saber or Armored Transport. Greatsword or even a Shield of the Righteous!

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