Thousand-Year Elixir

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Thousand-Year Elixir

Artifact

You may activate abilities of creatures you control as though those creatures had haste.

, : Untap target creature.

Doombeard1984 on Mean Golgari elves machine

6 months ago

Hello there,

So I would definatley suggest Umbral Mantle. Can essentially make you infinite green mana with several of your mana elves.

Dionus, Elvish Archdruid is an absolutely crazy card if you can get him. Can activate Lathril twice in your turn, and also pumps your board.

Any kind of "Ability Haste" enabler is good. Thousand-Year Elixir, Tyvar, Jubilant Brawler fit the bill for this.

Big fan of Temur Sabertooth. Although not an Elf, if you have loads of mana, and a draw enabler on board, can draw your whole deck. Also lets you protect your board from boardwipes (the arch enemy of pointy ears).

You are in black, and low to the ground mana wise Bolas's Citadel is a beast in decks like this as give insurmountable value.

Three Tree City as a land mayeb?

Hope this helps,

Here is my own Lathril Deck, so may be able to find some more inspiration there. Good luck, and obviously a +1 left :)

Not just an Elfball deck (although it still does)

Profet93 on Dionus? You Barely Know Us!

11 months ago

PuritanPuree +1

Would Earthcraft be worth considering/work?

Heart Warden > Elvish Hunter?

Thousand-Year Elixir - Synergy

Glimpse of Nature - Draw

Urza's Incubator - Or is it not needed?

Doombeard1984 on Lathril has Elf Ballz

1 year ago

so I kind of find Elvish Piper a little... redundant. Thing with Elves is they can make soooo much many, simply playing a Craterhoof Behemoth is not tricky.

  1. Temur Sabertooth is so good as can bounce your stuff and replay them.
  2. Thousand-Year Elixir and Tyvar, Jubilant Brawler let you use all those precious mana abilities as though they have haste. Can massively increase the speed of your deck. I also run an Akroma's Memorial in mine for full haste amongst the other bonuses.
  3. Am a big fan of Nullmage Shepherd - Means you dont need to worry so much about Enchantment and Artifact removal.
  4. Seedborn Muse gives you an untap in everyone elses turn meaning many more activations of Lathril, Blade of the Elves other ability.
  5. Umbral Mantle and Staff of Domination can mean just win. Umbral makes many infinite mana combos, and staff lets you draw your library.

If youd like to have a look at my deck, here is the link - Golgari Elves

Good luck with the Elf deck, and feel free to hit my up with any other questions. +1

Doombeard1984 on Elves Elves Elves

1 year ago

Hello there,

Always a fan of an Elf deck (and have a Lathril deck if you want a look - Golgari Elves)

So one of the biggest advantages you will have with Elves is their ability to create mana. There are a couple of very notable cards missing from your list which I would not want you to miss out on.

  1. Priest of Titania
  2. Circle of Dreams Druid

They will help you just set yourself massively ahead.

Also, there are a couple things which really will help you be able to get ahead more by have "Ability haste". Cards like Tyvar, Jubilant Brawler and Thousand-Year Elixir means when those guys drop down, you can have instant value. If you can look aside from the fact it is not an elf, Temur Sabertooth can easily end up making you infinite mana if you have one of these "ability haste" pieces down, and can bounce the mana dork, and replay it making more mana, and repeat.

I guess after this then we are looking for payoffs. There are some obvious but expensive ones in Finale of Devastation and Craterhoof Behemoth, but also there are some much cheaper ones like Ezuri, Renegade Leaderfoil and Tyvar, the Pummeler, where you just pump your board to an infinitely large size.

There is also a couple pieces which may help with Lathrils activated ability. Seedborn Muse and Awakening all give extra instances of being able to activate that ability. Awakening will obviously help your opponents as well, but with the right set up, you are putting your opponents on a massive clock.

Hope this helps, and of course, a +1 for you

Eilel on Selvala, Heart of the Wilds

1 year ago

RAMP:

Llanowar Elves

Elvish Mystic

Fyndhorn Elves

Incubation Druid

Gwenna, Eyes of Gaea

Quirion Ranger (commander untap)

Scryb Ranger (commander untap + flying en prod blue)

Entish Restoration

Patriar's Seal

Gaea's Touch

Fanatic of Rhonas

Awaken the Woods (mana sink)

Archdruid's Charm (ook removal)

Goreclaw, Terror of Qal Sisma (ook trample enabler)

Nyx Lotus (late game super ramp wss)

Lands:

Boseiju, Who Endures

Emergence Zone

Homeward Path

Oran-Rief, the Vastwood (ik vind niet super maar ik ken genoeg mensen die m dat wel vinden)

Temple of the False God

Myriad Landscape (niet te veel tap lands spelen maar denk dat deze wel kan)

Blighted Woodland

Card draw / advantage

Vivien, Monsters' Advocate (buiten de ability ook tutor op de -2)

Last March of the Ents

Lurking Predators

Monstrous Vortex

Tribute to the World Tree

Garruk's Uprising (ook trample enabler)

Battle Mammoth (creature en soort ward voor alle creatures)

Disciple of Freyalise  Flip (kan je als een landslot spelen, dus eigenlijk gratis include. als je niet nodig hebt als land heb je carddraw en lifegain)

Regal Force (creature)

Tutor

Finale of Devastation (ook haste enabler)

Tooth and Nail

Weird Harvest

Natural Orderfoil

Green Sun's Twilight

Recursion / Graveyard

Bala Ged Recovery  Flip (ook een land)

Long Rest (kan elk type kaart terug pakken, mass recursion)

Eternal Witness

Enablers

Concordant Crossroads (haste)

Surrak and Goreclaw (trample + haste)

Temur Sabertooth (combo kaart, alles met etb kan je opnieuw spelen, ook voor meer carddraw etc)

Ulvenwald Oddity  Flip (Trample + haste en +1/+1 enabler als die geflipt is)

Thousand-Year Elixir (geeft je commander soort van haste en kan untappen)

Removal

Scavenging Ooze (graveyard)

Rampaging Yao Guai (ook mana sink)

Beast Within (raakt practish alles)

Terastodon (super goed)

Collective Resistance

Khalni Ambush  Flip (fight spell die je als land kan spelen)

Bridgeworks Battle  Flip (fight spell die je ook als land kan spelen)

Kogla, the Titan Ape

Protection

Tyvar's Stand (of een mana sink)

Lightning Greaves (haste voor je commander met 0 equip)

Swiftfoot Boots

wincons

Goldvein Hydra (mana sink en eventueel super late game extra ramp)

Ochre Jelly (mana sink + trample + moeilijk vanaf te komen)

Silverback Elder (removal / card draw / lifegain)

Alternative wincons

Helix Pinnacle

Triumph of the Hordes (als je een teringlijer wilt zijn)

Doombeard1984 on Vampiric Elves

1 year ago

Hello there,

In a deck like this, something like Patriarch's Bidding will invariably benefit you way more than others. Tons of ETBs etc. Whilst your opponents also get a level of recursion from this, you say "elves" and pop all the pointy eared ones from your graveyard back into play.

Add in a Tyvar, Jubilant Brawler and a Thousand-Year Elixir and they gain "ability haste", meaning all those mana dorks etc, can all be activated as well.

Yesterday on How is summoning sickness affected …

1 year ago

Oh neat. I was toying with an idea like that a while ago but never finished it. Thousand-Year Elixir is your friend. Do you have a link to the deck please?

Load more
Have (2) Azdranax , metalmagic
Want (4) TechNoble , mflint , HeySteev , pabloriv